Player Matchup

Cerberus
Cerberus
DEMONKINGCOOP
Cerberus
Level 29
God Stats
13W - 15L
1,206 SR
Queue Stats
95W - 116L
1,427 Elo+
Solo
Danzaburou
Danzaburou
Mikolapse
Danzaburou
Level 29
God Stats
29W - 23L
1,708 SR
Queue Stats
191W - 180L
1,548 Elo+
Solo
Olorun
Olorun
Strohgi
Olorun
Level 19
God Stats
2W - 2L
1,758 SR
Queue Stats
4W - 8L
1,220 Elo+
Party 1
Susano
Susano
aguilar05gg
Susano
Level 27
God Stats
1W - 2L
1,296 SR
Queue Stats
119W - 112L
1,092 Elo+
Party 1
Ymir
Ymir
iDrixp-YT
Ymir
Level 32
God Stats
2W - 0L
1,620 SR
Queue Stats
29W - 28L
1,524 Elo+
Party 1
Team Averages
Level 27
1,517 SR
1,362 Elo+

VS

Team Averages
Level 24
1,541 SR
1,497 Elo+
Hun Batz
Hun Batz
Clxsh5080
Hun Batz
Level 29
God Stats
0W - 2L
1,274 SR
Queue Stats
31W - 29L
1,435 Elo+
Solo
Aphrodite
Aphrodite
Mr Queezal
Aphrodite
Level 27
God Stats
40W - 38L
1,657 SR
Queue Stats
450W - 469L
1,498 Elo+
Solo
Loki
Loki
P0TAT0 LORD
Loki
Level 43
God Stats
7W - 6L
1,546 SR
Queue Stats
83W - 73L
1,552 Elo+
Party 2
Hera
Hera
XxXBlueJayXxX
Hera
Level 14
God Stats
2W - 1L
1,630 SR
Queue Stats
5W - 4L
1,582 Elo+
Solo
Bellona
Bellona
mybeanz
Bellona
Level 7
God Stats
3W - 3L
1,597 SR
Queue Stats
6W - 9L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DEMONKINGCOOP
Cerberus
17
6 / 0 / 32
11,658
1,295
9,733
10,953
10,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Mikolapse
Danzaburou
17
7 / 1 / 24
10,829
1,203
10,796
7,579
3,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Strohgi
Olorun
17
16 / 4 / 17
12,104
1,345
19,741
9,962
4,670
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
17
5 / 2 / 27
10,577
1,175
12,854
10,272
4,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
18
9 / 2 / 27
11,438
1,271
13,322
12,225
13,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

340

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Clxsh5080
Hun Batz
13
1 / 10 / 4
8,363
929
8,859
20,116
6,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Mr Queezal
Aphrodite
14
3 / 7 / 4
9,880
1,098
10,379
14,659
7,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 7 / 7
8,889
988
7,449
11,766
4,077
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 9 / 3
9,005
1,001
6,475
10,181
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
mybeanz
Bellona
14
3 / 10 / 2
9,125
1,014
9,316
17,226
12,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
29
43
Kills
9
9
Deaths
43
127
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Clxsh5080
Hun Batz
1
10
4
0.3
W
Cerberus
DEMONKINGCOOP
Cerberus
6
0
32
22
W
Danzaburou
Mikolapse
Danzaburou
7
1
24
19
L
Aphrodite
Mr Queezal
Aphrodite
3
7
4
0.71
L
0
7
7
0.5
W
Olorun
Strohgi
Olorun
16
4
17
6.13
L
2
9
3
0.39
W
Susano
5
2
27
9.25
W
Ymir
9
2
27
11.25
L
Bellona
mybeanz
Bellona
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,446
Damage
42,478
50,991
Taken
73,948
35,984
Mitigated
34,277
12,637
Healing
5,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Clxsh5080
Hun Batz
8,859
1,745
0
438
20,116
6,433
0
10,580
9,536
0
15,620
W
Cerberus
DEMONKINGCOOP
Cerberus
9,733
454
0
3,630
10,953
10,558
0
4,106
6,672
28,454
0
W
Danzaburou
Mikolapse
Danzaburou
10,796
5,058
0
1,191
7,579
3,236
0
1,789
5,765
0
29,305
L
Aphrodite
Mr Queezal
Aphrodite
10,379
1,547
1,437
3,137
14,659
7,941
0
8,368
6,291
18,108
0
L
7,449
1,315
0
0
11,766
4,077
0
5,414
5,306
0
22,300
W
Olorun
Strohgi
Olorun
19,741
11,692
2,535
3,200
9,962
4,670
0
2,935
6,931
30,564
0
L
6,475
1,724
0
0
10,181
3,181
0
7,567
2,614
15,728
0
W
Susano
12,854
3,281
0
796
10,272
4,402
0
3,770
6,452
0
24,185
W
Ymir
13,322
1,777
0
1,285
12,225
13,118
0
4,254
7,828
25,044
0
L
Bellona
mybeanz
Bellona
9,316
2,135
0
533
17,226
12,645
0
10,867
6,359
0
22,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,606
Gold Earned
45,262
182
Minions Killed
100
3
Camps Cleared
5
838,145
Distance Traveled
749,730
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,363
929
10
1
0
180,437
0
W
Cerberus
11,658
1,295
41
5
0
192,287
0
W
Danzaburou
10,829
1,203
55
6
1
173,681
0
L
Aphrodite
9,880
1,098
23
3
1
128,832
0
L
Loki
8,889
988
24
3
1
168,412
0
W
Olorun
12,104
1,345
29
3
1
129,585
0
L
Hera
9,005
1,001
12
1
1
133,611
0
W
Susano
10,577
1,175
26
3
1
184,425
1
W
Ymir
11,438
1,271
31
3
0
158,167
1
L
Bellona
9,125
1,014
31
3
2
138,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role