Player Matchup

Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Boone_1911
Cupid
Level 99
God Stats
2W - 4L
1,957 SR
Queue Stats
39W - 45L
1,521 Elo+
Solo
Zeus
Zeus
Fierabraz
Zeus
Level 110
God Stats
43W - 38L
1,540 SR
Queue Stats
45W - 44L
1,434 Elo+
Solo
Chronos
Chronos
YOYITO
Chronos
Level 107
God Stats
7W - 2L
1,322 SR
Queue Stats
89W - 97L
1,234 Elo+
Solo
Team Averages
Level 117
1,564 SR
1,438 Elo+

VS

Team Averages
Level 72
1,536 SR
1,557 Elo+
Cthulhu
Cthulhu
Dark Mydir
Cthulhu
Level 27
God Stats
0W - 1L
1,319 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hades
Hades
PsychoticCleric
Hades
Level 115
God Stats
2W - 2L
1,726 SR
Queue Stats
125W - 125L
1,463 Elo+
Solo
Hachiman
Hachiman
THE_BIG_Z_3472
Hachiman
Level 109
God Stats
33W - 45L
1,485 SR
Queue Stats
437W - 470L
1,419 Elo+
Solo
Artemis
Artemis
ibortm
Artemis
Level 21
God Stats
1W - 1L
1,652 SR
Queue Stats
6W - 3L
1,902 Elo+
Party 1
Fenrir
Fenrir
secondwolfpvp
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 2 / 9
6,387
798
4,291
9,121
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
 
Thor
11
1 / 2 / 8
6,272
784
6,471
5,665
2,592
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
12
1 / 0 / 4
6,369
796
3,574
4,993
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
13
4 / 1 / 1
7,235
904
9,211
1,789
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
YOYITO
Chronos
13
4 / 2 / 6
7,107
888
6,873
4,860
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dark Mydir
Cthulhu
12
1 / 2 / 0
6,060
758
4,322
8,075
2,931
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 4 / 1
6,367
796
3,084
8,748
5,805
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
12
0 / 3 / 4
5,887
736
2,669
7,931
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artemis
ibortm
Artemis
6
0 / 0 / 0
4,590
574
0
0
0
12
4 / 1 / 3
7,226
903
6,796
9,768
7,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
10
Kills
7
7
Deaths
10
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
2
9
2.25
W
Thor
 
Thor
1
2
8
2.5
W
Cupid
1
0
4
3
L
Cthulhu
Dark Mydir
Cthulhu
1
2
0
0.5
W
Zeus
4
1
1
4.5
L
2
4
1
0.63
L
Hachiman
0
3
4
0.67
W
Chronos
YOYITO
Chronos
4
2
6
3.5
L
Artemis
ibortm
Artemis
0
0
0
0
L
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,420
Damage
16,871
26,428
Taken
34,522
13,156
Mitigated
18,516
4,893
Healing
7,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,291
290
0
950
9,121
5,485
0
2,955
6,166
15,231
0
W
Thor
 
Thor
6,471
1,137
0
640
5,665
2,592
1
1,261
4,404
0
14,544
W
Cupid
3,574
1,750
321
1,767
4,993
1,822
862
1,227
3,766
0
16,227
L
Cthulhu
Dark Mydir
Cthulhu
4,322
198
1,144
1,092
8,075
2,931
45
5,315
2,584
16,140
0
W
Zeus
9,211
324
0
0
1,789
623
497
411
1,378
20,850
0
L
3,084
643
537
1,431
8,748
5,805
0
4,925
3,581
18,719
0
L
Hachiman
2,669
1,166
0
1,485
7,931
2,517
0
4,211
3,626
0
15,759
W
Chronos
YOYITO
Chronos
6,873
3,222
0
1,215
4,860
2,634
455
1,679
3,181
17,959
1,035
L
Artemis
ibortm
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
6,796
1,532
794
1,347
9,768
7,263
0
5,161
4,427
0
14,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,370
Gold Earned
30,130
152
Minions Killed
123
5
Camps Cleared
5
768,308
Distance Traveled
593,200
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,387
798
17
2
0
173,304
0
W
Thor
6,272
784
21
3
2
152,349
1
W
Cupid
6,369
796
36
5
2
165,943
2
L
Cthulhu
6,060
758
35
4
2
149,491
1
W
Zeus
7,235
904
41
5
0
139,142
5
L
Hades
6,367
796
43
5
0
132,502
1
L
Hachiman
5,887
736
27
3
0
139,507
2
W
Chronos
7,107
888
37
5
1
137,570
0
L
Artemis
4,590
574
0
0
0
0
0
L
Fenrir
7,226
903
18
2
3
171,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role