Player Matchup

Danzaburou
Danzaburou
DracoDefender484
Danzaburou
Level 113
God Stats
17W - 13L
1,769 SR
Queue Stats
275W - 213L
1,671 Elo+
Party 2
Xing Tian
Xing Tian
JordanZX
Xing Tian
Level 141
God Stats
7W - 7L
1,500 SR
Queue Stats
333W - 291L
1,615 Elo+
Party 2
Chang'e
Chang'e
Pyrefluff
Chang'e
Level 126
God Stats
4W - 4L
1,527 SR
Queue Stats
318W - 275L
1,614 Elo+
Party 2
Team Averages
Level 127
1,599 SR
1,633 Elo+

VS

Team Averages
Level 95
1,584 SR
1,758 Elo+
Guan Yu
Guan Yu
CorianderLover
Guan Yu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,753 Elo+
Party 1
Artio
Artio
Darlingboss1957
Artio
Level 46
God Stats
1W - 1L
1,749 SR
Queue Stats
1W - 1L
1,753 Elo+
Party 1
Nu Wa
Nu Wa
MrWongLee
Nu Wa
Level 113
God Stats
3W - 7L
1,504 SR
Queue Stats
13W - 25L
1,769 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DracoDefender484
Danzaburou
11
1 / 0 / 9
7,261
726
6,651
5,317
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xing Tian
JordanZX
Xing Tian
10
5 / 1 / 5
7,850
785
4,460
10,441
6,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Pyrefluff
Chang'e
11
4 / 0 / 6
7,792
779
9,645
4,199
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
6,712
671
3,964
9,185
7,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 5 / 0
6,306
631
1,858
8,900
6,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
MrWongLee
Nu Wa
8
0 / 3 / 1
5,958
596
6,212
6,754
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
10
Kills
1
1
Deaths
10
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
5
0
0
W
Danzaburou
DracoDefender484
Danzaburou
1
0
9
5.5
W
Xing Tian
JordanZX
Xing Tian
5
1
5
7.5
L
Nu Wa
MrWongLee
Nu Wa
0
3
1
0.17
W
Chang'e
Pyrefluff
Chang'e
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,756
Damage
12,034
19,957
Taken
24,839
9,558
Mitigated
15,821
7,285
Healing
5,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,964
1,116
664
2,143
9,185
7,020
0
4,911
3,984
0
13,269
L
1,858
126
256
1,422
8,900
6,784
0
4,535
4,085
7,125
0
W
Danzaburou
DracoDefender484
Danzaburou
6,651
2,843
0
2,005
5,317
1,799
0
2,431
2,886
0
26,550
W
Xing Tian
JordanZX
Xing Tian
4,460
545
0
520
10,441
6,610
0
4,341
6,100
12,786
0
L
Nu Wa
MrWongLee
Nu Wa
6,212
3,084
0
1,503
6,754
2,017
24
3,902
2,642
28,965
0
W
Chang'e
Pyrefluff
Chang'e
9,645
539
2,239
2,521
4,199
1,149
594
1,341
2,858
35,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,903
Gold Earned
18,976
121
Minions Killed
72
0
Camps Cleared
0
580,141
Distance Traveled
544,711
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,712
671
23
2
0
206,152
2
L
Artio
6,306
631
11
1
0
177,058
1
W
Danzaburou
7,261
726
28
3
0
185,225
2
W
Xing Tian
7,850
785
16
2
0
194,492
0
L
Nu Wa
5,958
596
38
4
0
161,501
1
W
Chang'e
7,792
779
77
8
0
200,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role