Player Matchup

Ne Zha
Ne Zha
Chivoncio
Ne Zha
Level 41
God Stats
3W - 2L
1,500 SR
Queue Stats
70W - 90L
1,541 Elo+
Party 1
Cthulhu
Cthulhu
DARKDUSTER07
Cthulhu
Level 77
God Stats
9W - 14L
1,779 SR
Queue Stats
80W - 88L
1,471 Elo+
Party 1
Baron Samedi
Baron Samedi
ElricoSuave777
Baron Samedi
Level 105
God Stats
6W - 1L
1,982 SR
Queue Stats
48W - 45L
1,551 Elo+
Party 1
King Arthur
King Arthur
HFH PhAnToM GuN
King Arthur
Level 106
God Stats
7W - 8L
1,716 SR
Queue Stats
121W - 123L
1,467 Elo+
Party 1
Jing Wei
Jing Wei
Lil iCryx
Jing Wei
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 113L
1,525 Elo+
Party 1
Team Averages
Level 92
1,696 SR
1,511 Elo+

VS

Team Averages
Level 54
1,559 SR
1,615 Elo+
Kukulkan
Kukulkan
Darkuya
Kukulkan
Level 33
God Stats
0W - 1L
1,637 SR
Queue Stats
4W - 1L
1,743 Elo+
Party 2
Freya
Freya
IIovee
Freya
Level 17
God Stats
1W - 3L
1,473 SR
Queue Stats
4W - 7L
1,667 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Joltu
Tsukuyomi
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
530W - 465L
1,567 Elo+
Party 2
Bellona
Bellona
Muvixa
Bellona
Level 55
God Stats
9W - 7L
1,683 SR
Queue Stats
29W - 21L
1,599 Elo+
Party 2
Aphrodite
Aphrodite
TongueMethod
Aphrodite
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Chivoncio
Ne Zha
20
3 / 3 / 6
13,026
543
6,698
15,896
7,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
DARKDUSTER07
Cthulhu
18
3 / 3 / 11
11,984
499
13,925
23,549
21,112
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
ElricoSuave777
Baron Samedi
20
9 / 3 / 6
14,015
584
20,271
18,912
10,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
HFH PhAnToM GuN
King Arthur
20
2 / 1 / 2
13,810
575
16,587
21,212
23,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Lil iCryx
Jing Wei
20
9 / 1 / 2
13,601
567
15,559
14,840
8,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Darkuya
Kukulkan
16
0 / 9 / 2
10,292
429
7,074
15,188
5,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Freya
IIovee
Freya
14
0 / 6 / 2
8,434
351
7,819
19,236
7,225
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Joltu
Tsukuyomi
20
8 / 4 / 0
12,793
533
20,340
22,612
10,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Muvixa
Bellona
20
2 / 2 / 3
12,175
507
14,870
21,687
19,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
TongueMethod
Aphrodite
15
1 / 5 / 1
8,976
374
4,746
14,746
6,096
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
26
Kills
11
11
Deaths
26
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Chivoncio
Ne Zha
3
3
6
2
W
Cthulhu
DARKDUSTER07
Cthulhu
3
3
11
2.83
L
Kukulkan
Darkuya
Kukulkan
0
9
2
0.11
W
Baron Samedi
ElricoSuave777
Baron Samedi
9
3
6
4
W
King Arthur
HFH PhAnToM GuN
King Arthur
2
1
2
3
L
Freya
IIovee
Freya
0
6
2
0.17
L
Tsukuyomi
Joltu
Tsukuyomi
8
4
0
2
W
Jing Wei
Lil iCryx
Jing Wei
9
1
2
10
L
Bellona
Muvixa
Bellona
2
2
3
1.75
L
Aphrodite
TongueMethod
Aphrodite
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,040
Damage
54,849
94,409
Taken
93,469
70,915
Mitigated
49,241
38,722
Healing
32,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Chivoncio
Ne Zha
6,698
2,243
0
2,436
15,896
7,182
450
687
15,209
0
104,416
W
Cthulhu
DARKDUSTER07
Cthulhu
13,925
96
943
6,219
23,549
21,112
456
7,372
16,109
55,716
0
L
Kukulkan
Darkuya
Kukulkan
7,074
901
0
2,595
15,188
5,926
300
11,798
2,992
58,305
0
W
Baron Samedi
ElricoSuave777
Baron Samedi
20,271
976
1,128
6,940
18,912
10,247
255
4,576
13,989
108,203
0
W
King Arthur
HFH PhAnToM GuN
King Arthur
16,587
1,670
0
12,118
21,212
23,935
685
152
21,060
0
101,715
L
Freya
IIovee
Freya
7,819
2,357
0
4,868
19,236
7,225
496
6,294
12,864
33,819
0
L
Tsukuyomi
Joltu
Tsukuyomi
20,340
5,300
0
5,377
22,612
10,674
0
7,649
14,717
0
105,208
W
Jing Wei
Lil iCryx
Jing Wei
15,559
11,805
0
8,938
14,840
8,439
2,086
6,423
8,403
0
93,671
L
Bellona
Muvixa
Bellona
14,870
4,962
0
7,456
21,687
19,320
664
1,855
18,574
0
96,807
L
Aphrodite
TongueMethod
Aphrodite
4,746
1,047
5,645
6,875
14,746
6,096
716
5,869
8,839
48,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,436
Gold Earned
52,670
737
Minions Killed
597
0
Camps Cleared
0
2,183,148
Distance Traveled
2,050,607
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,026
543
148
6
0
459,533
1
W
Cthulhu
11,984
499
84
4
0
437,396
1
L
Kukulkan
10,292
429
132
6
0
347,302
0
W
Baron Samedi
14,015
584
172
7
0
448,846
4
W
King Arthur
13,810
575
193
8
0
461,700
2
L
Freya
8,434
351
56
2
0
412,728
3
L
Tsukuyomi
12,793
533
145
6
0
488,392
3
W
Jing Wei
13,601
567
140
6
0
375,673
3
L
Bellona
12,175
507
178
7
0
410,362
0
L
Aphrodite
8,976
374
86
4
0
391,823
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role