Player Matchup

Anubis
Anubis
CyberBeast1
Anubis
Level 65
God Stats
10W - 7L
1,419 SR
Queue Stats
205W - 216L
1,453 Elo+
Party 2
Sun Wukong
Sun Wukong
Phenakite808
Sun Wukong
Level 37
God Stats
1W - 0L
1,321 SR
Queue Stats
84W - 73L
1,432 Elo+
Solo
Hercules
Hercules
Th3L0co_Lui-_-
Hercules
Level 49
God Stats
2W - 1L
1,697 SR
Queue Stats
61W - 66L
1,482 Elo+
Party 2
Ymir
Ymir
Thesolidmanks313
Ymir
Level 39
God Stats
44W - 28L
1,381 SR
Queue Stats
81W - 83L
1,371 Elo+
Party 2
Artemis
Artemis
dodysmoQ
Artemis
Level 42
God Stats
34W - 48L
1,306 SR
Queue Stats
401W - 492L
1,290 Elo+
Solo
Team Averages
Level 46
1,425 SR
1,405 Elo+

VS

Team Averages
Level 45
1,506 SR
1,383 Elo+
Sobek
Sobek
Deucalion1296
Sobek
Level 67
God Stats
3W - 2L
1,805 SR
Queue Stats
161W - 193L
1,409 Elo+
Party 1
Nemesis
Nemesis
HentiFaprSuprem
Nemesis
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
145W - 153L
1,462 Elo+
Solo
Ares
Ares
IBswisscheesen
Ares
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 17L
1,467 Elo+
Party 3
Scylla
Scylla
KJMD21
Scylla
Level 45
God Stats
0W - 2L
1,241 SR
Queue Stats
0W - 2L
1,208 Elo+
Party 3
Xbalanque
Xbalanque
TheManGan
Xbalanque
Level 18
God Stats
17W - 23L
1,482 SR
Queue Stats
20W - 29L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
3 / 0 / 4
8,138
581
5,209
5,582
3,006
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Phenakite808
Sun Wukong
13
3 / 1 / 1
7,191
514
5,232
6,138
3,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
10
6 / 0 / 3
6,913
494
3,655
11,824
7,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
4 / 1 / 6
7,265
519
6,502
9,380
5,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
dodysmoQ
Artemis
11
2 / 3 / 5
6,854
490
6,031
6,497
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,313
451
4,521
9,843
6,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
3 / 5 / 0
6,820
487
4,534
10,013
3,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 4 / 3
6,111
437
4,860
8,512
6,096
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
KJMD21
Scylla
12
0 / 2 / 0
6,509
465
4,295
5,547
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
TheManGan
Xbalanque
9
2 / 6 / 1
6,009
429
5,959
10,182
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
18
Kills
5
5
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
0
4
5
L
0
2
0
0
L
3
5
0
0.6
L
0
4
3
0.38
L
Scylla
KJMD21
Scylla
0
2
0
0
W
Sun Wukong
Phenakite808
Sun Wukong
3
1
1
3.5
W
Hercules
6
0
3
7.5
L
Xbalanque
TheManGan
Xbalanque
2
6
1
0.42
W
4
1
6
7
W
Artemis
dodysmoQ
Artemis
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,629
Damage
24,169
39,421
Taken
44,097
21,583
Mitigated
20,611
14,200
Healing
10,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
5,209
580
0
3,587
5,582
3,006
1,065
1,215
4,200
52,437
0
L
4,521
771
0
3,442
9,843
6,814
361
1,835
7,633
27,596
0
L
4,534
934
0
2,980
10,013
3,220
0
3,691
6,247
0
28,462
L
4,860
590
0
1,576
8,512
6,096
0
1,711
6,801
13,572
0
L
Scylla
KJMD21
Scylla
4,295
207
0
1,190
5,547
1,494
336
2,421
3,126
31,697
0
W
Sun Wukong
Phenakite808
Sun Wukong
5,232
797
50
1,459
6,138
3,256
469
2,066
3,822
0
32,144
W
Hercules
3,655
1,317
0
3,550
11,824
7,983
38
4,501
7,229
0
17,298
L
Xbalanque
TheManGan
Xbalanque
5,959
2,198
0
1,663
10,182
2,987
270
1,705
8,477
0
31,731
W
6,502
2,603
316
3,065
9,380
5,275
0
3,685
5,498
26,185
2,101
W
Artemis
dodysmoQ
Artemis
6,031
3,687
0
2,173
6,497
2,063
0
1,501
4,996
0
24,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,361
Gold Earned
31,762
257
Minions Killed
239
0
Camps Cleared
0
1,306,884
Distance Traveled
1,191,401
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,138
581
92
7
0
245,715
0
L
Sobek
6,313
451
42
3
0
206,091
1
L
Nemesis
6,820
487
59
4
0
264,887
0
L
Ares
6,111
437
19
1
0
263,272
1
L
Scylla
6,509
465
62
4
0
215,640
5
W
Sun Wukong
7,191
514
58
4
0
297,966
3
W
Hercules
6,913
494
15
1
0
266,248
0
L
Xbalanque
6,009
429
57
4
0
241,511
0
W
Ymir
7,265
519
49
4
0
275,852
0
W
Artemis
6,854
490
43
3
0
221,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role