Player Matchup

Anubis
Anubis
 
Anubis
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BigBoi_FSU
Ra
Level 12
God Stats
0W - 1L
1,531 SR
Queue Stats
0W - 3L
1,181 Elo+
Party 2
Hercules
Hercules
oZug
Hercules
Level 20
God Stats
6W - 1L
1,929 SR
Queue Stats
114W - 42L
1,868 Elo+
Solo
Team Averages
Level 22
1,654 SR
1,516 Elo+

VS

Team Averages
Level 74
1,307 SR
1,369 Elo+
Merlin
Merlin
H1bachi
Merlin
Level 106
God Stats
1W - 0L
1,312 SR
Queue Stats
18W - 12L
1,498 Elo+
Solo
Neith
Neith
Jooryu
Neith
Level 103
God Stats
8W - 17L
1,310 SR
Queue Stats
39W - 49L
1,296 Elo+
Party 1
Cthulhu
Cthulhu
Mysthawk
Cthulhu
Level 14
God Stats
1W - 1L
1,297 SR
Queue Stats
1W - 1L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 5 / 6
9,727
608
12,636
11,950
5,224
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 7 / 4
8,926
558
1,881
11,851
3,702
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
oZug
Hercules
14
8 / 5 / 3
12,047
753
13,505
19,227
15,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
H1bachi
Merlin
15
7 / 3 / 6
11,564
723
10,244
8,506
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Jooryu
Neith
15
4 / 2 / 11
11,299
706
9,553
11,677
3,372
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Mysthawk
Cthulhu
15
6 / 6 / 11
11,405
713
13,644
14,566
13,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
11
Kills
17
17
Deaths
11
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
5
6
1
L
1
7
4
0.43
W
Merlin
H1bachi
Merlin
7
3
6
3.33
W
Neith
Jooryu
Neith
4
2
11
4.75
W
Cthulhu
Mysthawk
Cthulhu
6
6
11
1.92
L
Hercules
oZug
Hercules
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,022
Damage
33,441
43,028
Taken
34,749
24,327
Mitigated
19,538
11,409
Healing
3,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
12,636
836
865
3,361
11,950
5,224
289
8,754
2,892
41,966
0
L
1,881
273
547
1,534
11,851
3,702
0
6,267
5,272
15,824
0
W
Merlin
H1bachi
Merlin
10,244
1,200
0
693
8,506
2,988
1,221
2,325
6,181
61,827
0
W
Neith
Jooryu
Neith
9,553
3,792
0
1,752
11,677
3,372
1,930
7,295
4,382
0
45,895
W
Cthulhu
Mysthawk
Cthulhu
13,644
516
120
803
14,566
13,178
131
4,971
9,595
36,913
0
L
Hercules
oZug
Hercules
13,505
3,206
0
5,102
19,227
15,401
34
7,962
10,952
0
41,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,700
Gold Earned
34,268
146
Minions Killed
199
0
Camps Cleared
0
697,883
Distance Traveled
786,006
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,727
608
54
3
0
212,392
6
L
Ra
8,926
558
25
2
0
226,799
0
W
Merlin
11,564
723
82
5
0
273,746
1
W
Neith
11,299
706
72
5
0
232,444
3
W
Cthulhu
11,405
713
45
3
0
279,816
1
L
Hercules
12,047
753
67
4
0
258,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role