Player Matchup

Chaac
Chaac
Silver I
BihariBoi
Chaac
Silver I
Level 64
God Stats
3W - 1L
1,675 SR
Queue Stats
53W - 56L
1,224 MMR
Solo
Nu Wa
Nu Wa
Silver II
ROKNIMUS
Nu Wa
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold V
UnWorthey
Mercury
Gold V
Level 121
God Stats
45W - 38L
1,789 SR
Queue Stats
495W - 494L
1,209 MMR
Solo
Cthulhu
Cthulhu
Silver II
jonkot
Cthulhu
Silver II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 37L
1,215 MMR
Solo
Anhur
Anhur
Silver III
warriorxe
Anhur
Silver III
Level 92
God Stats
6W - 5L
1,175 SR
Queue Stats
15W - 27L
1,282 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,528 SR
1,286 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,422 SR
1,238 MMR
Hel
Hel
Silver II
D0RKYDUDE
Hel
Silver II
Level 48
God Stats
4W - 2L
1,173 SR
Queue Stats
199W - 200L
1,158 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
HeavenlyHybrid
Tsukuyomi
Gold V
Level 116
God Stats
10W - 11L
1,658 SR
Queue Stats
365W - 386L
1,270 MMR
Party 1
Ganesha
Ganesha
Silver IV
HooliganJ
Ganesha
Silver IV
Level 127
God Stats
5W - 5L
1,500 SR
Queue Stats
463W - 481L
1,287 MMR
Solo
Mulan
Mulan
Silver II
VampireSally
Mulan
Silver II
Level 73
God Stats
25W - 25L
1,500 SR
Queue Stats
557W - 580L
1,179 MMR
Solo
Hachiman
Hachiman
Gold V
ghost20788
Hachiman
Gold V
Level 107
God Stats
0W - 3L
1,277 SR
Queue Stats
95W - 109L
1,297 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BihariBoi
Chaac
18
9 / 3 / 14
12,521
596
14,930
19,817
24,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
ROKNIMUS
Nu Wa
20
7 / 0 / 21
13,512
643
22,940
8,770
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
UnWorthey
Mercury
19
13 / 4 / 10
13,310
634
19,104
19,516
8,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
jonkot
Cthulhu
15
1 / 2 / 19
11,119
529
7,921
22,479
25,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
warriorxe
Anhur
20
13 / 1 / 12
13,489
642
22,831
19,117
9,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetPersephoneApolloScyllaCupid

VS

Bans
DanzaburouCu ChulainnDiscordiaNemesisErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 1
10,083
480
9,557
16,139
5,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
HeavenlyHybrid
Tsukuyomi
17
3 / 10 / 3
10,715
510
12,553
19,854
7,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
HooliganJ
Ganesha
15
1 / 10 / 5
9,469
451
6,966
24,019
15,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 7 / 4
9,489
452
9,644
25,840
16,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
ghost20788
Hachiman
17
1 / 9 / 2
9,783
466
10,049
21,992
6,477
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
24
43
Kills
9
10
Deaths
43
76
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
BihariBoi
Chaac
9
3
14
5.33
L
3
7
1
0.5
L
Tsukuyomi
HeavenlyHybrid
Tsukuyomi
3
10
3
0.45
L
Ganesha
HooliganJ
Ganesha
1
10
5
0.35
W
Nu Wa
ROKNIMUS
Nu Wa
7
0
21
17.5
W
Mercury
UnWorthey
Mercury
13
4
10
4.5
L
1
7
4
0.43
L
Hachiman
ghost20788
Hachiman
1
9
2
0.22
W
Cthulhu
jonkot
Cthulhu
1
2
19
5.25
W
Anhur
warriorxe
Anhur
13
1
12
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,726
Damage
48,769
89,699
Taken
107,844
71,982
Mitigated
50,799
32,952
Healing
26,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BihariBoi
Chaac
14,930
3,173
0
8,594
19,817
24,416
989
2,404
17,315
0
47,934
L
9,557
704
3,342
6,589
16,139
5,507
0
6,166
9,669
59,468
0
L
Tsukuyomi
HeavenlyHybrid
Tsukuyomi
12,553
3,099
0
1,882
19,854
7,280
0
4,565
14,886
0
87,607
L
Ganesha
HooliganJ
Ganesha
6,966
296
0
2,154
24,019
15,342
0
7,579
16,084
33,738
0
W
Nu Wa
ROKNIMUS
Nu Wa
22,940
4,961
451
2,353
8,770
3,391
4,234
2,077
6,563
102,682
0
W
Mercury
UnWorthey
Mercury
19,104
11,581
0
5,510
19,516
8,611
3,518
4,799
14,587
0
91,467
L
9,644
1,249
0
6,093
25,840
16,193
0
6,677
18,718
0
48,237
L
Hachiman
ghost20788
Hachiman
10,049
6,024
0
6,639
21,992
6,477
1,192
4,713
16,987
0
66,156
W
Cthulhu
jonkot
Cthulhu
7,921
541
124
6,378
22,479
25,890
224
5,908
16,269
33,010
0
W
Anhur
warriorxe
Anhur
22,831
17,464
0
9,542
19,117
9,674
7,570
2,804
16,287
0
88,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,951
Gold Earned
49,539
494
Minions Killed
482
0
Camps Cleared
0
2,011,589
Distance Traveled
1,853,747
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,521
596
71
3
0
391,835
1
L
Hel
10,083
480
119
6
0
405,585
0
L
Tsukuyomi
10,715
510
135
6
0
366,105
3
L
Ganesha
9,469
451
21
1
0
368,051
8
W
Nu Wa
13,512
643
161
8
0
403,495
3
W
Mercury
13,310
634
101
5
0
456,550
3
L
Mulan
9,489
452
97
5
0
385,512
4
L
Hachiman
9,783
466
110
5
0
328,494
4
W
Cthulhu
11,119
529
36
2
0
390,580
2
W
Anhur
13,489
642
125
6
0
369,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role