Player Matchup

Ra
Ra
SAVAGEmidget150
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,211 Elo+
Party 1
Cthulhu
Cthulhu
ShadyMan22
Cthulhu
Level 13
God Stats
0W - 6L
1,280 SR
Queue Stats
2W - 10L
1,003 Elo+
Party 1
Merlin
Merlin
WhosThatOneKid
Merlin
Level 14
God Stats
2W - 7L
1,260 SR
Queue Stats
10W - 21L
1,200 Elo+
Solo
Team Averages
Level 18
1,347 SR
1,138 Elo+

VS

Team Averages
Level 40
1,482 SR
1,256 Elo+
Aphrodite
Aphrodite
Papa_Craft
Aphrodite
Level 17
God Stats
20W - 19L
1,557 SR
Queue Stats
216W - 268L
1,137 Elo+
Party 2
Yemoja
Yemoja
SilentSniper1788
Yemoja
Level 84
God Stats
4W - 5L
1,355 SR
Queue Stats
172W - 210L
1,354 Elo+
Party 2
Neith
Neith
cloudy_heading1
Neith
Level 18
God Stats
26W - 20L
1,532 SR
Queue Stats
233W - 303L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
10,447
580
11,989
15,189
6,349
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ShadyMan22
Cthulhu
11
1 / 10 / 2
10,019
557
10,466
21,018
16,604
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 7 / 1
10,052
558
11,319
11,366
4,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Papa_Craft
Aphrodite
15
3 / 0 / 14
11,171
621
8,564
16,799
17,893
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
4 / 1 / 17
12,712
706
9,218
15,455
9,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
17 / 3 / 6
14,366
798
22,359
17,068
7,034
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
61
3
Kills
24
24
Deaths
4
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Papa_Craft
Aphrodite
3
0
14
10
L
1
7
1
0.21
L
Cthulhu
ShadyMan22
Cthulhu
1
10
2
0.2
W
4
1
17
12.5
L
1
7
1
0.21
W
17
3
6
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,774
Damage
40,141
47,573
Taken
49,322
27,034
Mitigated
34,684
4,331
Healing
36,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Papa_Craft
Aphrodite
8,564
1,284
7,947
8,871
16,799
17,893
577
12,276
4,523
40,417
0
L
11,989
2,260
1,248
2,846
15,189
6,349
231
6,120
9,069
43,579
0
L
Cthulhu
ShadyMan22
Cthulhu
10,466
498
126
78
21,018
16,604
238
7,749
13,269
17,893
0
W
9,218
2,169
7,838
6,440
15,455
9,757
272
12,213
3,242
21,896
0
L
11,319
896
0
33
11,366
4,081
348
3,913
7,453
40,949
0
W
22,359
14,059
0
5,190
17,068
7,034
1,589
9,285
7,783
0
65,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,518
Gold Earned
38,249
136
Minions Killed
161
0
Camps Cleared
0
751,282
Distance Traveled
858,003
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,171
621
57
3
0
285,157
3
L
Ra
10,447
580
57
3
0
272,038
1
L
Cthulhu
10,019
557
20
1
0
262,814
0
W
Yemoja
12,712
706
13
1
0
291,779
2
L
Merlin
10,052
558
59
3
0
216,430
0
W
Neith
14,366
798
91
5
0
281,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role