Player Matchup

Rama
Rama
Amish m4n
Rama
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 11L
1,354 Elo+
Solo
King Arthur
King Arthur
Judahchriss
King Arthur
Level 17
God Stats
1W - 1L
1,742 SR
Queue Stats
8W - 7L
1,603 Elo+
Solo
Jormungandr
Jormungandr
ShadowDemonArrow
Jormungandr
Level 4
God Stats
1W - 2L
1,741 SR
Queue Stats
30W - 54L
1,526 Elo+
Solo
Agni
Agni
dmorgan2413
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 91L
1,611 Elo+
Solo
Pele
Pele
qP peptic
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,753 Elo+
Solo
Team Averages
Level 15
1,597 SR
1,569 Elo+

VS

Team Averages
Level 13
1,555 SR
1,614 Elo+
Artemis
Artemis
Godkiller9535
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,799 Elo+
Solo
Sun Wukong
Sun Wukong
Seth_Mamba
Sun Wukong
Level 19
God Stats
15W - 17L
1,487 SR
Queue Stats
85W - 118L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
Velo_Dom
Tsukuyomi
Level 7
God Stats
4W - 3L
1,647 SR
Queue Stats
27W - 28L
1,603 Elo+
Solo
Horus
Horus
VolarString8818
Horus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 151L
1,674 Elo+
Solo
Zeus
Zeus
o Viintage o
Zeus
Level 28
God Stats
23W - 22L
1,640 SR
Queue Stats
649W - 651L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
1 / 1 / 2
5,361
487
2,859
7,708
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Judahchriss
King Arthur
8
1 / 5 / 0
5,327
484
2,403
7,435
3,051
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
ShadowDemonArrow
Jormungandr
8
0 / 3 / 0
4,909
446
503
4,255
2,523
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
3 / 0 / 1
6,317
574
3,003
5,452
2,157
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
8
0 / 5 / 1
4,949
450
813
7,485
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
3 / 3 / 1
5,949
541
2,386
4,327
2,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Seth_Mamba
Sun Wukong
11
4 / 1 / 1
6,645
604
5,191
6,717
3,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
Velo_Dom
Tsukuyomi
9
2 / 0 / 4
5,737
522
2,289
4,937
1,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 2 / 3
5,564
506
1,308
6,463
2,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 0 / 1
6,315
574
4,733
2,188
811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
13
14
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Rama
1
1
2
2
W
Artemis
3
3
1
1.17
L
King Arthur
Judahchriss
King Arthur
1
5
0
0.2
W
Sun Wukong
Seth_Mamba
Sun Wukong
4
1
1
4.5
L
Jormungandr
ShadowDemonArrow
Jormungandr
0
3
0
0
W
Tsukuyomi
Velo_Dom
Tsukuyomi
2
0
4
4
W
2
2
3
1.75
L
3
0
1
3.5
W
2
0
1
2.5
L
Pele
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,581
Damage
15,907
32,335
Taken
24,632
11,782
Mitigated
10,412
7,239
Healing
7,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
2,859
2,382
0
2,962
7,708
1,982
117
1,052
6,656
0
23,157
W
Artemis
2,386
1,464
0
229
4,327
2,122
1,434
2,333
1,994
0
24,349
L
King Arthur
Judahchriss
King Arthur
2,403
552
0
530
7,435
3,051
171
866
6,569
0
18,942
W
Sun Wukong
Seth_Mamba
Sun Wukong
5,191
1,027
0
2,504
6,717
3,144
799
0
6,717
0
35,381
L
Jormungandr
ShadowDemonArrow
Jormungandr
503
70
0
0
4,255
2,523
288
0
4,255
14,657
0
W
Tsukuyomi
Velo_Dom
Tsukuyomi
2,289
611
0
2,622
4,937
1,426
726
196
4,741
0
24,736
W
1,308
890
144
582
6,463
2,909
387
341
6,122
0
10,266
L
3,003
223
0
2,346
5,452
2,157
0
1,975
3,477
32,369
0
W
4,733
111
0
1,494
2,188
811
237
636
1,552
35,010
0
L
Pele
813
88
0
1,401
7,485
2,069
613
840
6,645
0
18,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,863
Gold Earned
30,210
236
Minions Killed
275
0
Camps Cleared
0
898,826
Distance Traveled
1,049,999
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,361
487
46
4
0
180,447
1
W
Artemis
5,949
541
45
4
0
190,612
2
L
King Arthur
5,327
484
41
4
0
179,414
0
W
Sun Wukong
6,645
604
85
8
0
207,284
1
L
Jormungandr
4,909
446
31
3
0
143,213
1
W
Tsukuyomi
5,737
522
50
5
0
212,343
0
W
Horus
5,564
506
23
2
0
241,793
1
L
Agni
6,317
574
71
6
0
197,341
3
W
Zeus
6,315
574
72
7
0
197,967
6
L
Pele
4,949
450
47
4
0
198,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role