Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Chaacuh
Zhong Kui
Level 83
God Stats
1W - 1L
1,894 SR
Queue Stats
5W - 5L
1,863 Elo+
Party 2
Bastet
Bastet
FrenchGoose2
Bastet
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
198W - 196L
1,582 Elo+
Party 3
Neith
Neith
ToastyHebrew
Neith
Level 40
God Stats
4W - 5L
1,555 SR
Queue Stats
132W - 119L
1,626 Elo+
Party 2
Bakasura
Bakasura
ZOlVlBIECRUSHER
Bakasura
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
184W - 190L
1,506 Elo+
Party 3
Team Averages
Level 75
1,590 SR
1,615 Elo+

VS

Team Averages
Level 112
1,528 SR
1,627 Elo+
Chaac
Chaac
AchikyNuggiee
Chaac
Level 128
God Stats
17W - 15L
1,288 SR
Queue Stats
879W - 906L
1,494 Elo+
Party 4
Scylla
Scylla
ExtendoNecko
Scylla
Level 42
God Stats
5W - 0L
1,905 SR
Queue Stats
106W - 44L
1,743 Elo+
Party 1
Rama
Rama
Goosqa
Rama
Level 143
God Stats
23W - 17L
1,634 SR
Queue Stats
351W - 247L
1,700 Elo+
Party 1
Mercury
Mercury
Kylexile
Mercury
Level 149
God Stats
9W - 12L
1,515 SR
Queue Stats
845W - 864L
1,505 Elo+
Party 4
Terra
Terra
O A Wet Llama
Terra
Level 100
God Stats
4W - 3L
1,298 SR
Queue Stats
243W - 184L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
2 / 4 / 1
7,082
393
7,628
19,127
11,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Chaacuh
Zhong Kui
5
0 / 5 / 1
5,495
305
83
4,220
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
13
1 / 4 / 0
7,405
411
13,200
15,329
6,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

3
0 / 4 / 2
5,263
292
770
3,779
665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
16
7 / 13 / 0
9,941
552
13,888
24,267
10,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 13
9,690
538
6,744
14,975
16,886
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Scylla
19
20 / 2 / 3
12,826
713
18,520
9,652
3,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
Goosqa
Rama
14
2 / 3 / 8
8,921
496
10,854
10,697
3,779
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Kylexile
Mercury
16
4 / 1 / 4
10,022
557
7,544
13,796
5,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
3 / 1 / 10
9,645
536
6,961
13,013
8,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
68
10
Kills
30
30
Deaths
10
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
2
4
1
0.63
W
1
3
13
2.5
L
Zhong Kui
Chaacuh
Zhong Kui
0
5
1
0.1
W
Scylla
20
2
3
10.75
L
Bastet
1
4
0
0.25
W
Rama
Goosqa
Rama
2
3
8
2
W
Mercury
Kylexile
Mercury
4
1
4
6
W
3
1
10
8
L
0
4
2
0.25
L
Bakasura
7
13
0
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,569
Damage
50,623
66,722
Taken
62,133
31,595
Mitigated
38,250
9,849
Healing
19,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,628
882
0
2,272
19,127
11,621
0
5,201
13,855
28,446
0
W
6,744
1,399
0
5,836
14,975
16,886
581
1,151
13,023
0
51,433
L
Zhong Kui
Chaacuh
Zhong Kui
83
0
0
320
4,220
1,566
0
3,724
399
3,488
0
W
Scylla
18,520
2,087
0
2,460
9,652
3,442
3,418
246
8,523
91,989
0
L
Bastet
13,200
2,843
0
1,750
15,329
6,969
0
5,457
9,658
0
45,871
W
Rama
Goosqa
Rama
10,854
8,987
0
4,200
10,697
3,779
2,617
2,216
7,834
0
56,218
W
Mercury
Kylexile
Mercury
7,544
3,383
0
2,000
13,796
5,259
4,628
452
12,825
0
66,479
W
6,961
592
1,628
3,550
13,013
8,884
571
3,640
9,127
29,953
0
L
770
284
0
914
3,779
665
0
2,398
1,381
0
5,079
L
Bakasura
13,888
9,728
0
4,593
24,267
10,774
0
8,075
15,948
0
44,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,186
Gold Earned
51,104
186
Minions Killed
529
0
Camps Cleared
0
1,029,285
Distance Traveled
1,650,070
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,082
393
27
2
0
309,898
2
W
Chaac
9,690
538
119
7
0
319,830
1
L
Zhong Kui
5,495
305
8
0
0
42,937
0
W
Scylla
12,826
713
162
9
0
301,873
3
L
Bastet
7,405
411
63
4
0
343,976
1
W
Rama
8,921
496
84
5
0
296,089
0
W
Mercury
10,022
557
113
6
0
373,581
5
W
Terra
9,645
536
51
3
0
358,697
0
L
Neith
5,263
292
8
0
0
35,349
0
L
Bakasura
9,941
552
80
4
0
297,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role