Player Matchup

Fenrir
Fenrir
FTGBez3rk
Fenrir
Level 124
God Stats
13W - 16L
1,356 SR
Queue Stats
427W - 407L
1,525 Elo+
Party 1
Heimdallr
Heimdallr
FTGHerbo
Heimdallr
Level 108
God Stats
7W - 7L
1,382 SR
Queue Stats
230W - 236L
1,502 Elo+
Party 1
Chronos
Chronos
FTG_Backline
Chronos
Level 86
God Stats
9W - 10L
1,289 SR
Queue Stats
344W - 351L
1,490 Elo+
Party 1
Merlin
Merlin
FTG_Goldie
Merlin
Level 86
God Stats
9W - 8L
1,662 SR
Queue Stats
75W - 85L
1,504 Elo+
Party 1
Ymir
Ymir
McClan-3
Ymir
Level 66
God Stats
44W - 28L
1,501 SR
Queue Stats
602W - 582L
1,445 Elo+
Party 1
Team Averages
Level 94
1,438 SR
1,493 Elo+

VS

Team Averages
Level 104
1,452 SR
1,538 Elo+
Aphrodite
Aphrodite
CallMeGuySensei
Aphrodite
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 96L
1,550 Elo+
Party 2
Hercules
Hercules
Glient_iii
Hercules
Level 108
God Stats
4W - 12L
1,388 SR
Queue Stats
358W - 334L
1,500 Elo+
Solo
Hou Yi
Hou Yi
TohoCassie
Hou Yi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 93L
1,572 Elo+
Party 2
Arachne
Arachne
TonyBlackheart5
Arachne
Level 109
God Stats
2W - 5L
1,373 SR
Queue Stats
140W - 144L
1,573 Elo+
Party 2
Ares
Ares
dota3D
Ares
Level 86
God Stats
3W - 4L
1,500 SR
Queue Stats
223W - 199L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FTGBez3rk
Fenrir
18
2 / 1 / 0
10,207
537
13,918
20,886
13,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
FTGHerbo
Heimdallr
15
3 / 2 / 2
9,470
498
8,976
13,924
5,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
FTG_Backline
Chronos
16
0 / 2 / 0
9,437
497
9,815
9,143
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
FTG_Goldie
Merlin
17
1 / 2 / 2
10,364
545
8,137
6,612
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
13
0 / 3 / 4
8,201
432
5,579
13,253
11,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CallMeGuySensei
Aphrodite
16
4 / 3 / 0
10,011
527
8,780
13,730
5,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Glient_iii
Hercules
15
1 / 1 / 0
8,588
452
14,641
17,035
19,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
TohoCassie
Hou Yi
16
1 / 0 / 4
9,351
492
7,118
9,243
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 1 / 4
8,957
471
5,854
15,172
10,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ares
dota3D
Ares
14
3 / 1 / 3
8,722
459
7,601
13,658
11,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
6
Kills
10
10
Deaths
6
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CallMeGuySensei
Aphrodite
4
3
0
1.33
W
Fenrir
FTGBez3rk
Fenrir
2
1
0
2
W
Heimdallr
FTGHerbo
Heimdallr
3
2
2
2
W
Chronos
FTG_Backline
Chronos
0
2
0
0
W
Merlin
FTG_Goldie
Merlin
1
2
2
1
L
Hercules
Glient_iii
Hercules
1
1
0
1
W
Ymir
0
3
4
0.67
L
Hou Yi
TohoCassie
Hou Yi
1
0
4
3
L
1
1
4
3
L
Ares
dota3D
Ares
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,425
Damage
43,994
63,818
Taken
68,838
38,613
Mitigated
50,779
24,346
Healing
33,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CallMeGuySensei
Aphrodite
8,780
521
277
7,551
13,730
5,859
932
5,543
7,723
62,940
0
W
Fenrir
FTGBez3rk
Fenrir
13,918
6,914
0
13,441
20,886
13,953
0
1,595
18,616
0
63,629
W
Heimdallr
FTGHerbo
Heimdallr
8,976
3,791
0
2,657
13,924
5,730
0
2,798
11,051
0
73,627
W
Chronos
FTG_Backline
Chronos
9,815
3,439
0
2,553
9,143
5,216
1,232
1,684
7,459
71,537
4,653
W
Merlin
FTG_Goldie
Merlin
8,137
105
0
1,290
6,612
2,450
694
4,375
2,237
71,252
0
L
Hercules
Glient_iii
Hercules
14,641
5,854
0
10,121
17,035
19,572
0
603
16,432
0
51,582
W
Ymir
5,579
216
781
3,624
13,253
11,264
0
5,929
7,299
29,236
0
L
Hou Yi
TohoCassie
Hou Yi
7,118
3,254
0
7,086
9,243
3,341
523
4,816
4,427
0
67,552
L
5,854
3,762
0
4,576
15,172
10,262
0
2,948
12,094
0
63,820
L
Ares
dota3D
Ares
7,601
328
0
3,468
13,658
11,745
0
8,521
5,097
22,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,679
Gold Earned
45,629
591
Minions Killed
452
0
Camps Cleared
0
1,765,431
Distance Traveled
1,946,379
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,011
527
125
7
0
351,651
5
W
Fenrir
10,207
537
129
7
0
391,024
4
W
Heimdallr
9,470
498
116
6
0
360,211
4
W
Chronos
9,437
497
142
7
0
334,856
3
W
Merlin
10,364
545
155
8
0
332,622
8
L
Hercules
8,588
452
83
4
0
390,711
1
W
Ymir
8,201
432
49
3
0
346,718
5
L
Hou Yi
9,351
492
127
7
0
343,035
9
L
Arachne
8,957
471
98
5
0
495,257
6
L
Ares
8,722
459
19
1
0
365,725
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role