Player Matchup

Sylvanus
Sylvanus
NotForgotten V2
Sylvanus
Level 88
God Stats
17W - 4L
1,815 SR
Queue Stats
95W - 82L
1,533 Elo+
Party 2
Janus
Janus
ObiWanJablowmi
Janus
Level 46
God Stats
27W - 23L
1,524 SR
Queue Stats
357W - 362L
1,526 Elo+
Solo
Zhong Kui
Zhong Kui
PocketMetal
Zhong Kui
Level 108
God Stats
60W - 45L
1,808 SR
Queue Stats
293W - 297L
1,660 Elo+
Solo
Da Ji
Da Ji
SlappagePackage
Da Ji
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 50L
1,562 Elo+
Solo
Artemis
Artemis
TheMostEvil
Artemis
Level 81
God Stats
10W - 6L
1,630 SR
Queue Stats
53W - 45L
1,522 Elo+
Party 2
Team Averages
Level 93
1,655 SR
1,560 Elo+

VS

Team Averages
Level 80
1,536 SR
1,489 Elo+
Chaac
Chaac
BuckActual
Chaac
Level 78
God Stats
13W - 17L
1,519 SR
Queue Stats
168W - 176L
1,474 Elo+
Party 1
Aphrodite
Aphrodite
Coalfire
Aphrodite
Level 111
God Stats
24W - 15L
1,735 SR
Queue Stats
198W - 201L
1,440 Elo+
Party 1
Xing Tian
Xing Tian
Strifester
Xing Tian
Level 103
God Stats
1W - 1L
1,692 SR
Queue Stats
177W - 185L
1,443 Elo+
Party 1
Danzaburou
Danzaburou
bwilli
Danzaburou
Level 77
God Stats
13W - 20L
1,485 SR
Queue Stats
137W - 146L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
gransenpapaya
Ne Zha
Level 31
God Stats
1W - 4L
1,250 SR
Queue Stats
307W - 319L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
3 / 1 / 17
11,484
522
7,983
14,475
17,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
8 / 2 / 5
12,963
589
17,493
11,083
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
PocketMetal
Zhong Kui
20
2 / 2 / 2
12,675
576
16,221
20,039
14,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
4 / 4 / 4
12,723
578
8,033
16,675
8,023
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
TheMostEvil
Artemis
19
10 / 3 / 10
12,307
559
22,271
15,296
9,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
2 / 4 / 1
11,414
519
15,449
23,801
24,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
Coalfire
Aphrodite
16
2 / 4 / 1
9,759
444
4,080
15,631
5,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Strifester
Xing Tian
15
1 / 7 / 2
8,601
391
8,930
20,070
10,349
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
bwilli
Danzaburou
15
1 / 8 / 2
9,143
416
7,962
16,883
4,906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 4 / 4
11,219
510
13,124
18,794
7,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
27
Kills
11
12
Deaths
27
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
4
1
0.63
L
Aphrodite
Coalfire
Aphrodite
2
4
1
0.63
W
Sylvanus
3
1
17
11.5
W
8
2
5
5.25
W
Zhong Kui
PocketMetal
Zhong Kui
2
2
2
1.5
W
4
4
4
1.5
L
Xing Tian
Strifester
Xing Tian
1
7
2
0.29
W
Artemis
TheMostEvil
Artemis
10
3
10
5
L
Danzaburou
bwilli
Danzaburou
1
8
2
0.25
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,001
Damage
49,545
77,568
Taken
95,179
55,082
Mitigated
53,935
33,440
Healing
34,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
15,449
2,966
0
9,532
23,801
24,805
0
15,796
8,005
869
81,453
L
Aphrodite
Coalfire
Aphrodite
4,080
147
4,758
7,301
15,631
5,980
0
7,474
8,157
52,215
0
W
Sylvanus
7,983
835
3,503
6,652
14,475
17,847
780
3,931
10,472
24,286
0
W
17,493
576
0
505
11,083
4,821
1,923
2,461
8,506
95,837
0
W
Zhong Kui
PocketMetal
Zhong Kui
16,221
4,983
214
15,046
20,039
14,435
128
413
18,826
92,744
0
W
8,033
2,146
0
1,495
16,675
8,023
590
2,459
13,997
0
108,204
L
Xing Tian
Strifester
Xing Tian
8,930
578
549
3,271
20,070
10,349
0
7,736
12,334
38,653
0
W
Artemis
TheMostEvil
Artemis
22,271
12,508
0
6,025
15,296
9,956
2,257
4,251
11,045
0
100,768
L
Danzaburou
bwilli
Danzaburou
7,962
3,565
0
3,392
16,883
4,906
732
4,900
11,983
0
60,916
L
13,124
5,252
0
5,842
18,794
7,895
0
5,791
13,003
0
81,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,152
Gold Earned
50,136
678
Minions Killed
596
0
Camps Cleared
0
1,965,237
Distance Traveled
2,015,359
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,414
519
162
7
0
426,900
5
L
Aphrodite
9,759
444
126
6
0
411,803
5
W
Sylvanus
11,484
522
26
1
0
376,098
8
W
Janus
12,963
589
166
8
0
428,297
2
W
Zhong Kui
12,675
576
174
8
0
376,486
0
W
Da Ji
12,723
578
176
8
0
421,574
4
L
Xing Tian
8,601
391
49
2
0
400,644
7
W
Artemis
12,307
559
136
6
0
362,782
7
L
Danzaburou
9,143
416
129
6
0
359,692
0
L
Ne Zha
11,219
510
130
6
0
416,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role