Player Matchup

Hun Batz
Hun Batz
Asmurix2001
Hun Batz
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 82L
1,505 Elo+
Solo
Raijin
Raijin
Didiesa
Raijin
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 11L
1,816 Elo+
Party 1
Izanami
Izanami
coolmaster244
Izanami
Level 16
God Stats
12W - 6L
1,637 SR
Queue Stats
56W - 32L
1,549 Elo+
Party 1
Chaac
Chaac
homermonk5
Chaac
Level 41
God Stats
18W - 18L
1,559 SR
Queue Stats
138W - 163L
1,438 Elo+
Party 1
Ra
Ra
raysss_s
Ra
Level 28
God Stats
11W - 11L
1,768 SR
Queue Stats
587W - 714L
1,430 Elo+
Solo
Team Averages
Level 26
1,593 SR
1,548 Elo+

VS

Team Averages
Level 13
1,442 SR
1,379 Elo+
Bakasura
Bakasura
Alexito29
Bakasura
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,395 Elo+
Solo
Tyr
Tyr
Gustavofernadez3
Tyr
Level 29
God Stats
17W - 16L
1,631 SR
Queue Stats
103W - 118L
1,479 Elo+
Solo
Fenrir
Fenrir
Thaichi13G
Fenrir
Level 12
God Stats
1W - 5L
1,500 SR
Queue Stats
14W - 25L
1,456 Elo+
Solo
Jormungandr
Jormungandr
Wooolf-972
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,460 Elo+
Solo
Guan Yu
Guan Yu
night0000mare950
Guan Yu
Level 9
God Stats
3W - 3L
1,078 SR
Queue Stats
4W - 6L
1,107 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Asmurix2001
Hun Batz
17
3 / 8 / 13
12,187
435
13,216
20,655
7,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
Didiesa
Raijin
20
25 / 1 / 6
19,313
690
39,492
21,449
10,668
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Izanami
20
2 / 2 / 3
13,799
493
9,538
19,900
6,945
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
17
9 / 5 / 10
13,378
478
26,065
31,826
29,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
4 / 7 / 13
14,425
515
13,988
22,883
11,442
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alexito29
Bakasura
19
5 / 7 / 5
12,743
455
9,634
27,359
11,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
12 / 8 / 5
13,369
477
19,444
27,305
27,652
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
Thaichi13G
Fenrir
17
2 / 7 / 1
11,106
397
8,684
24,595
13,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Wooolf-972
Jormungandr
16
0 / 14 / 2
10,471
374
10,191
24,106
22,051
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 7 / 9
11,502
411
15,974
39,539
30,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
44
43
Kills
22
23
Deaths
43
45
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Alexito29
Bakasura
5
7
5
1.07
W
Hun Batz
Asmurix2001
Hun Batz
3
8
13
1.19
W
Raijin
Didiesa
Raijin
25
1
6
28
L
12
8
5
1.81
L
Fenrir
Thaichi13G
Fenrir
2
7
1
0.36
L
Jormungandr
Wooolf-972
Jormungandr
0
14
2
0.07
W
Izanami
2
2
3
1.75
W
Chaac
9
5
10
2.8
L
3
7
9
1.07
W
4
7
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,299
Damage
63,927
116,713
Taken
142,904
65,881
Mitigated
105,892
54,208
Healing
32,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Alexito29
Bakasura
9,634
6,379
0
8,055
27,359
11,347
1,098
10,066
16,989
0
86,327
W
Hun Batz
Asmurix2001
Hun Batz
13,216
4,370
994
3,613
20,655
7,447
0
5,835
14,595
0
41,523
W
Raijin
Didiesa
Raijin
39,492
4,094
464
12,297
21,449
10,668
2,596
4,418
16,542
170,837
0
L
19,444
2,606
0
3,722
27,305
27,652
363
13,166
13,562
0
65,026
L
Fenrir
Thaichi13G
Fenrir
8,684
2,300
0
4,121
24,595
13,852
1,891
11,756
12,643
0
57,930
L
Jormungandr
Wooolf-972
Jormungandr
10,191
1,840
0
2,132
24,106
22,051
375
7,190
16,384
53,293
0
W
Izanami
9,538
7,453
0
11,404
19,900
6,945
543
797
19,103
0
119,230
W
Chaac
26,065
7,572
0
15,047
31,826
29,379
0
4,740
25,854
0
70,180
L
15,974
3,717
2,133
12,493
39,539
30,990
708
11,552
27,176
0
48,260
W
13,988
1,365
3,071
7,318
22,883
11,442
2,702
3,132
19,511
67,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,102
Gold Earned
59,191
615
Minions Killed
426
0
Camps Cleared
0
2,541,044
Distance Traveled
2,351,928
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,743
455
130
5
0
510,594
1
W
Hun Batz
12,187
435
51
2
0
562,023
4
W
Raijin
19,313
690
227
8
0
480,350
1
L
Tyr
13,369
477
86
3
0
485,120
2
L
Fenrir
11,106
397
78
3
0
452,038
6
L
Jormungandr
10,471
374
63
2
0
368,669
1
W
Izanami
13,799
493
153
5
0
494,512
0
W
Chaac
13,378
478
84
3
0
528,652
0
L
Guan Yu
11,502
411
69
2
0
535,507
0
W
Ra
14,425
515
100
4
0
475,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role