Player Matchup

The Morrigan
The Morrigan
KennethLoggins
The Morrigan
Level 160
God Stats
4W - 3L
1,958 SR
Queue Stats
117W - 102L
1,661 Elo+
Solo
Set
Set
Perluvia
Set
Level 135
God Stats
84W - 45L
1,324 SR
Queue Stats
1,430W - 715L
1,619 Elo+
Solo
Yemoja
Yemoja
SABBS07
Yemoja
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 77L
1,633 Elo+
Party 2
Ymir
Ymir
Torterra 22
Ymir
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,551 Elo+
Party 2
Hachiman
Hachiman
Zoxame
Hachiman
Level 158
God Stats
166W - 88L
1,730 SR
Queue Stats
1,562W - 751L
1,744 Elo+
Solo
Team Averages
Level 133
1,602 SR
1,642 Elo+

VS

Team Averages
Level 153
1,724 SR
1,687 Elo+
Fenrir
Fenrir
Celestialblight-
Fenrir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,721 Elo+
Solo
Horus
Horus
Derpy Baits
Horus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 253L
1,690 Elo+
Solo
Jormungandr
Jormungandr
Greed Senpai
Jormungandr
Level 149
God Stats
16W - 6L
1,961 SR
Queue Stats
135W - 114L
1,644 Elo+
Party 1
Ullr
Ullr
Tenzsación
Ullr
Level 160
God Stats
4W - 2L
1,675 SR
Queue Stats
93W - 58L
1,679 Elo+
Party 1
Apollo
Apollo
ÏnorÏ
Apollo
Level 159
God Stats
2W - 1L
1,986 SR
Queue Stats
104W - 54L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KennethLoggins
The Morrigan
16
4 / 1 / 4
9,893
582
6,541
5,079
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 0 / 0
10,679
628
9,969
10,548
7,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
SABBS07
Yemoja
13
2 / 3 / 6
7,887
464
8,414
10,022
7,271
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 3 / 6
8,703
512
9,030
14,928
7,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
Zoxame
Hachiman
17
3 / 1 / 4
10,118
595
9,648
11,090
3,811
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
7,874
463
4,436
13,189
5,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 4
7,616
448
2,882
12,627
12,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
Greed Senpai
Jormungandr
15
0 / 2 / 2
8,593
505
7,578
14,482
14,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 1 / 4
8,735
514
12,260
7,481
2,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
ÏnorÏ
Apollo
15
2 / 5 / 3
8,335
490
4,661
11,170
3,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
14
Kills
8
8
Deaths
14
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
L
1
2
4
1.5
L
Jormungandr
Greed Senpai
Jormungandr
0
2
2
0.5
W
The Morrigan
KennethLoggins
The Morrigan
4
1
4
6
W
4
0
0
4
W
Yemoja
SABBS07
Yemoja
2
3
6
1.67
L
4
1
4
6
W
1
3
6
1.33
W
Hachiman
Zoxame
Hachiman
3
1
4
5
L
Apollo
ÏnorÏ
Apollo
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,602
Damage
31,817
51,667
Taken
58,949
27,949
Mitigated
38,912
27,490
Healing
16,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,436
1,145
0
4,266
13,189
5,446
368
5,957
7,130
0
45,941
L
2,882
1,219
1,955
3,363
12,627
12,543
50
6,381
6,052
0
13,737
L
Jormungandr
Greed Senpai
Jormungandr
7,578
1,354
0
4,620
14,482
14,186
256
4,450
9,958
60,389
0
W
The Morrigan
KennethLoggins
The Morrigan
6,541
1,280
0
787
5,079
2,019
0
254
4,825
69,390
951
W
9,969
5,477
0
7,069
10,548
7,074
0
4,502
5,600
403
80,158
W
Yemoja
SABBS07
Yemoja
8,414
1,769
3,246
3,302
10,022
7,271
159
779
9,172
30,021
0
L
12,260
3,503
0
462
7,481
2,961
920
3,065
4,386
0
70,592
W
9,030
2,354
0
6,583
14,928
7,774
0
1,073
13,830
61,676
0
W
Hachiman
Zoxame
Hachiman
9,648
5,090
0
6,503
11,090
3,811
2,505
428
10,662
0
74,979
L
Apollo
ÏnorÏ
Apollo
4,661
2,756
0
1,953
11,170
3,776
0
3,342
7,783
0
60,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,280
Gold Earned
41,153
601
Minions Killed
484
0
Camps Cleared
0
1,667,826
Distance Traveled
1,654,126
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,874
463
92
5
0
345,107
4
L
Horus
7,616
448
12
1
0
345,075
9
L
Jormungandr
8,593
505
130
8
0
297,480
3
W
The Morrigan
9,893
582
132
8
0
344,613
1
W
Set
10,679
628
169
10
0
336,455
4
W
Yemoja
7,887
464
44
3
0
303,078
3
L
Ullr
8,735
514
134
8
0
352,536
6
W
Ymir
8,703
512
115
7
0
365,569
4
W
Hachiman
10,118
595
141
8
0
318,111
6
L
Apollo
8,335
490
116
7
0
313,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role