Player Matchup

Ares
Ares
F w G Flow
Ares
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 87L
1,553 Elo+
Party 1
Chaac
Chaac
F w G R3i
Chaac
Level 18
God Stats
1W - 2L
1,418 SR
Queue Stats
12W - 13L
1,219 Elo+
Party 1
Bastet
Bastet
nazmoney103
Bastet
Level 75
God Stats
7W - 2L
1,427 SR
Queue Stats
347W - 408L
1,409 Elo+
Party 1
Team Averages
Level 53
1,448 SR
1,394 Elo+

VS

Team Averages
Level 40
1,429 SR
1,369 Elo+
Vamana
Vamana
JzpCool04
Vamana
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 114L
1,398 Elo+
Party 2
Olorun
Olorun
XxNova_StormsxX
Olorun
Level 38
God Stats
1W - 7L
1,306 SR
Queue Stats
145W - 193L
1,380 Elo+
Party 2
Heimdallr
Heimdallr
thunderingdeath1
Heimdallr
Level 27
God Stats
23W - 18L
1,481 SR
Queue Stats
61W - 61L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 3
9,334
778
8,446
12,801
11,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
F w G R3i
Chaac
12
1 / 2 / 6
7,838
653
4,470
7,924
5,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
12
5 / 2 / 5
8,835
736
7,704
10,575
4,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
JzpCool04
Vamana
7
3 / 5 / 0
7,370
614
4,638
10,332
7,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 4 / 4
8,520
710
6,222
9,154
3,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
11
1 / 3 / 3
8,068
672
6,764
9,066
3,304
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
12
Kills
6
6
Deaths
12
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
W
Chaac
F w G R3i
Chaac
1
2
6
2
L
Vamana
JzpCool04
Vamana
3
5
0
0.6
L
2
4
4
1
W
Bastet
5
2
5
3.75
L
Heimdallr
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,620
Damage
17,624
31,300
Taken
28,552
20,946
Mitigated
13,978
7,723
Healing
9,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,446
690
0
1,926
12,801
11,317
589
2,590
10,036
24,026
0
W
Chaac
F w G R3i
Chaac
4,470
928
0
2,250
7,924
5,413
1,437
2,370
5,412
0
28,270
L
Vamana
JzpCool04
Vamana
4,638
2,017
483
3,753
10,332
7,363
0
1,553
8,779
0
10,588
L
6,222
1,944
723
2,426
9,154
3,311
574
2,956
6,198
31,410
0
W
Bastet
7,704
1,485
1,125
2,422
10,575
4,216
561
1,294
9,131
0
23,905
L
Heimdallr
6,764
3,104
633
1,376
9,066
3,304
506
3,957
5,109
0
24,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,007
Gold Earned
23,958
116
Minions Killed
126
0
Camps Cleared
0
715,046
Distance Traveled
586,202
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,334
778
18
2
0
201,341
1
W
Chaac
7,838
653
59
5
0
227,592
0
L
Vamana
7,370
614
18
2
0
147,694
0
L
Olorun
8,520
710
50
4
0
214,372
1
W
Bastet
8,835
736
39
3
0
286,113
0
L
Heimdallr
8,068
672
58
5
0
224,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role