Player Matchup

Danzaburou
Danzaburou
HughHungus
Danzaburou
Level 30
God Stats
45W - 33L
1,670 SR
Queue Stats
84W - 56L
1,735 Elo+
Solo
Ares
Ares
KHlvl100ELXRPOT
Ares
Level 23
God Stats
2W - 2L
1,768 SR
Queue Stats
187W - 158L
1,638 Elo+
Solo
Cerberus
Cerberus
MrBeaniez
Cerberus
Level 5
God Stats
1W - 1L
1,776 SR
Queue Stats
3W - 2L
1,697 Elo+
Solo
Janus
Janus
MrSungJinWoo
Janus
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Guan Yu
Guan Yu
frankythemsnky2
Guan Yu
Level 6
God Stats
2W - 4L
1,833 SR
Queue Stats
55W - 68L
1,797 Elo+
Solo
Team Averages
Level 18
1,709 SR
1,674 Elo+

VS

Team Averages
Level 37
1,492 SR
1,751 Elo+
Nemesis
Nemesis
ClumsyDucker
Nemesis
Level 27
God Stats
2W - 4L
1,280 SR
Queue Stats
106W - 70L
1,745 Elo+
Party 1
He Bo
He Bo
PluralMe
He Bo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 43L
1,716 Elo+
Party 1
Mulan
Mulan
SmiteSukMe
Mulan
Level 28
God Stats
5W - 1L
1,663 SR
Queue Stats
79W - 58L
1,808 Elo+
Party 1
Rama
Rama
carrydcarrys
Rama
Level 6
God Stats
5W - 7L
1,718 SR
Queue Stats
41W - 27L
1,733 Elo+
Solo
Cerberus
Cerberus
novabunny
Cerberus
Level 109
God Stats
4W - 7L
1,298 SR
Queue Stats
31W - 28L
1,754 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HughHungus
Danzaburou
10
3 / 2 / 3
6,439
585
5,665
7,211
2,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
2 / 3 / 5
5,694
518
5,489
7,224
2,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
MrBeaniez
Cerberus
2
0 / 5 / 0
3,743
340
1,863
5,305
1,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
3 / 3 / 2
7,025
639
4,055
6,057
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 2 / 1
6,095
554
2,161
11,583
4,677
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ClumsyDucker
Nemesis
10
3 / 1 / 4
6,269
570
4,938
7,176
2,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

He Bo
PluralMe
He Bo
10
1 / 3 / 3
5,790
526
1,920
5,176
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mulan
11
4 / 2 / 2
6,678
607
6,758
6,573
3,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 2
6,481
589
6,019
7,648
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
novabunny
Cerberus
9
4 / 3 / 1
5,980
544
4,028
7,932
3,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
11
Kills
15
15
Deaths
11
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ClumsyDucker
Nemesis
3
1
4
5
L
Danzaburou
HughHungus
Danzaburou
3
2
3
2.25
L
2
3
5
1.5
L
Cerberus
MrBeaniez
Cerberus
0
5
0
0
L
3
3
2
1.33
W
He Bo
PluralMe
He Bo
1
3
3
0.83
W
Mulan
4
2
2
2.5
W
3
2
2
2
L
3
2
1
1.75
W
Cerberus
novabunny
Cerberus
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,233
Damage
23,663
37,380
Taken
34,505
13,499
Mitigated
12,409
11,007
Healing
11,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ClumsyDucker
Nemesis
4,938
2,399
0
1,148
7,176
2,136
0
1,963
5,171
0
35,653
L
Danzaburou
HughHungus
Danzaburou
5,665
2,527
0
1,504
7,211
2,251
110
1,091
6,120
0
42,397
L
5,489
609
0
1,679
7,224
2,874
0
2,352
4,786
12,084
0
L
Cerberus
MrBeaniez
Cerberus
1,863
591
0
1,495
5,305
1,936
0
212
5,043
4,501
0
L
4,055
211
0
1,415
6,057
1,761
0
1,490
4,397
43,960
0
W
He Bo
PluralMe
He Bo
1,920
49
0
712
5,176
1,611
252
2,617
2,425
22,345
0
W
Mulan
6,758
1,901
0
3,227
6,573
3,203
320
1,440
5,083
0
29,791
W
6,019
4,355
0
4,876
7,648
1,843
746
2,252
5,321
0
33,914
L
2,161
67
0
4,914
11,583
4,677
0
523
10,786
0
22,102
W
Cerberus
novabunny
Cerberus
4,028
741
0
1,728
7,932
3,616
144
2,806
5,098
20,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,996
Gold Earned
31,198
254
Minions Killed
280
0
Camps Cleared
0
931,096
Distance Traveled
1,040,016
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,269
570
69
6
0
257,376
3
L
Danzaburou
6,439
585
79
7
0
181,481
1
L
Ares
5,694
518
12
1
0
199,414
1
L
Cerberus
3,743
340
7
1
0
151,402
0
L
Janus
7,025
639
106
10
0
214,319
6
W
He Bo
5,790
526
44
4
0
175,286
0
W
Mulan
6,678
607
57
5
0
195,981
2
W
Rama
6,481
589
68
6
0
190,577
6
L
Guan Yu
6,095
554
50
5
0
184,480
1
W
Cerberus
5,980
544
42
4
0
220,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role