Player Matchup

Izanami
Izanami
Deforgeds
Izanami
Level 27
God Stats
12W - 5L
1,653 SR
Queue Stats
19W - 14L
1,716 Elo+
Solo
Thoth
Thoth
EternityApex
Thoth
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 85L
1,734 Elo+
Solo
Bakasura
Bakasura
Heathn
Bakasura
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
PrayedLegacy
Bacchus
Level 58
God Stats
2W - 2L
1,695 SR
Queue Stats
179W - 178L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
Skullymitsu
Danzaburou
Level 25
God Stats
15W - 14L
1,570 SR
Queue Stats
88W - 65L
1,565 Elo+
Solo
Team Averages
Level 27
1,584 SR
1,604 Elo+

VS

Team Averages
Level 13
1,600 SR
1,678 Elo+
Nemesis
Nemesis
BlueBarracudas
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,891 Elo+
Solo
Neith
Neith
ForreztGump
Neith
Level 7
God Stats
2W - 2L
1,790 SR
Queue Stats
26W - 27L
1,576 Elo+
Party 2
Thoth
Thoth
GOLDDUCKI
Thoth
Level 3
God Stats
4W - 3L
1,500 SR
Queue Stats
364W - 306L
1,653 Elo+
Solo
Ymir
Ymir
Megadboy
Ymir
Level 12
God Stats
7W - 9L
1,353 SR
Queue Stats
26W - 27L
1,576 Elo+
Party 2
Hades
Hades
Yamalt
Hades
Level 16
God Stats
6W - 4L
1,857 SR
Queue Stats
120W - 87L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deforgeds
Izanami
7
1 / 4 / 3
4,645
516
3,476
5,463
2,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Boots

Boots

+6%
Movement Speed

10
0 / 2 / 0
5,685
632
2,045
3,320
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bakasura
Heathn
Bakasura
7
0 / 4 / 0
4,507
501
2,097
7,075
1,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
PrayedLegacy
Bacchus
8
4 / 5 / 1
5,440
604
3,362
6,750
4,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Skullymitsu
Danzaburou
9
1 / 2 / 0
4,873
541
2,724
4,835
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 2
7,095
788
5,156
4,818
1,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 3 / 2
5,781
642
3,148
4,871
1,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
GOLDDUCKI
Thoth
11
4 / 0 / 1
6,731
748
2,057
4,074
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
8
1 / 2 / 4
4,949
550
2,227
4,229
1,765
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hades
Yamalt
Hades
12
2 / 1 / 0
6,634
737
4,006
5,801
2,249
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
6
Kills
17
17
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
Izanami
Deforgeds
Izanami
1
4
3
0.63
L
0
2
0
0
W
3
3
2
1.33
W
Thoth
GOLDDUCKI
Thoth
4
0
1
4.5
L
Bakasura
Heathn
Bakasura
0
4
0
0
W
Ymir
1
2
4
1.5
L
Bacchus
PrayedLegacy
Bacchus
4
5
1
0.9
L
Danzaburou
Skullymitsu
Danzaburou
1
2
0
0.5
W
Hades
Yamalt
Hades
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,704
Damage
16,594
27,443
Taken
23,793
10,870
Mitigated
7,933
5,234
Healing
7,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,156
3,089
0
873
4,818
1,509
0
582
4,194
0
39,503
L
Izanami
Deforgeds
Izanami
3,476
2,116
0
710
5,463
2,338
257
1,325
4,138
0
22,731
L
2,045
283
0
876
3,320
873
0
707
2,497
36,730
0
W
3,148
2,230
0
1,162
4,871
1,244
1,658
1,643
3,228
0
27,900
W
Thoth
GOLDDUCKI
Thoth
2,057
398
0
920
4,074
1,166
0
1,758
2,041
38,708
0
L
Bakasura
Heathn
Bakasura
2,097
1,477
0
718
7,075
1,992
0
1,911
5,074
0
17,518
W
Ymir
2,227
375
0
352
4,229
1,765
371
1,204
3,025
7,942
0
L
Bacchus
PrayedLegacy
Bacchus
3,362
772
0
759
6,750
4,145
0
1,584
5,144
15,259
0
L
Danzaburou
Skullymitsu
Danzaburou
2,724
1,074
0
2,171
4,835
1,522
0
2,535
2,300
0
22,395
W
Hades
Yamalt
Hades
4,006
510
0
3,772
5,801
2,249
2,317
0
5,571
39,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,150
Gold Earned
31,190
247
Minions Killed
329
0
Camps Cleared
0
788,520
Distance Traveled
956,557
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,095
788
74
8
0
213,642
2
L
Izanami
4,645
516
38
4
0
130,137
1
L
Thoth
5,685
632
90
10
0
182,619
3
W
Neith
5,781
642
61
7
0
170,374
0
W
Thoth
6,731
748
87
10
0
199,874
3
L
Bakasura
4,507
501
47
5
0
190,078
2
W
Ymir
4,949
550
11
1
0
196,680
0
L
Bacchus
5,440
604
27
3
0
179,203
1
L
Danzaburou
4,873
541
45
5
0
106,483
2
W
Hades
6,634
737
96
11
0
175,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role