Player Matchup

Nox
Nox
BreakerBrady
Nox
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Jormungandr
Jormungandr
Emeritus6669
Jormungandr
Level 128
God Stats
262W - 247L
1,590 SR
Queue Stats
333W - 331L
1,563 Elo+
Party 4
Cabrakan
Cabrakan
Luckypantzzz
Cabrakan
Level 91
God Stats
4W - 2L
1,802 SR
Queue Stats
231W - 205L
1,460 Elo+
Party 3
Fenrir
Fenrir
bobjoe53
Fenrir
Level 126
God Stats
76W - 77L
1,588 SR
Queue Stats
375W - 407L
1,572 Elo+
Party 4
Anhur
Anhur
quicksticks
Anhur
Level 89
God Stats
6W - 4L
1,578 SR
Queue Stats
175W - 149L
1,499 Elo+
Party 3
Team Averages
Level 115
1,612 SR
1,519 Elo+

VS

Team Averages
Level 111
1,515 SR
1,441 Elo+
Artio
Artio
ATPrime
Artio
Level 136
God Stats
2W - 5L
1,422 SR
Queue Stats
251W - 216L
1,508 Elo+
Solo
Cthulhu
Cthulhu
RuneSageGaming
Cthulhu
Level 78
God Stats
1W - 4L
1,368 SR
Queue Stats
14W - 19L
1,330 Elo+
Party 2
King Arthur
King Arthur
SlimJim1
King Arthur
Level 98
God Stats
0W - 2L
1,505 SR
Queue Stats
18W - 17L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
WubWizard
Danzaburou
Level 141
God Stats
1W - 5L
1,486 SR
Queue Stats
268W - 277L
1,482 Elo+
Party 2
Nemesis
Nemesis
doodleloo
Nemesis
Level 101
God Stats
6W - 2L
1,795 SR
Queue Stats
19W - 15L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 9
8,146
479
8,711
8,470
3,581
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
Emeritus6669
Jormungandr
15
7 / 1 / 4
9,319
548
15,155
9,099
4,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
Luckypantzzz
Cabrakan
14
6 / 2 / 11
9,395
553
7,204
9,947
9,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
bobjoe53
Fenrir
13
3 / 5 / 4
8,288
488
8,272
13,816
5,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
9 / 2 / 7
9,704
571
11,592
10,354
4,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ATPrime
Artio
15
8 / 5 / 3
9,562
562
9,451
17,959
7,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 6 / 3
7,750
456
8,565
14,863
5,952
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
SlimJim1
King Arthur
13
1 / 7 / 0
7,777
457
4,843
16,136
12,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
WubWizard
Danzaburou
12
1 / 5 / 4
7,881
464
5,663
12,099
3,814
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
doodleloo
Nemesis
13
2 / 4 / 5
8,241
485
6,734
13,177
4,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
30
27
Kills
15
16
Deaths
27
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artio
ATPrime
Artio
8
5
3
1.9
W
2
6
9
1.08
W
Jormungandr
Emeritus6669
Jormungandr
7
1
4
9
W
Cabrakan
Luckypantzzz
Cabrakan
6
2
11
5.75
L
3
6
3
0.75
L
King Arthur
SlimJim1
King Arthur
1
7
0
0.14
L
Danzaburou
WubWizard
Danzaburou
1
5
4
0.6
W
Fenrir
bobjoe53
Fenrir
3
5
4
1
L
Nemesis
doodleloo
Nemesis
2
4
5
1.13
W
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,934
Damage
35,256
51,686
Taken
74,234
27,458
Mitigated
35,235
10,587
Healing
21,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
ATPrime
Artio
9,451
2,727
320
5,697
17,959
7,896
330
6,545
11,374
59,986
0
W
8,711
1,822
0
502
8,470
3,581
96
4,464
3,801
35,391
0
W
Jormungandr
Emeritus6669
Jormungandr
15,155
2,140
0
193
9,099
4,548
228
1,089
7,532
50,691
0
W
Cabrakan
Luckypantzzz
Cabrakan
7,204
1,445
0
1,291
9,947
9,535
111
4,006
5,840
28,921
0
L
8,565
749
400
1,723
14,863
5,952
0
6,039
8,789
24,872
0
L
King Arthur
SlimJim1
King Arthur
4,843
257
0
3,851
16,136
12,812
0
10,213
5,183
0
37,577
L
Danzaburou
WubWizard
Danzaburou
5,663
2,631
0
4,675
12,099
3,814
26
2,106
9,993
0
44,486
W
Fenrir
bobjoe53
Fenrir
8,272
2,088
0
4,894
13,816
5,223
0
5,021
8,612
0
49,972
L
Nemesis
doodleloo
Nemesis
6,734
3,126
0
4,381
13,177
4,761
76
5,190
7,825
0
40,660
W
11,592
7,648
0
3,707
10,354
4,571
2,802
2,928
7,382
0
52,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,852
Gold Earned
41,211
358
Minions Killed
376
0
Camps Cleared
0
1,553,151
Distance Traveled
1,608,129
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,562
562
119
7
0
330,624
1
W
Nox
8,146
479
56
3
0
296,154
3
W
Jormungandr
9,319
548
88
5
0
309,550
9
W
Cabrakan
9,395
553
53
3
0
316,292
0
L
Cthulhu
7,750
456
30
2
0
319,953
3
L
King Arthur
7,777
457
78
5
0
309,719
6
L
Danzaburou
7,881
464
87
5
0
289,262
2
W
Fenrir
8,288
488
77
5
0
318,246
1
L
Nemesis
8,241
485
62
4
0
358,571
2
W
Anhur
9,704
571
84
5
0
312,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role