Player Matchup

Hun Batz
Hun Batz
Silver III
 
Hun Batz
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold IV
 
Aphrodite
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold V
DarkFlash4
Cthulhu
Gold V
Level 109
God Stats
0W - 2L
1,405 SR
Queue Stats
110W - 104L
1,482 MMR
Party 2
Izanami
Izanami
Silver III
EcuaSoloGG
Izanami
Silver III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,447 MMR
Party 1
Tyr
Tyr
Silver III
Ix Floki xI
Tyr
Silver III
Level 78
God Stats
0W - 5L
1,500 SR
Queue Stats
143W - 121L
1,447 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,481 SR
1,475 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,584 SR
1,446 MMR
Ullr
Ullr
Gold V
Baddie Tang
Ullr
Gold V
Level 89
God Stats
6W - 3L
1,605 SR
Queue Stats
185W - 165L
1,445 MMR
Solo
Hera
Hera
Gold IV
FishMastahhh
Hera
Gold IV
Level 160
God Stats
1W - 1L
1,407 SR
Queue Stats
67W - 64L
1,446 MMR
Solo
Cerberus
Cerberus
Bronze III
J-tothe-J
Cerberus
Bronze III
Level 122
God Stats
3W - 1L
1,720 SR
Queue Stats
15W - 14L
1,442 MMR
Solo
Mercury
Mercury
Gold III
UrWifesNewBf96
Mercury
Gold III
Level 106
God Stats
38W - 29L
1,698 SR
Queue Stats
178W - 179L
1,449 MMR
Solo
Bellona
Bellona
Gold V
taste_the_heat
Bellona
Gold V
Level 149
God Stats
5W - 2L
1,488 SR
Queue Stats
144W - 151L
1,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
0 / 0 / 1
5,277
528
238
4,114
1,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
 
Aphrodite
9
0 / 2 / 0
5,224
522
1,598
3,341
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
DarkFlash4
Cthulhu
10
2 / 3 / 1
5,911
591
4,968
8,719
5,358
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
EcuaSoloGG
Izanami
9
0 / 3 / 0
5,010
501
3,110
4,533
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 0
5,187
519
4,022
5,984
1,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
Nu WaDanzaburouTsukuyomiApolloCu Chulainn

VS

Bans
ScyllaHeimdallrKumbhakarnaChaacJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
5,998
600
3,056
5,467
1,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 3
5,886
589
1,899
2,882
749
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
J-tothe-J
Cerberus
9
3 / 0 / 2
5,689
569
1,880
6,105
2,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 1 / 3
6,797
680
4,111
5,934
2,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 2
6,028
603
3,689
8,679
6,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
10
10
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
0
1
0.5
L
Aphrodite
 
Aphrodite
0
2
0
0
W
1
0
3
2.5
L
Cthulhu
DarkFlash4
Cthulhu
2
3
1
0.83
L
Izanami
EcuaSoloGG
Izanami
0
3
0
0
W
1
0
3
2.5
L
1
2
0
0.5
W
Cerberus
J-tothe-J
Cerberus
3
0
2
4
W
4
1
3
5.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,936
Damage
14,635
26,691
Taken
29,067
10,817
Mitigated
14,247
9,195
Healing
11,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
238
56
0
2,692
4,114
1,148
0
131
3,983
0
26,529
L
Aphrodite
 
Aphrodite
1,598
188
0
1,475
3,341
875
0
973
2,343
26,095
0
W
3,056
1,250
0
3,011
5,467
1,511
98
0
5,467
0
35,770
L
Cthulhu
DarkFlash4
Cthulhu
4,968
489
0
2,981
8,719
5,358
0
254
8,130
27,427
0
L
Izanami
EcuaSoloGG
Izanami
3,110
2,022
0
941
4,533
1,826
0
932
3,601
0
31,382
W
1,899
683
0
574
2,882
749
210
665
2,103
32,329
0
L
4,022
394
0
1,106
5,984
1,610
0
1,489
4,495
0
16,687
W
Cerberus
J-tothe-J
Cerberus
1,880
283
0
3,802
6,105
2,740
58
203
5,902
16,378
0
W
4,111
2,847
0
500
5,934
2,345
358
1,621
4,221
0
37,868
W
3,689
1,521
0
3,290
8,679
6,902
0
3,829
4,808
0
30,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,609
Gold Earned
30,398
277
Minions Killed
327
0
Camps Cleared
0
923,227
Distance Traveled
1,030,172
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,277
528
61
6
0
180,231
1
L
Aphrodite
5,224
522
62
6
0
165,553
5
W
Ullr
5,998
600
67
7
0
181,218
4
L
Cthulhu
5,911
591
64
6
0
182,742
1
L
Izanami
5,010
501
62
6
0
171,196
4
W
Hera
5,886
589
78
8
0
203,155
4
L
Tyr
5,187
519
28
3
0
223,505
2
W
Cerberus
5,689
569
41
4
0
223,339
4
W
Mercury
6,797
680
70
7
0
235,312
4
W
Bellona
6,028
603
71
7
0
187,148
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role