Player Matchup

Danzaburou
Danzaburou
Gold I
FRAMMdeASTORA
Danzaburou
Gold I
Level 156
God Stats
5W - 3L
1,764 SR
Queue Stats
357W - 364L
1,652 MMR
Party 3
Poseidon
Poseidon
Gold III
Rorxars
Poseidon
Gold III
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 154L
1,622 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
camman442
Sun Wukong
Gold I
Level 102
God Stats
13W - 8L
1,862 SR
Queue Stats
105W - 104L
1,634 MMR
Party 2
Fenrir
Fenrir
Gold I
jonesdarecka
Fenrir
Gold I
Level 157
God Stats
6W - 5L
1,587 SR
Queue Stats
125W - 113L
1,634 MMR
Party 2
Sylvanus
Sylvanus
Gold II
the EpicEwok403
Sylvanus
Gold II
Level 120
God Stats
16W - 17L
1,762 SR
Queue Stats
136W - 138L
1,605 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,695 SR
1,629 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,660 SR
1,624 MMR
Arachne
Arachne
Gold II
Checkmatex27
Arachne
Gold II
Level 160
God Stats
5W - 7L
1,500 SR
Queue Stats
399W - 409L
1,628 MMR
Solo
Janus
Janus
Platinum III
Lanzerosk
Janus
Platinum III
Level 117
God Stats
23W - 11L
1,856 SR
Queue Stats
85W - 82L
1,725 MMR
Party 4
Neith
Neith
Silver II
MDeathxz
Neith
Silver II
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 10L
1,496 MMR
Party 4
Geb
Geb
Silver III
Waitinggg
Geb
Silver III
Level 124
God Stats
2W - 0L
1,840 SR
Queue Stats
19W - 16L
1,497 MMR
Party 1
Achilles
Achilles
Platinum III
lm Cypher
Achilles
Platinum III
Level 100
God Stats
15W - 9L
1,605 SR
Queue Stats
74W - 63L
1,774 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FRAMMdeASTORA
Danzaburou
17
4 / 8 / 2
11,526
443
17,285
20,192
11,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Rorxars
Poseidon
18
4 / 6 / 4
11,937
459
19,547
20,419
8,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
camman442
Sun Wukong
16
1 / 5 / 1
10,304
396
16,112
23,909
24,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
18
9 / 8 / 3
12,532
482
13,891
28,352
14,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
14
0 / 2 / 4
10,192
392
5,507
18,700
20,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
Nu WaSetHerculesCu ChulainnScylla

VS

Bans
CthulhuPersephoneGaneshaErlang ShenYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Checkmatex27
Arachne
20
10 / 5 / 9
15,361
591
16,569
30,478
15,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Lanzerosk
Janus
20
3 / 6 / 7
13,488
519
17,877
15,844
5,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
MDeathxz
Neith
20
6 / 3 / 7
14,855
571
18,778
17,966
8,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 2 / 9
13,201
508
13,993
23,036
30,526
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
lm Cypher
Achilles
20
7 / 2 / 9
14,817
570
21,921
24,134
35,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
70
18
Kills
29
29
Deaths
18
14
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Arachne
Checkmatex27
Arachne
10
5
9
2.9
L
Danzaburou
FRAMMdeASTORA
Danzaburou
4
8
2
0.63
W
Janus
Lanzerosk
Janus
3
6
7
1.08
W
Neith
MDeathxz
Neith
6
3
7
3.17
L
Poseidon
Rorxars
Poseidon
4
6
4
1
W
3
2
9
3.75
L
Sun Wukong
camman442
Sun Wukong
1
5
1
0.3
L
Fenrir
9
8
3
1.31
W
Achilles
lm Cypher
Achilles
7
2
9
5.75
L
Sylvanus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,342
Damage
89,138
111,572
Taken
111,458
79,785
Mitigated
95,447
32,666
Healing
45,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Checkmatex27
Arachne
16,569
9,711
0
17,651
30,478
15,030
504
8,059
21,932
0
132,713
L
Danzaburou
FRAMMdeASTORA
Danzaburou
17,285
7,012
0
3,080
20,192
11,545
102
3,549
16,567
0
78,761
W
Janus
Lanzerosk
Janus
17,877
459
212
4,034
15,844
5,998
0
5,551
10,025
108,531
0
W
Neith
MDeathxz
Neith
18,778
4,744
0
6,252
17,966
8,454
2,500
1,730
16,175
0
130,444
L
Poseidon
Rorxars
Poseidon
19,547
2,190
0
1,360
20,419
8,472
0
8,192
11,823
100,011
0
W
13,993
1,966
0
5,876
23,036
30,526
917
5,975
16,753
43,957
0
L
Sun Wukong
camman442
Sun Wukong
16,112
2,439
0
8,066
23,909
24,530
396
3,325
19,676
0
66,658
L
Fenrir
13,891
4,092
0
7,688
28,352
14,591
0
8,293
19,721
0
72,246
W
Achilles
lm Cypher
Achilles
21,921
6,154
0
11,846
24,134
35,439
3,535
4,485
18,505
0
90,056
L
Sylvanus
5,507
1,005
5,206
7,266
18,700
20,647
580
7,595
10,746
27,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,491
Gold Earned
71,722
605
Minions Killed
712
0
Camps Cleared
0
2,143,789
Distance Traveled
2,573,571
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,361
591
167
6
0
513,106
2
L
Danzaburou
11,526
443
135
5
0
406,452
7
W
Janus
13,488
519
203
8
0
530,085
5
W
Neith
14,855
571
170
7
0
473,719
3
L
Poseidon
11,937
459
177
7
0
475,241
8
W
Geb
13,201
508
18
1
0
527,771
4
L
Sun Wukong
10,304
396
108
4
0
430,816
4
L
Fenrir
12,532
482
128
5
0
457,529
5
W
Achilles
14,817
570
154
6
0
528,890
10
L
Sylvanus
10,192
392
57
2
0
373,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role