Player Matchup

Nemesis
Nemesis
Heathn
Nemesis
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Kurowolf12
Sol
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
91W - 41L
1,975 Elo+
Party 3
Anhur
Anhur
PrayedLegacy
Anhur
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 178L
1,517 Elo+
Party 1
Sylvanus
Sylvanus
djbigc07
Sylvanus
Level 24
God Stats
10W - 4L
1,779 SR
Queue Stats
54W - 32L
1,784 Elo+
Party 3
Odin
Odin
jiveone
Odin
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 210L
1,641 Elo+
Solo
Team Averages
Level 25
1,556 SR
1,684 Elo+

VS

Team Averages
Level 25
1,568 SR
1,655 Elo+
Ra
Ra
Astez-11
Ra
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 90L
1,660 Elo+
Party 2
Loki
Loki
DangerousJew
Loki
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 28L
1,607 Elo+
Solo
Athena
Athena
Dogdogdogs
Athena
Level 17
God Stats
26W - 22L
1,572 SR
Queue Stats
73W - 56L
1,666 Elo+
Party 2
Hades
Hades
MadHatterVa
Hades
Level 24
God Stats
10W - 6L
1,568 SR
Queue Stats
176W - 155L
1,689 Elo+
Solo
Izanami
Izanami
NiReds
Izanami
Level 20
God Stats
17W - 11L
1,701 SR
Queue Stats
109W - 92L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Heathn
Nemesis
7
1 / 4 / 0
4,810
481
2,838
5,807
1,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 0
5,136
514
3,065
5,816
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 3 / 1
4,544
454
1,344
4,167
836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
djbigc07
Sylvanus
6
0 / 6 / 1
4,449
445
2,342
8,803
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Odin
jiveone
Odin
6
0 / 3 / 1
4,367
437
653
5,311
2,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 7
6,262
626
3,532
3,060
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
4 / 0 / 3
6,527
653
2,065
5,387
1,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Athena
Dogdogdogs
Athena
10
3 / 1 / 9
6,634
663
4,379
8,669
4,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 0 / 2
7,155
716
5,110
5,484
2,878
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
NiReds
Izanami
11
7 / 0 / 9
6,805
681
6,608
3,743
1,076
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
49
1
Kills
19
19
Deaths
1
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
W
4
0
3
5.5
W
Athena
Dogdogdogs
Athena
3
1
9
7.5
L
Nemesis
Heathn
Nemesis
1
4
0
0.25
L
0
3
0
0
W
4
0
2
5
W
Izanami
NiReds
Izanami
7
0
9
11.5
L
0
3
1
0.17
L
Sylvanus
djbigc07
Sylvanus
0
6
1
0.08
L
Odin
jiveone
Odin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,242
Damage
21,694
29,904
Taken
26,343
9,620
Mitigated
10,573
5,924
Healing
13,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,532
813
450
1,591
3,060
1,043
1,586
534
2,501
31,649
0
W
2,065
891
0
2,527
5,387
1,376
0
445
4,942
0
31,885
W
Athena
Dogdogdogs
Athena
4,379
2,614
298
2,884
8,669
4,200
463
676
7,943
19,666
0
L
Nemesis
Heathn
Nemesis
2,838
1,383
0
700
5,807
1,594
0
2,092
3,611
0
17,422
L
3,065
363
0
2,456
5,816
1,594
0
3,639
2,133
27,466
0
W
5,110
642
185
2,986
5,484
2,878
425
1,938
3,546
35,056
0
W
Izanami
NiReds
Izanami
6,608
4,692
527
1,870
3,743
1,076
1,069
1,814
1,929
0
37,231
L
1,344
570
0
454
4,167
836
0
822
3,345
0
14,518
L
Sylvanus
djbigc07
Sylvanus
2,342
966
562
1,677
8,803
3,456
0
3,678
5,005
9,343
0
L
Odin
jiveone
Odin
653
327
0
75
5,311
2,140
0
2,454
2,789
0
14,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,306
Gold Earned
33,383
175
Minions Killed
344
0
Camps Cleared
0
896,651
Distance Traveled
1,015,303
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,262
626
74
7
0
201,386
0
W
Loki
6,527
653
66
7
0
214,945
3
W
Athena
6,634
663
32
3
0
224,099
4
L
Nemesis
4,810
481
39
4
0
159,031
0
L
Sol
5,136
514
62
6
0
198,354
4
W
Hades
7,155
716
102
10
0
180,954
2
W
Izanami
6,805
681
70
7
0
193,919
1
L
Anhur
4,544
454
34
3
0
167,672
1
L
Sylvanus
4,449
445
12
1
0
166,902
2
L
Odin
4,367
437
28
3
0
204,692
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role