Player Matchup

Baron Samedi
Baron Samedi
DarkAlex514
Baron Samedi
Level 17
God Stats
4W - 4L
1,162 SR
Queue Stats
78W - 83L
1,389 Elo+
Party 1
Awilix
Awilix
Josue_Merino
Awilix
Level 28
God Stats
22W - 22L
1,345 SR
Queue Stats
336W - 307L
1,346 Elo+
Party 1
Ymir
Ymir
Killah_T_705
Ymir
Level 29
God Stats
8W - 9L
1,436 SR
Queue Stats
71W - 71L
1,376 Elo+
Solo
Loki
Loki
Profesorkilleroz
Loki
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,282 Elo+
Solo
Neith
Neith
StictlyXPsycho
Neith
Level 2
God Stats
21W - 14L
1,500 SR
Queue Stats
54W - 42L
1,500 Elo+
Solo
Team Averages
Level 16
1,389 SR
1,379 Elo+

VS

Team Averages
Level 16
1,435 SR
1,335 Elo+
Anubis
Anubis
BRV-guylhermek
Anubis
Level 24
God Stats
2W - 4L
1,530 SR
Queue Stats
12W - 12L
1,361 Elo+
Solo
Set
Set
DynamiteSpore50
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Neith
Neith
Top Chaos Llama
Neith
Level 25
God Stats
30W - 33L
1,264 SR
Queue Stats
98W - 123L
1,335 Elo+
Solo
Loki
Loki
hueco-medio
Loki
Level 14
God Stats
5W - 6L
1,379 SR
Queue Stats
16W - 34L
1,271 Elo+
Solo
Chiron
Chiron
zaicoyoshua
Chiron
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 25L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarkAlex514
Baron Samedi
12
5 / 1 / 8
8,005
572
5,782
6,713
1,924
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
13
9 / 1 / 2
8,290
592
4,303
5,152
1,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 4 / 5
7,410
529
3,167
8,262
3,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
3 / 4 / 2
6,773
484
1,491
5,458
1,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 0 / 3
8,657
618
6,543
6,051
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 8 / 0
6,833
488
5,749
8,918
3,599
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 12 / 1
4,997
357
1,219
9,477
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 1
5,334
381
2,858
3,742
962
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 5 / 0
6,643
475
2,843
5,926
1,694
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
2
0 / 2 / 0
4,320
309
471
1,580
366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
25
Kills
8
10
Deaths
28
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
8
0
0.5
W
Baron Samedi
DarkAlex514
Baron Samedi
5
1
8
9
L
0
12
1
0.04
W
Awilix
9
1
2
10
W
2
4
5
1.13
W
3
4
2
1
W
6
0
3
7.5
L
1
1
1
1.5
L
3
5
0
0.6
L
Chiron
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,286
Damage
13,140
31,636
Taken
29,643
9,802
Mitigated
9,579
11,377
Healing
994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,749
672
0
250
8,918
3,599
180
3,732
5,186
22,819
0
W
Baron Samedi
DarkAlex514
Baron Samedi
5,782
641
895
3,409
6,713
1,924
1,771
2,594
4,119
31,843
0
L
1,219
446
0
165
9,477
2,958
10
3,136
6,341
0
9,163
W
Awilix
4,303
1,838
0
2,003
5,152
1,359
2,792
1,328
3,824
0
30,150
W
3,167
653
0
1,002
8,262
3,329
1,577
1,155
7,107
20,486
0
W
1,491
320
0
0
5,458
1,078
159
324
5,134
0
12,082
W
6,543
2,281
0
4,068
6,051
2,112
4,039
348
5,703
0
49,247
L
2,858
552
0
419
3,742
962
0
1,173
2,569
0
14,389
L
2,843
498
0
0
5,926
1,694
534
0
5,926
0
20,870
L
Chiron
471
221
20
140
1,580
366
0
908
672
0
2,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,135
Gold Earned
28,127
262
Minions Killed
122
0
Camps Cleared
0
1,088,004
Distance Traveled
780,488
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,833
488
39
3
0
152,130
2
W
Baron Samedi
8,005
572
54
4
0
206,995
2
L
Set
4,997
357
11
1
0
190,411
0
W
Awilix
8,290
592
56
4
0
242,369
1
W
Ymir
7,410
529
38
3
0
226,730
0
W
Loki
6,773
484
22
2
0
197,706
0
W
Neith
8,657
618
92
7
0
214,204
1
L
Neith
5,334
381
23
2
0
139,828
1
L
Loki
6,643
475
45
3
0
244,668
1
L
Chiron
4,320
309
4
0
0
53,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role