Player Matchup

Chaac
Chaac
GotYurDad4
Chaac
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,502 Elo+
Party 2
Achilles
Achilles
JCLR1502
Achilles
Level 88
God Stats
17W - 14L
1,544 SR
Queue Stats
261W - 235L
1,447 Elo+
Party 2
Nu Wa
Nu Wa
OneEy3dLotus
Nu Wa
Level 149
God Stats
15W - 13L
1,714 SR
Queue Stats
752W - 727L
1,493 Elo+
Solo
Apollo
Apollo
Sesh7
Apollo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,301 Elo+
Solo
Medusa
Medusa
wildcloudff7
Medusa
Level 109
God Stats
36W - 35L
1,500 SR
Queue Stats
291W - 276L
1,531 Elo+
Solo
Team Averages
Level 102
1,552 SR
1,455 Elo+

VS

Team Averages
Level 92
1,445 SR
1,511 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Camo1887
Ao Kuang
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
248W - 251L
1,491 Elo+
Party 1
Artio
Artio
SinofWolves
Artio
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
TastyPeanut4me
Bellona
Level 100
God Stats
2W - 1L
1,091 SR
Queue Stats
142W - 153L
1,538 Elo+
Solo
Scylla
Scylla
XxTheNukexX
Scylla
Level 109
God Stats
6W - 4L
1,636 SR
Queue Stats
338W - 311L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
7
1 / 2 / 3
4,456
495
2,821
4,979
2,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
JCLR1502
Achilles
8
3 / 2 / 1
5,232
581
3,702
6,565
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 0 / 3
5,736
637
3,514
2,753
692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
Sesh7
Apollo
1
0 / 2 / 0
3,390
377
0
1,152
215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
8
3 / 3 / 2
4,814
535
4,705
5,185
1,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
2 / 2 / 3
4,960
551
3,741
4,641
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
Camo1887
Ao Kuang
7
1 / 1 / 2
4,880
542
3,026
5,112
1,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 3 / 3
5,201
578
2,424
8,067
4,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 0
5,585
621
1,517
4,372
2,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
9
0 / 1 / 0
5,155
573
877
3,163
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
8
Kills
6
9
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
2
3
1.75
W
Ao Kuang
Camo1887
Ao Kuang
1
1
2
2
L
Chaac
1
2
3
1.25
L
Achilles
JCLR1502
Achilles
3
2
1
1.75
L
1
0
3
2.5
L
Apollo
Sesh7
Apollo
0
2
0
0
W
2
3
3
1.17
W
1
1
0
1
W
Scylla
0
1
0
0
L
Medusa
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,742
Damage
11,585
20,634
Taken
25,355
6,353
Mitigated
10,369
6,321
Healing
6,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,741
1,413
0
636
4,641
1,303
234
175
4,423
0
20,685
W
Ao Kuang
Camo1887
Ao Kuang
3,026
1,717
0
1,247
5,112
1,280
324
602
4,413
20,716
0
L
Chaac
2,821
779
0
1,733
4,979
2,170
572
1,771
3,208
0
7,801
L
Achilles
JCLR1502
Achilles
3,702
1,378
0
1,332
6,565
2,002
0
1,758
4,732
0
18,018
L
3,514
1,097
0
1,265
2,753
692
0
1,060
1,546
27,559
0
L
Apollo
Sesh7
Apollo
0
0
0
0
1,152
215
0
0
1,127
0
682
W
2,424
447
720
2,408
8,067
4,042
156
231
7,631
9,918
0
W
1,517
295
0
1,206
4,372
2,971
455
674
3,644
0
19,475
W
Scylla
877
153
0
313
3,163
773
46
1,550
1,505
26,066
0
L
Medusa
4,705
2,077
234
1,757
5,185
1,274
576
1,616
3,569
0
19,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,628
Gold Earned
25,781
138
Minions Killed
200
0
Camps Cleared
0
666,754
Distance Traveled
839,378
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,960
551
34
4
0
168,182
2
W
Ao Kuang
4,880
542
38
4
0
181,000
2
L
Chaac
4,456
495
19
2
0
147,223
0
L
Achilles
5,232
581
36
4
0
189,061
1
L
Nu Wa
5,736
637
62
7
0
157,990
3
L
Apollo
3,390
377
2
0
0
31,012
1
W
Artio
5,201
578
17
2
0
156,683
4
W
Bellona
5,585
621
51
6
0
171,892
1
W
Scylla
5,155
573
60
7
0
161,621
2
L
Medusa
4,814
535
19
2
0
141,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role