Player Matchup

Heimdallr
Heimdallr
Bronze III
 
Heimdallr
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Bronze III
Charleet
Yemoja
Bronze III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,504 MMR
Party 1
Thoth
Thoth
Bronze III
toked
Thoth
Bronze III
Level 63
God Stats
5W - 1L
1,790 SR
Queue Stats
13W - 3L
1,504 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 128
1,597 SR
1,502 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 119
1,579 SR
1,496 MMR
Ah Puch
Ah Puch
Bronze III
SgtStumpss
Ah Puch
Bronze III
Level 129
God Stats
0W - 2L
1,520 SR
Queue Stats
1W - 4L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
harry_KND
Kuzenbo
Gold IV
Level 127
God Stats
25W - 38L
1,501 SR
Queue Stats
210W - 201L
1,488 MMR
Solo
Achilles
Achilles
Bronze III
jSargeant
Achilles
Bronze III
Level 101
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
5 / 2 / 4
11,876
660
14,522
14,860
7,168
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Charleet
Yemoja
13
0 / 1 / 9
11,523
640
3,310
13,139
11,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
toked
Thoth
16
6 / 1 / 4
11,781
655
17,557
9,109
4,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
PersephoneLokiSobekAphroditeCu Chulainn

VS

Bans
Da JiCabrakanZeusGaneshaZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
SgtStumpss
Ah Puch
15
3 / 4 / 0
10,995
611
16,102
10,718
2,226
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
harry_KND
Kuzenbo
13
1 / 3 / 2
10,998
611
8,701
20,749
24,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
jSargeant
Achilles
13
0 / 4 / 2
10,011
556
6,426
13,717
10,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
4
4
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
2
4
3.5
W
Yemoja
Charleet
Yemoja
0
1
9
4.5
L
Ah Puch
SgtStumpss
Ah Puch
3
4
0
0.75
L
Kuzenbo
harry_KND
Kuzenbo
1
3
2
0.67
L
Achilles
jSargeant
Achilles
0
4
2
0.25
W
Thoth
toked
Thoth
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,389
Damage
31,229
37,108
Taken
45,184
22,824
Mitigated
37,094
14,455
Healing
11,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
14,522
5,909
0
4,091
14,860
7,168
800
9,120
5,490
0
77,498
W
Yemoja
Charleet
Yemoja
3,310
604
4,917
4,194
13,139
11,495
210
9,939
3,075
12,823
0
L
Ah Puch
SgtStumpss
Ah Puch
16,102
0
0
2,633
10,718
2,226
0
5,419
5,064
64,811
0
L
Kuzenbo
harry_KND
Kuzenbo
8,701
3,549
0
5,444
20,749
24,191
7
9,364
10,700
28,758
0
L
Achilles
jSargeant
Achilles
6,426
1,332
1,234
2,182
13,717
10,677
0
5,234
8,066
0
36,633
W
Thoth
toked
Thoth
17,557
277
0
1,253
9,109
4,161
412
5,816
3,218
63,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,180
Gold Earned
32,004
251
Minions Killed
175
0
Camps Cleared
0
945,422
Distance Traveled
1,141,637
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,876
660
117
7
0
333,143
0
W
Yemoja
11,523
640
36
2
0
301,116
1
L
Ah Puch
10,995
611
88
5
0
361,038
6
L
Kuzenbo
10,998
611
37
2
0
388,302
6
L
Achilles
10,011
556
50
3
0
392,297
3
W
Thoth
11,781
655
98
5
0
311,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role