Player Matchup

Cerberus
Cerberus
Bird Mechanic
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
GreatOldMadness
Cthulhu
Level 2
God Stats
2W - 1L
1,844 SR
Queue Stats
2W - 1L
1,776 Elo+
Solo
Vulcan
Vulcan
Grimace Solo
Vulcan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
MatadoraDeBoludo
Danzaburou
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
WelfareReceiver
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,461 Elo+
Party 1
Team Averages
Level 10
1,569 SR
1,532 Elo+

VS

Team Averages
Level 21
1,444 SR
1,604 Elo+
King Arthur
King Arthur
BlueGuyBTW
King Arthur
Level 29
God Stats
2W - 1L
1,285 SR
Queue Stats
180W - 89L
1,724 Elo+
Party 2
Neith
Neith
MainMalzahar
Neith
Level 12
God Stats
3W - 4L
1,341 SR
Queue Stats
13W - 13L
1,354 Elo+
Solo
Yemoja
Yemoja
Osoking22
Yemoja
Level 18
God Stats
4W - 2L
1,529 SR
Queue Stats
82W - 40L
1,743 Elo+
Party 2
Pele
Pele
Runndero
Pele
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
zatroz
Anubis
Level 27
God Stats
2W - 1L
1,566 SR
Queue Stats
59W - 33L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bird Mechanic
Cerberus
10
3 / 3 / 2
6,330
575
3,224
9,818
4,528
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 1 / 1
4,139
376
1,235
3,192
1,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Vulcan
10
0 / 3 / 1
5,415
492
3,564
5,643
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MatadoraDeBoludo
Danzaburou
11
3 / 3 / 0
6,473
588
4,987
8,117
2,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
4 / 1 / 1
6,487
590
4,570
8,219
2,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlueGuyBTW
King Arthur
11
1 / 4 / 3
6,670
606
5,726
11,304
5,522
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 4
5,620
511
4,285
7,285
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Osoking22
Yemoja
10
3 / 1 / 2
6,448
586
1,928
4,050
1,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
11
3 / 1 / 1
6,531
594
3,269
7,332
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
zatroz
Anubis
11
3 / 1 / 0
6,587
599
5,209
5,664
2,848
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
10
Kills
10
11
Deaths
10
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bird Mechanic
Cerberus
3
3
2
1.33
W
King Arthur
BlueGuyBTW
King Arthur
1
4
3
0.63
L
0
1
1
0.5
L
Vulcan
0
3
1
0.17
W
0
3
4
0.67
L
Danzaburou
MatadoraDeBoludo
Danzaburou
3
3
0
1
W
Yemoja
Osoking22
Yemoja
3
1
2
4
W
Pele
3
1
1
3.5
L
4
1
1
4.5
W
Anubis
zatroz
Anubis
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,580
Damage
20,417
34,989
Taken
35,635
12,664
Mitigated
14,346
12,129
Healing
14,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bird Mechanic
Cerberus
3,224
272
0
2,434
9,818
4,528
0
3,106
6,712
15,083
0
W
King Arthur
BlueGuyBTW
King Arthur
5,726
1,356
0
3,011
11,304
5,522
460
3,654
7,650
0
36,420
L
1,235
273
0
859
3,192
1,341
0
478
2,714
4,005
0
L
Vulcan
3,564
1,020
0
1,125
5,643
1,613
288
1,862
3,781
25,159
0
W
4,285
2,228
0
2,627
7,285
1,808
245
529
6,656
0
33,148
L
Danzaburou
MatadoraDeBoludo
Danzaburou
4,987
2,130
0
3,173
8,117
2,409
0
1,149
6,968
0
38,124
W
Yemoja
Osoking22
Yemoja
1,928
391
1,087
1,103
4,050
1,931
0
494
3,506
9,662
0
W
Pele
3,269
907
0
3,753
7,332
2,237
350
1,142
6,190
0
38,882
L
4,570
997
0
4,538
8,219
2,773
0
542
7,677
0
25,018
W
Anubis
zatroz
Anubis
5,209
145
0
2,639
5,664
2,848
984
2,054
3,610
32,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,844
Gold Earned
31,856
211
Minions Killed
288
0
Camps Cleared
0
950,555
Distance Traveled
1,063,231
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,330
575
28
3
0
203,526
0
W
King Arthur
6,670
606
65
6
0
205,287
0
L
Cthulhu
4,139
376
3
0
0
109,860
0
L
Vulcan
5,415
492
49
4
0
207,438
0
W
Neith
5,620
511
62
6
0
185,700
0
L
Danzaburou
6,473
588
78
7
0
204,683
0
W
Yemoja
6,448
586
11
1
0
208,728
6
W
Pele
6,531
594
75
7
0
258,634
2
L
Fenrir
6,487
590
53
5
0
225,048
3
W
Anubis
6,587
599
75
7
0
204,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role