Player Matchup

Cernunnos
Cernunnos
EpiclyNamed
Cernunnos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,516 Elo+
Party 2
Sylvanus
Sylvanus
chrozzamaj
Sylvanus
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 27L
1,516 Elo+
Party 2
Hercules
Hercules
nekoplanto
Hercules
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,516 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,516 Elo+

VS

Team Averages
Level 87
1,552 SR
1,508 Elo+
Danzaburou
Danzaburou
Nejo74
Danzaburou
Level 126
God Stats
7W - 8L
1,592 SR
Queue Stats
48W - 72L
1,582 Elo+
Party 1
Hades
Hades
WANDMAHO
Hades
Level 78
God Stats
18W - 8L
1,872 SR
Queue Stats
59W - 57L
1,539 Elo+
Party 1
Jormungandr
Jormungandr
YoiSyco
Jormungandr
Level 58
God Stats
1W - 3L
1,191 SR
Queue Stats
27W - 34L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
EpiclyNamed
Cernunnos
14
4 / 6 / 4
11,275
626
10,002
17,056
7,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
chrozzamaj
Sylvanus
16
5 / 5 / 4
11,805
656
11,550
25,023
12,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
nekoplanto
Hercules
15
2 / 5 / 6
11,089
616
6,965
22,978
19,676
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Nejo74
Danzaburou
15
5 / 4 / 8
13,048
725
16,347
12,423
6,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hades
WANDMAHO
Hades
15
2 / 7 / 11
11,875
660
16,183
16,321
8,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
YoiSyco
Jormungandr
19
9 / 0 / 7
13,690
761
20,424
17,244
10,881
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
11
Kills
16
16
Deaths
11
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
EpiclyNamed
Cernunnos
4
6
4
1
W
Danzaburou
Nejo74
Danzaburou
5
4
8
2.25
W
Hades
WANDMAHO
Hades
2
7
11
1.07
W
Jormungandr
YoiSyco
Jormungandr
9
0
7
12.5
L
Sylvanus
chrozzamaj
Sylvanus
5
5
4
1.4
L
Hercules
nekoplanto
Hercules
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,517
Damage
52,954
65,057
Taken
45,988
39,681
Mitigated
25,269
20,974
Healing
19,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
EpiclyNamed
Cernunnos
10,002
4,308
0
4,697
17,056
7,127
240
9,971
7,085
0
55,321
W
Danzaburou
Nejo74
Danzaburou
16,347
8,283
0
3,947
12,423
6,139
1,998
3,483
8,940
0
61,349
W
Hades
WANDMAHO
Hades
16,183
514
966
5,518
16,321
8,249
429
3,867
12,454
47,612
0
W
Jormungandr
YoiSyco
Jormungandr
20,424
4,006
78
8,736
17,244
10,881
20
4,240
13,004
75,371
0
L
Sylvanus
chrozzamaj
Sylvanus
11,550
3,623
1,999
10,115
25,023
12,878
105
14,609
10,414
65,926
0
L
Hercules
nekoplanto
Hercules
6,965
1,584
867
3,296
22,978
19,676
0
12,213
10,765
0
33,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,169
Gold Earned
38,613
230
Minions Killed
224
0
Camps Cleared
0
840,560
Distance Traveled
911,319
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,275
626
102
6
0
275,108
0
W
Danzaburou
13,048
725
58
3
0
242,436
2
W
Hades
11,875
660
65
4
0
310,598
1
W
Jormungandr
13,690
761
101
6
0
358,285
4
L
Sylvanus
11,805
656
80
4
0
266,033
2
L
Hercules
11,089
616
48
3
0
299,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role