Player Matchup

Fenrir
Fenrir
F w G Flow
Fenrir
Level 66
God Stats
5W - 3L
1,592 SR
Queue Stats
120W - 87L
1,559 Elo+
Party 2
Baron Samedi
Baron Samedi
TCG Allsmoke
Baron Samedi
Level 25
God Stats
12W - 7L
1,640 SR
Queue Stats
12W - 7L
1,627 Elo+
Party 2
Yemoja
Yemoja
Trinityblade7863
Yemoja
Level 7
God Stats
6W - 6L
1,347 SR
Queue Stats
119W - 112L
1,367 Elo+
Solo
Team Averages
Level 33
1,526 SR
1,518 Elo+

VS

Team Averages
Level 31
1,580 SR
1,486 Elo+
Neith
Neith
JdogTheWarlock
Neith
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 56L
1,541 Elo+
Party 1
Scylla
Scylla
Lumbeejack
Scylla
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
46W - 56L
1,356 Elo+
Party 1
Nike
Nike
SneakyWookie-
Nike
Level 29
God Stats
16W - 14L
1,740 SR
Queue Stats
65W - 41L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
F w G Flow
Fenrir
13
6 / 0 / 9
10,542
703
9,356
8,910
5,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
TCG Allsmoke
Baron Samedi
15
10 / 0 / 7
11,188
746
11,248
7,318
3,423
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 1 / 15
10,259
684
5,790
8,595
6,697
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
8,340
556
6,030
10,344
3,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Lumbeejack
Scylla
9
0 / 7 / 0
7,731
515
4,169
8,593
2,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 0
8,473
565
6,492
13,069
4,725
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
19
Kills
1
1
Deaths
19
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
F w G Flow
Fenrir
6
0
9
10.5
L
0
6
1
0.08
L
Scylla
Lumbeejack
Scylla
0
7
0
0
L
1
6
0
0.17
W
Baron Samedi
TCG Allsmoke
Baron Samedi
10
0
7
13.5
W
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,394
Damage
16,691
24,823
Taken
32,006
15,899
Mitigated
11,107
12,042
Healing
2,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
F w G Flow
Fenrir
9,356
1,825
0
3,711
8,910
5,779
1,110
976
7,934
0
44,367
L
6,030
2,278
0
1,333
10,344
3,779
0
6,150
4,119
0
27,774
L
Scylla
Lumbeejack
Scylla
4,169
480
0
0
8,593
2,603
0
5,406
3,087
15,058
0
L
6,492
1,141
0
996
13,069
4,725
0
5,514
7,405
0
34,536
W
Baron Samedi
TCG Allsmoke
Baron Samedi
11,248
319
1,501
2,290
7,318
3,423
1,159
1,176
6,142
49,702
0
W
5,790
659
3,044
1,496
8,595
6,697
659
2,065
6,530
20,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,989
Gold Earned
24,544
161
Minions Killed
123
0
Camps Cleared
0
762,316
Distance Traveled
652,640
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,542
703
48
3
0
241,106
1
L
Neith
8,340
556
53
4
0
207,993
1
L
Scylla
7,731
515
16
1
0
188,982
4
L
Nike
8,473
565
54
4
0
255,665
1
W
Baron Samedi
11,188
746
80
5
0
242,127
2
W
Yemoja
10,259
684
33
2
0
279,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role