Player Matchup

Loki
Loki
Fouldin
Loki
Level 6
God Stats
6W - 10L
1,361 SR
Queue Stats
6W - 10L
1,288 Elo+
Party 1
Sol
Sol
breadmaker762
Sol
Level 7
God Stats
3W - 11L
1,166 SR
Queue Stats
3W - 11L
1,290 Elo+
Party 1
Ymir
Ymir
n_osborn79
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,200 Elo+
Party 1
Team Averages
Level 6
1,342 SR
1,259 Elo+

VS

Team Averages
Level 29
1,567 SR
1,425 Elo+
Zeus
Zeus
Dcappz-08
Zeus
Level 15
God Stats
4W - 6L
1,357 SR
Queue Stats
7W - 17L
1,210 Elo+
Solo
Neith
Neith
Ruckies2353
Neith
Level 28
God Stats
9W - 12L
1,670 SR
Queue Stats
26W - 26L
1,548 Elo+
Party 2
Chaac
Chaac
sirkanit
Chaac
Level 43
God Stats
48W - 25L
1,673 SR
Queue Stats
196W - 193L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Fouldin
Loki
10
1 / 7 / 3
7,334
667
5,114
11,331
5,175
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

11
3 / 4 / 2
8,698
791
8,278
14,655
4,495
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 7 / 3
7,471
679
1,229
11,261
4,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
9 / 4 / 7
9,410
855
12,136
8,439
2,557
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 0 / 10
8,202
746
4,618
5,603
1,987
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
sirkanit
Chaac
12
6 / 1 / 11
9,052
823
11,733
10,062
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
4
Kills
18
18
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Zeus
9
4
7
3.13
L
Loki
Fouldin
Loki
1
7
3
0.36
W
3
0
10
8
L
3
4
2
1
L
0
7
3
0.21
W
Chaac
sirkanit
Chaac
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,621
Damage
28,487
37,247
Taken
24,104
14,359
Mitigated
14,119
4,802
Healing
8,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
12,136
3,553
826
1,333
8,439
2,557
1,584
2,479
5,960
33,520
0
L
Loki
Fouldin
Loki
5,114
1,700
0
688
11,331
5,175
0
2,226
8,855
0
24,270
W
4,618
1,765
330
1,534
5,603
1,987
659
2,926
2,677
0
15,137
L
8,278
913
241
3,873
14,655
4,495
0
5,734
8,809
28,847
0
L
1,229
309
0
0
11,261
4,689
0
4,219
6,917
13,657
0
W
Chaac
sirkanit
Chaac
11,733
1,834
660
3,785
10,062
9,575
496
4,146
5,916
0
31,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,503
Gold Earned
26,664
83
Minions Killed
106
0
Camps Cleared
0
493,758
Distance Traveled
567,641
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,410
855
50
5
0
151,846
2
L
Loki
7,334
667
29
3
0
179,209
1
W
Neith
8,202
746
21
2
0
206,869
3
L
Sol
8,698
791
38
3
0
161,456
0
L
Ymir
7,471
679
16
1
0
153,093
0
W
Chaac
9,052
823
35
3
0
208,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role