Player Matchup

Nemesis
Nemesis
Diablo Lucky
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,810 Elo+
Party 1
Hel
Hel
King Okan 2000
Hel
Level 155
God Stats
34W - 11L
1,755 SR
Queue Stats
401W - 276L
1,670 Elo+
Party 1
Ullr
Ullr
PowerEhrenmann
Ullr
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
182W - 144L
1,676 Elo+
Party 1
Geb
Geb
PowerZornGottes
Geb
Level 98
God Stats
2W - 2L
1,653 SR
Queue Stats
92W - 78L
1,646 Elo+
Party 1
Persephone
Persephone
Sir Anubeys
Persephone
Level 149
God Stats
4W - 2L
1,455 SR
Queue Stats
120W - 88L
1,636 Elo+
Party 1
Team Averages
Level 117
1,573 SR
1,688 Elo+

VS

Team Averages
Level 59
1,489 SR
1,468 Elo+
Hades
Hades
MASSIMONE98
Hades
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,519 Elo+
Party 2
Sylvanus
Sylvanus
Mr_Slycooper30
Sylvanus
Level 39
God Stats
1W - 2L
1,262 SR
Queue Stats
9W - 16L
1,397 Elo+
Solo
Artemis
Artemis
Okoshi-widow77
Artemis
Level 89
God Stats
61W - 53L
1,378 SR
Queue Stats
103W - 106L
1,383 Elo+
Solo
Arachne
Arachne
Shandatrad313
Arachne
Level 87
God Stats
6W - 16L
1,643 SR
Queue Stats
281W - 277L
1,543 Elo+
Solo
Sun Wukong
Sun Wukong
SlouchingFire7
Sun Wukong
Level 47
God Stats
6W - 5L
1,662 SR
Queue Stats
59W - 71L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Diablo Lucky
Nemesis
11
1 / 1 / 5
6,734
518
4,831
7,937
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 0 / 2
8,571
659
12,284
8,516
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 0
7,711
593
3,336
6,071
1,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 0 / 7
6,848
527
4,215
8,143
4,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Persephone
Sir Anubeys
Persephone
11
0 / 1 / 0
6,967
536
4,485
4,459
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,030
387
3,767
7,495
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
9
0 / 2 / 0
5,522
425
3,960
6,101
3,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 3 / 0
5,060
389
5,212
8,184
2,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
11
1 / 2 / 1
6,399
492
3,369
11,017
3,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
SlouchingFire7
Sun Wukong
11
1 / 1 / 0
6,768
521
4,534
8,636
4,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
12
Kills
2
2
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Diablo Lucky
Nemesis
1
1
5
3.5
W
8
0
2
9
L
0
4
0
0
L
Sylvanus
0
2
0
0
L
0
3
0
0
W
3
0
0
3
W
0
0
7
3.5
L
Arachne
1
2
1
0.75
W
Persephone
Sir Anubeys
Persephone
0
1
0
0
L
Sun Wukong
SlouchingFire7
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,151
Damage
20,842
35,126
Taken
41,433
13,044
Mitigated
16,199
19,021
Healing
15,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Diablo Lucky
Nemesis
4,831
943
0
2,748
7,937
2,625
661
444
7,468
0
29,439
W
12,284
736
4,421
6,416
8,516
3,226
624
3,326
5,165
60,327
0
L
3,767
284
300
2,130
7,495
2,578
0
4,790
2,394
16,612
0
L
Sylvanus
3,960
1,965
1,833
1,691
6,101
3,811
0
1,576
4,506
22,258
6,568
L
5,212
1,234
124
838
8,184
2,306
0
4,071
3,991
0
23,695
W
3,336
1,064
0
1,230
6,071
1,754
544
1,721
4,350
0
46,205
W
4,215
414
711
1,940
8,143
4,328
567
1,733
6,360
16,106
0
L
Arachne
3,369
1,375
0
4,405
11,017
3,317
0
3,375
7,470
0
33,035
W
Persephone
Sir Anubeys
Persephone
4,485
347
0
1,555
4,459
1,111
1,284
0
4,183
34,678
0
L
Sun Wukong
SlouchingFire7
Sun Wukong
4,534
620
0
4,262
8,636
4,187
0
5,958
2,088
0
37,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,831
Gold Earned
28,779
378
Minions Killed
281
0
Camps Cleared
0
1,237,839
Distance Traveled
1,189,172
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,734
518
60
5
0
284,041
5
W
Hel
8,571
659
121
9
0
252,132
0
L
Hades
5,030
387
34
3
0
244,156
4
L
Sylvanus
5,522
425
61
5
0
195,430
5
L
Artemis
5,060
389
27
2
0
249,268
3
W
Ullr
7,711
593
96
7
0
227,766
3
W
Geb
6,848
527
15
1
0
262,371
1
L
Arachne
6,399
492
75
6
0
278,617
3
W
Persephone
6,967
536
86
7
0
211,529
0
L
Sun Wukong
6,768
521
84
6
0
221,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role