Player Matchup

Fafnir
Fafnir
Diamond III
BrandenJorge
Fafnir
Diamond III
Level 148
God Stats
3W - 3L
1,344 SR
Queue Stats
275W - 253L
2,351 MMR
Solo
Izanami
Izanami
Masters
Sizks
Izanami
Masters
Level 86
God Stats
67W - 54L
1,851 SR
Queue Stats
213W - 163L
2,546 MMR
Solo
Camazotz
Camazotz
Diamond IV
Solium
Camazotz
Diamond IV
Level 157
God Stats
4W - 5L
1,500 SR
Queue Stats
221W - 183L
2,220 MMR
Party 3
Chang'e
Chang'e
Diamond III
TheSuhlayer
Chang'e
Diamond III
Level 160
God Stats
15W - 4L
1,954 SR
Queue Stats
316W - 277L
2,327 MMR
Solo
Neith
Neith
Diamond IV
basikally
Neith
Diamond IV
Level 159
God Stats
4W - 8L
1,399 SR
Queue Stats
294W - 287L
2,195 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,609 SR
2,328 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,494 SR
2,332 MMR
Rama
Rama
Masters
CtrlAltIEat
Rama
Masters
Level 157
God Stats
17W - 22L
1,583 SR
Queue Stats
584W - 559L
2,581 MMR
Party 2
Ares
Ares
Diamond IV
Dùds
Ares
Diamond IV
Level 160
God Stats
0W - 2L
1,300 SR
Queue Stats
88W - 73L
2,103 MMR
Party 1
Thoth
Thoth
Diamond III
HairlineBenn
Thoth
Diamond III
Level 160
God Stats
8W - 7L
1,635 SR
Queue Stats
97W - 74L
2,293 MMR
Party 1
Arachne
Arachne
Diamond III
MTBresil
Arachne
Diamond III
Level 160
God Stats
20W - 20L
1,636 SR
Queue Stats
143W - 113L
2,426 MMR
Solo
Vulcan
Vulcan
Diamond III
halfhero
Vulcan
Diamond III
Level 158
God Stats
5W - 6L
1,314 SR
Queue Stats
410W - 393L
2,257 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
1 / 1 / 14
12,240
556
5,790
15,017
18,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Sizks
Izanami
20
5 / 1 / 3
13,999
636
18,078
24,900
14,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Camazotz
Solium
Camazotz
20
11 / 2 / 4
15,285
695
19,099
23,834
14,005
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
TheSuhlayer
Chang'e
20
4 / 2 / 7
14,037
638
12,758
19,028
7,390
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
basikally
Neith
20
2 / 0 / 9
14,123
642
10,171
10,672
3,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
PersephoneSetDanzaburouApolloNemesis

VS

Bans
ScyllaThe MorriganSobekNu WaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 0
11,012
501
10,489
15,884
6,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ares
Dùds
Ares
13
0 / 6 / 5
8,677
394
8,790
22,874
14,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 7 / 3
10,547
479
11,400
12,334
3,445
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
MTBresil
Arachne
17
2 / 4 / 2
10,245
466
9,461
20,647
12,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
halfhero
Vulcan
18
0 / 2 / 1
10,379
472
11,108
10,054
4,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
23
Kills
6
6
Deaths
23
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fafnir
1
1
14
8
L
2
4
0
0.5
L
Ares
Dùds
Ares
0
6
5
0.42
L
2
7
3
0.5
L
Arachne
MTBresil
Arachne
2
4
2
0.75
W
Izanami
Sizks
Izanami
5
1
3
6.5
W
Camazotz
Solium
Camazotz
11
2
4
6.5
W
Chang'e
TheSuhlayer
Chang'e
4
2
7
3.75
W
Neith
basikally
Neith
2
0
9
6.5
L
Vulcan
halfhero
Vulcan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,896
Damage
51,248
93,451
Taken
81,793
58,300
Mitigated
40,840
56,858
Healing
15,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
5,790
1,108
0
7,423
15,017
18,828
743
4,323
10,606
21,616
0
L
10,489
8,468
0
4,336
15,884
6,950
949
4,119
11,765
0
80,982
L
Ares
Dùds
Ares
8,790
675
0
2,915
22,874
14,198
0
7,176
15,698
26,714
0
L
11,400
0
0
537
12,334
3,445
0
2,415
9,919
79,105
0
L
Arachne
MTBresil
Arachne
9,461
5,879
0
3,892
20,647
12,138
0
3,479
17,168
0
92,395
W
Izanami
Sizks
Izanami
18,078
12,372
0
14,070
24,900
14,274
7,981
10,711
13,719
0
129,352
W
Camazotz
Solium
Camazotz
19,099
7,520
0
14,215
23,834
14,005
1,086
5,732
18,078
0
135,704
W
Chang'e
TheSuhlayer
Chang'e
12,758
1,122
5,671
11,214
19,028
7,390
2,082
7,731
11,233
110,458
0
W
Neith
basikally
Neith
10,171
2,897
0
4,265
10,672
3,803
6,255
4,839
5,785
0
102,347
L
Vulcan
halfhero
Vulcan
11,108
2,230
0
3,458
10,054
4,109
0
1,594
8,460
78,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,684
Gold Earned
50,860
786
Minions Killed
635
0
Camps Cleared
0
2,186,221
Distance Traveled
2,040,892
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,240
556
30
1
0
451,236
5
L
Rama
11,012
501
155
7
0
395,994
8
L
Ares
8,677
394
30
1
0
424,954
1
L
Thoth
10,547
479
151
7
0
385,405
8
L
Arachne
10,245
466
150
7
0
456,352
0
W
Izanami
13,999
636
210
10
0
388,086
6
W
Camazotz
15,285
695
177
8
0
491,621
8
W
Chang'e
14,037
638
185
8
0
434,131
4
W
Neith
14,123
642
184
8
0
421,147
1
L
Vulcan
10,379
472
149
7
0
378,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role