Player Matchup

Ravana
Ravana
Gold II
 
Ravana
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold II
CallMeChavi
Sol
Gold II
Level 89
God Stats
104W - 85L
1,569 SR
Queue Stats
366W - 352L
1,559 MMR
Party 3
Skadi
Skadi
Platinum IV
Los2CHiLL
Skadi
Platinum IV
Level 90
God Stats
113W - 94L
1,651 SR
Queue Stats
231W - 231L
1,647 MMR
Party 3
Cerberus
Cerberus
Gold III
Shmaleximo
Cerberus
Gold III
Level 150
God Stats
1W - 3L
1,491 SR
Queue Stats
61W - 46L
1,604 MMR
Party 2
Bellona
Bellona
Gold III
flareb0t
Bellona
Gold III
Level 133
God Stats
2W - 2L
1,981 SR
Queue Stats
60W - 45L
1,604 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,638 SR
1,583 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,589 SR
1,587 MMR
Chernobog
Chernobog
Gold I
 
Chernobog
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
CodyWan_Kenobi66
Chaac
Bronze III
Level 34
God Stats
4W - 15L
1,547 SR
Queue Stats
4W - 16L
1,600 MMR
Solo
Ra
Ra
Gold II
Tez chan
Ra
Gold II
Level 143
God Stats
1W - 2L
1,733 SR
Queue Stats
105W - 102L
1,624 MMR
Party 1
King Arthur
King Arthur
Gold IV
Woody Go Hard
King Arthur
Gold IV
Level 160
God Stats
1W - 2L
1,818 SR
Queue Stats
44W - 37L
1,607 MMR
Party 4
Set
Set
Gold V
xTRUx STALKER24
Set
Gold V
Level 160
God Stats
0W - 2L
1,348 SR
Queue Stats
39W - 32L
1,606 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
2 / 1 / 5
8,454
604
3,677
6,219
2,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 0 / 2
8,182
584
2,915
5,457
1,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Los2CHiLL
Skadi
15
5 / 0 / 2
8,485
606
5,764
3,592
1,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
Shmaleximo
Cerberus
12
3 / 0 / 5
7,965
569
3,015
7,310
4,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Bellona
flareb0t
Bellona
16
6 / 0 / 1
9,180
656
10,068
10,763
9,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
DanzaburouCu ChulainnJanusScyllaCthulhu

VS

Bans
Erlang ShenPersephoneHeimdallrNu WaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
0 / 2 / 0
6,883
492
1,574
5,090
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 0
5,625
402
2,208
9,485
6,439
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 2 / 0
7,495
535
2,783
5,599
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Woody Go Hard
King Arthur
13
0 / 3 / 1
7,173
512
7,388
12,970
10,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 3 / 0
6,818
487
3,092
6,998
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
16
Kills
1
1
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
1
5
4.5
L
Chernobog
 
Chernobog
0
2
0
0
W
0
0
2
1
L
0
6
0
0
W
Skadi
Los2CHiLL
Skadi
5
0
2
6
W
Cerberus
Shmaleximo
Cerberus
3
0
5
5.5
L
0
2
0
0
L
King Arthur
Woody Go Hard
King Arthur
0
3
1
0.17
W
Bellona
flareb0t
Bellona
6
0
1
6.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,439
Damage
17,045
33,341
Taken
40,142
20,133
Mitigated
22,470
13,225
Healing
10,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
3,677
1,011
0
606
6,219
2,988
0
41
6,092
0
59,494
L
Chernobog
 
Chernobog
1,574
796
0
1,124
5,090
1,486
0
473
4,617
0
39,242
W
2,915
585
0
3,956
5,457
1,456
770
1,130
4,293
62,839
0
L
2,208
62
0
1,838
9,485
6,439
0
1,606
7,879
0
25,475
W
Skadi
Los2CHiLL
Skadi
5,764
2,748
0
1,483
3,592
1,239
1,921
63
3,529
0
54,140
W
Cerberus
Shmaleximo
Cerberus
3,015
34
0
3,186
7,310
4,768
47
965
6,281
31,603
0
L
2,783
159
202
1,234
5,599
2,076
0
1,249
4,350
58,098
0
L
King Arthur
Woody Go Hard
King Arthur
7,388
434
0
3,612
12,970
10,351
0
349
12,621
0
46,132
W
Bellona
flareb0t
Bellona
10,068
3,701
0
3,994
10,763
9,682
122
436
9,807
0
62,227
L
3,092
991
0
2,021
6,998
2,118
0
2,253
4,745
0
36,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,266
Gold Earned
33,994
536
Minions Killed
451
0
Camps Cleared
0
1,475,753
Distance Traveled
1,416,028
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,454
604
112
8
0
327,599
2
L
Chernobog
6,883
492
85
6
0
272,609
4
W
Sol
8,182
584
132
9
0
285,721
2
L
Chaac
5,625
402
41
3
0
257,063
0
W
Skadi
8,485
606
111
8
0
282,435
4
W
Cerberus
7,965
569
59
4
0
281,712
3
L
Ra
7,495
535
134
10
0
292,608
7
L
King Arthur
7,173
512
103
7
0
278,136
3
W
Bellona
9,180
656
122
9
0
298,286
1
L
Set
6,818
487
88
6
0
315,612
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role