Player Matchup

Merlin
Merlin
MaarcDK16
Merlin
Level 15
God Stats
8W - 4L
1,735 SR
Queue Stats
19W - 13L
1,599 Elo+
Party 1
Loki
Loki
MrMalignoSucks
Loki
Level 7
God Stats
6W - 3L
1,587 SR
Queue Stats
12W - 5L
1,500 Elo+
Party 1
Bellona
Bellona
carlosrex10
Bellona
Level 14
God Stats
1W - 0L
1,717 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Bacchus
Bacchus
inefrnado73
Bacchus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Δiεgσ
Apollo
Level 115
God Stats
4W - 2L
1,410 SR
Queue Stats
70W - 44L
1,559 Elo+
Party 1
Team Averages
Level 33
1,590 SR
1,532 Elo+

VS

Team Averages
Level 24
1,552 SR
1,573 Elo+
Cthulhu
Cthulhu
Glaidy
Cthulhu
Level 6
God Stats
2W - 4L
1,489 SR
Queue Stats
3W - 4L
1,727 Elo+
Party 2
Janus
Janus
ins0mm
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,551 Elo+
Party 2
Bastet
Bastet
xFriesen77
Bastet
Level 68
God Stats
50W - 34L
1,599 SR
Queue Stats
314W - 313L
1,453 Elo+
Party 3
Chernobog
Chernobog
xIMPACTxHD
Chernobog
Level 5
God Stats
4W - 3L
1,673 SR
Queue Stats
13W - 11L
1,633 Elo+
Party 3
Sobek
Sobek
xjolarex01
Sobek
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MaarcDK16
Merlin
20
7 / 5 / 9
14,541
559
15,579
17,207
7,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 5 / 12
14,124
543
15,405
19,087
7,050
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
carlosrex10
Bellona
20
4 / 4 / 10
13,549
521
9,755
20,339
15,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
inefrnado73
Bacchus
18
4 / 6 / 18
12,349
475
10,133
16,644
9,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Apollo
Δiεgσ
Apollo
20
15 / 3 / 10
15,704
604
23,106
21,946
9,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Glaidy
Cthulhu
18
3 / 4 / 2
11,830
455
12,338
22,353
22,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
ins0mm
Janus
16
2 / 15 / 6
11,228
432
13,507
18,839
5,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
xFriesen77
Bastet
20
7 / 6 / 9
14,013
539
16,630
21,225
8,752
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
xIMPACTxHD
Chernobog
19
7 / 10 / 6
13,822
532
10,803
22,219
7,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
9
3 / 4 / 5
9,206
354
5,826
15,473
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
50
38
Kills
22
23
Deaths
39
59
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Glaidy
Cthulhu
3
4
2
1
W
Merlin
MaarcDK16
Merlin
7
5
9
2.3
W
8
5
12
2.8
W
Bellona
carlosrex10
Bellona
4
4
10
2.25
W
Bacchus
inefrnado73
Bacchus
4
6
18
2.17
L
Janus
ins0mm
Janus
2
15
6
0.33
L
Bastet
xFriesen77
Bastet
7
6
9
1.92
L
Chernobog
xIMPACTxHD
Chernobog
7
10
6
1
L
Sobek
3
4
5
1.38
W
Apollo
Δiεgσ
Apollo
15
3
10
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,978
Damage
59,104
95,223
Taken
100,109
49,620
Mitigated
54,091
28,491
Healing
21,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Glaidy
Cthulhu
12,338
885
0
4,543
22,353
22,316
268
4,736
17,092
64,787
0
W
Merlin
MaarcDK16
Merlin
15,579
1,247
0
4,777
17,207
7,368
2,829
5,438
11,719
101,837
0
W
15,405
3,302
0
5,971
19,087
7,050
0
5,150
13,822
0
102,583
W
Bellona
carlosrex10
Bellona
9,755
2,303
0
3,119
20,339
15,751
1,934
10,397
9,116
0
55,844
W
Bacchus
inefrnado73
Bacchus
10,133
1,734
0
1,321
16,644
9,723
368
7,114
9,461
23,124
0
L
Janus
ins0mm
Janus
13,507
1,052
0
400
18,839
5,981
836
7,150
11,614
54,166
0
L
Bastet
xFriesen77
Bastet
16,630
4,401
0
5,547
21,225
8,752
228
3,812
17,313
0
115,529
L
Chernobog
xIMPACTxHD
Chernobog
10,803
6,492
421
5,797
22,219
7,555
450
5,729
16,465
0
73,441
L
Sobek
5,826
896
0
4,360
15,473
9,487
0
4,285
11,188
16,241
0
W
Apollo
Δiεgσ
Apollo
23,106
14,791
0
13,303
21,946
9,728
4,460
6,031
15,840
0
134,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,267
Gold Earned
60,099
622
Minions Killed
489
0
Camps Cleared
0
2,491,753
Distance Traveled
2,222,502
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,830
455
99
4
0
546,143
2
W
Merlin
14,541
559
185
7
0
465,090
4
W
Loki
14,124
543
130
5
0
523,026
7
W
Bellona
13,549
521
106
4
0
515,350
1
W
Bacchus
12,349
475
13
1
0
525,169
1
L
Janus
11,228
432
96
4
0
424,590
1
L
Bastet
14,013
539
153
6
0
543,390
3
L
Chernobog
13,822
532
127
5
0
414,467
0
L
Sobek
9,206
354
14
1
0
293,912
0
W
Apollo
15,704
604
188
7
0
463,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role