Player Matchup

Bellona
Bellona
KingSlothy
Bellona
Level 81
God Stats
12W - 19L
1,366 SR
Queue Stats
59W - 63L
1,464 Elo+
Party 2
Ratatoskr
Ratatoskr
Sniperfit
Ratatoskr
Level 28
God Stats
0W - 2L
1,474 SR
Queue Stats
20W - 20L
1,589 Elo+
Party 2
Athena
Athena
Tizzer8
Athena
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,177 Elo+
Party 2
Vulcan
Vulcan
YaBoiVonLongRod
Vulcan
Level 29
God Stats
1W - 2L
1,554 SR
Queue Stats
39W - 50L
1,551 Elo+
Party 2
Danzaburou
Danzaburou
Zaryeah
Danzaburou
Level 127
God Stats
1W - 2L
1,673 SR
Queue Stats
26W - 21L
1,681 Elo+
Party 2
Team Averages
Level 56
1,513 SR
1,492 Elo+

VS

Team Averages
Level 45
1,677 SR
1,576 Elo+
Scylla
Scylla
BBGUN007
Scylla
Level 87
God Stats
5W - 10L
1,500 SR
Queue Stats
236W - 219L
1,513 Elo+
Party 1
Neith
Neith
DissaGG
Neith
Level 38
God Stats
2W - 0L
1,773 SR
Queue Stats
15W - 12L
1,572 Elo+
Solo
Nike
Nike
DoubleDP
Nike
Level 28
God Stats
41W - 17L
1,696 SR
Queue Stats
51W - 23L
1,579 Elo+
Party 1
Sylvanus
Sylvanus
Jamaman
Sylvanus
Level 33
God Stats
29W - 21L
1,757 SR
Queue Stats
363W - 314L
1,688 Elo+
Solo
Arachne
Arachne
TheShanicmoon
Arachne
Level 40
God Stats
6W - 6L
1,661 SR
Queue Stats
115W - 110L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KingSlothy
Bellona
18
1 / 4 / 7
11,797
454
10,503
16,921
16,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ratatoskr
Sniperfit
Ratatoskr
19
4 / 4 / 3
12,537
482
12,483
16,959
7,600
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
Tizzer8
Athena
12
1 / 6 / 2
9,526
366
4,889
20,279
17,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 7 / 1
11,287
434
20,746
15,128
5,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Zaryeah
Danzaburou
20
3 / 2 / 3
13,048
502
12,800
19,466
9,297
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BBGUN007
Scylla
20
5 / 2 / 10
14,967
576
16,166
15,523
6,268
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
DissaGG
Neith
19
5 / 2 / 13
13,343
513
11,638
12,564
6,037
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
19
3 / 1 / 12
13,913
535
15,526
20,778
16,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
Jamaman
Sylvanus
18
4 / 2 / 14
14,531
559
11,442
33,250
44,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
20
6 / 4 / 7
14,033
540
11,838
24,799
11,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
79
10
Kills
23
23
Deaths
11
16
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Scylla
BBGUN007
Scylla
5
2
10
5
W
Neith
DissaGG
Neith
5
2
13
5.75
W
Nike
3
1
12
9
W
Sylvanus
Jamaman
Sylvanus
4
2
14
5.5
L
Bellona
KingSlothy
Bellona
1
4
7
1.13
L
Ratatoskr
Sniperfit
Ratatoskr
4
4
3
1.38
W
Arachne
6
4
7
2.38
L
Athena
Tizzer8
Athena
1
6
2
0.33
L
1
7
1
0.21
L
Danzaburou
Zaryeah
Danzaburou
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,421
Damage
66,610
88,753
Taken
106,914
57,679
Mitigated
85,282
21,754
Healing
51,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BBGUN007
Scylla
16,166
2,478
0
4,006
15,523
6,268
2,632
3,961
11,456
121,781
0
W
Neith
DissaGG
Neith
11,638
5,876
1,701
4,399
12,564
6,037
3,677
3,893
8,607
0
81,747
W
Nike
15,526
2,663
0
10,525
20,778
16,860
2,504
6,703
13,877
0
76,497
W
Sylvanus
Jamaman
Sylvanus
11,442
2,189
5,390
16,376
33,250
44,252
1,649
7,620
25,302
40,542
0
L
Bellona
KingSlothy
Bellona
10,503
3,154
0
2,848
16,921
16,956
756
3,063
13,443
0
66,623
L
Ratatoskr
Sniperfit
Ratatoskr
12,483
2,699
0
6,564
16,959
7,600
70
3,966
12,802
0
85,344
W
Arachne
11,838
8,662
0
8,913
24,799
11,865
3,314
7,411
17,268
0
113,864
L
Athena
Tizzer8
Athena
4,889
1,176
0
1,254
20,279
17,836
0
6,781
13,346
14,133
0
L
20,746
5,479
0
1,155
15,128
5,990
0
6,244
8,631
71,670
0
L
Danzaburou
Zaryeah
Danzaburou
12,800
6,831
0
9,933
19,466
9,297
2,490
7,045
12,146
0
112,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,195
Gold Earned
70,787
583
Minions Killed
609
0
Camps Cleared
0
2,438,021
Distance Traveled
2,586,002
36
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,967
576
196
8
0
493,671
2
W
Neith
13,343
513
109
4
0
519,391
8
W
Nike
13,913
535
136
5
0
465,386
2
W
Sylvanus
14,531
559
34
1
0
522,799
17
L
Bellona
11,797
454
132
5
0
477,215
5
L
Ratatoskr
12,537
482
140
5
0
521,601
7
W
Arachne
14,033
540
134
5
0
584,755
5
L
Athena
9,526
366
25
1
0
507,086
10
L
Vulcan
11,287
434
111
4
0
469,135
8
L
Danzaburou
13,048
502
175
7
0
462,984
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role