Player Matchup

Mulan
Mulan
DizzyAche
Mulan
Level 29
God Stats
2W - 6L
1,498 SR
Queue Stats
24W - 32L
1,509 Elo+
Party 1
Achilles
Achilles
H3X4L
Achilles
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 31L
1,509 Elo+
Party 1
Ares
Ares
KingDiaz101
Ares
Level 21
God Stats
11W - 12L
1,631 SR
Queue Stats
82W - 70L
1,555 Elo+
Solo
Danzaburou
Danzaburou
Themildlysalty
Danzaburou
Level 29
God Stats
15W - 16L
1,578 SR
Queue Stats
402W - 403L
1,608 Elo+
Solo
Raijin
Raijin
zerinhogameplays
Raijin
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 130L
1,543 Elo+
Solo
Team Averages
Level 25
1,541 SR
1,545 Elo+

VS

Team Averages
Level 41
1,503 SR
1,541 Elo+
Nemesis
Nemesis
DontCryImBad
Nemesis
Level 7
God Stats
2W - 0L
1,695 SR
Queue Stats
27W - 19L
1,521 Elo+
Solo
Olorun
Olorun
Gingervitys
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Chaac
Chaac
Juten
Chaac
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Sobek
Sobek
Monkeyzofgold
Sobek
Level 126
God Stats
2W - 2L
1,321 SR
Queue Stats
40W - 18L
1,706 Elo+
Party 2
Anhur
Anhur
fwljhikb
Anhur
Level 2
God Stats
9W - 4L
1,500 SR
Queue Stats
23W - 11L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DizzyAche
Mulan
13
6 / 5 / 1
8,130
581
8,253
11,885
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Achilles
H3X4L
Achilles
11
1 / 4 / 4
6,700
479
6,072
13,543
11,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 6 / 2
6,133
438
3,654
11,601
5,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Themildlysalty
Danzaburou
10
2 / 6 / 0
6,875
491
4,144
9,273
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 10 / 4
6,155
440
3,896
10,251
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DontCryImBad
Nemesis
16
12 / 1 / 0
9,762
697
10,697
9,079
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
11
0 / 3 / 4
6,577
470
4,263
7,835
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Juten
Chaac
12
3 / 3 / 4
7,710
551
6,943
10,528
7,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 2 / 9
7,986
570
6,270
11,522
10,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
fwljhikb
Anhur
16
11 / 0 / 6
10,161
726
14,081
7,030
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
9
Kills
31
31
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Mulan
DizzyAche
Mulan
6
5
1
1.3
W
Nemesis
DontCryImBad
Nemesis
12
1
0
12
W
Olorun
0
3
4
0.67
L
Achilles
H3X4L
Achilles
1
4
4
0.75
W
Chaac
Juten
Chaac
3
3
4
1.67
L
0
6
2
0.17
W
5
2
9
4.75
L
Danzaburou
Themildlysalty
Danzaburou
2
6
0
0.33
W
Anhur
fwljhikb
Anhur
11
0
6
14
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,019
Damage
42,254
56,553
Taken
45,994
25,660
Mitigated
29,413
8,203
Healing
17,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
DizzyAche
Mulan
8,253
3,290
0
3,144
11,885
4,582
0
2,906
8,904
0
51,031
W
Nemesis
DontCryImBad
Nemesis
10,697
6,062
0
2,597
9,079
6,100
0
874
7,930
0
66,135
W
Olorun
4,263
2,646
361
2,402
7,835
2,302
1,248
1,285
6,425
23,888
0
L
Achilles
H3X4L
Achilles
6,072
2,415
0
3,596
13,543
11,328
0
1,155
11,988
0
29,009
W
Chaac
Juten
Chaac
6,943
2,264
0
3,411
10,528
7,675
814
825
9,368
0
33,107
L
3,654
0
0
554
11,601
5,039
0
4,143
7,408
23,243
0
W
6,270
707
0
3,625
11,522
10,796
0
2,491
8,966
16,312
0
L
Danzaburou
Themildlysalty
Danzaburou
4,144
1,306
0
619
9,273
2,055
0
1,201
8,072
0
27,360
W
Anhur
fwljhikb
Anhur
14,081
9,572
0
5,194
7,030
2,540
1,596
1,626
5,339
0
77,342
L
3,896
203
0
290
10,251
2,656
52
1,128
9,098
22,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,993
Gold Earned
42,196
264
Minions Killed
368
0
Camps Cleared
0
1,263,949
Distance Traveled
1,305,857
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,130
581
91
7
0
284,840
5
W
Nemesis
9,762
697
109
8
0
282,946
0
W
Olorun
6,577
470
40
3
0
227,510
0
L
Achilles
6,700
479
54
4
0
239,360
0
W
Chaac
7,710
551
65
5
0
271,194
1
L
Ares
6,133
438
26
2
0
267,380
4
W
Sobek
7,986
570
9
1
0
272,961
6
L
Danzaburou
6,875
491
60
4
0
259,917
1
W
Anhur
10,161
726
145
10
0
251,246
3
L
Raijin
6,155
440
33
2
0
212,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role