Player Matchup

Hercules
Hercules
Bronze III
AbjectTick6508
Hercules
Bronze III
Level 50
God Stats
1W - 1L
1,416 SR
Queue Stats
2W - 5L
1,446 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
MartyExposedYou
Baron Samedi
Gold II
Level 109
God Stats
2W - 3L
1,708 SR
Queue Stats
83W - 81L
1,435 MMR
Solo
Xbalanque
Xbalanque
Gold V
anilsingh1130
Xbalanque
Gold V
Level 117
God Stats
22W - 14L
1,697 SR
Queue Stats
112W - 104L
1,437 MMR
Solo
Janus
Janus
Silver III
boggieman105
Janus
Silver III
Level 66
God Stats
0W - 1L
1,824 SR
Queue Stats
9W - 11L
1,442 MMR
Solo
Kali
Kali
Bronze III
xxxxWARHEADxxxx
Kali
Bronze III
Level 102
God Stats
0W - 1L
1,162 SR
Queue Stats
3W - 9L
1,446 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 89
1,561 SR
1,441 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 87
1,629 SR
1,441 MMR
Sun Wukong
Sun Wukong
Gold IV
DJ_Tuberculosis
Sun Wukong
Gold IV
Level 54
God Stats
3W - 1L
1,500 SR
Queue Stats
309W - 303L
1,435 MMR
Solo
Scylla
Scylla
Silver III
EcuaSoloGG
Scylla
Silver III
Level 79
God Stats
7W - 0L
1,717 SR
Queue Stats
23W - 16L
1,448 MMR
Party 2
Cupid
Cupid
Silver III
Ix Floki xI
Cupid
Silver III
Level 78
God Stats
8W - 1L
1,717 SR
Queue Stats
143W - 121L
1,448 MMR
Party 2
Cerberus
Cerberus
Silver I
nyxfulloftricks
Cerberus
Silver I
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
250W - 245L
1,442 MMR
Solo
Fenrir
Fenrir
Silver I
wayofzay
Fenrir
Silver I
Level 97
God Stats
1W - 2L
1,713 SR
Queue Stats
56W - 58L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
1 / 1 / 0
11,351
516
12,279
23,514
20,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
MartyExposedYou
Baron Samedi
13
1 / 8 / 0
8,650
393
7,519
17,106
10,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Xbalanque
anilsingh1130
Xbalanque
16
2 / 7 / 2
9,746
443
7,975
13,263
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 8 / 1
9,360
425
6,391
16,766
4,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 0
8,241
375
2,913
18,671
6,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
DanzaburouSetCu ChulainnKing ArthurMercury

VS

Bans
CthulhuApolloAo KuangYemojaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DJ_Tuberculosis
Sun Wukong
19
0 / 1 / 5
12,979
590
14,531
20,433
19,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
EcuaSoloGG
Scylla
19
6 / 0 / 9
12,953
589
13,498
6,200
2,481
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 0 / 6
14,580
663
17,833
14,909
6,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
17
5 / 4 / 12
12,248
557
13,285
22,810
23,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
wayofzay
Fenrir
18
5 / 0 / 7
12,147
552
6,361
12,823
5,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
65
5
Kills
26
26
Deaths
5
3
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
1
0
1
W
Sun Wukong
DJ_Tuberculosis
Sun Wukong
0
1
5
2.5
W
Scylla
EcuaSoloGG
Scylla
6
0
9
10.5
W
10
0
6
13
L
Baron Samedi
MartyExposedYou
Baron Samedi
1
8
0
0.13
L
Xbalanque
anilsingh1130
Xbalanque
2
7
2
0.43
L
0
8
1
0.06
W
Cerberus
5
4
12
2.75
W
Fenrir
wayofzay
Fenrir
5
0
7
8.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,077
Damage
65,508
89,320
Taken
77,175
45,385
Mitigated
57,016
28,214
Healing
38,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
12,279
5,688
0
13,423
23,514
20,551
480
3,582
19,056
0
71,281
W
Sun Wukong
DJ_Tuberculosis
Sun Wukong
14,531
3,586
0
12,053
20,433
19,306
1,307
1,862
18,541
262
91,989
W
Scylla
EcuaSoloGG
Scylla
13,498
1,716
0
2,092
6,200
2,481
2,090
2,371
3,757
88,728
0
W
17,833
11,488
460
9,338
14,909
6,158
7,803
3,828
10,985
0
135,454
L
Baron Samedi
MartyExposedYou
Baron Samedi
7,519
500
466
2,947
17,106
10,967
0
7,268
9,569
43,846
0
L
Xbalanque
anilsingh1130
Xbalanque
7,975
4,277
0
3,145
13,263
3,507
0
3,213
10,000
0
63,473
L
6,391
763
0
2,872
16,766
4,328
0
7,300
9,186
68,724
0
W
Cerberus
13,285
710
0
7,750
22,810
23,335
155
5,527
17,185
42,379
0
W
Fenrir
wayofzay
Fenrir
6,361
723
0
7,049
12,823
5,736
864
2,820
9,939
0
83,861
L
2,913
873
0
5,361
18,671
6,032
0
4,900
13,539
0
42,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,348
Gold Earned
64,907
542
Minions Killed
703
0
Camps Cleared
0
1,929,819
Distance Traveled
2,099,147
42
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,351
516
136
6
0
383,930
5
W
Sun Wukong
12,979
590
179
8
0
409,078
5
W
Scylla
12,953
589
170
8
0
421,626
7
W
Cupid
14,580
663
182
8
0
398,034
4
L
Baron Samedi
8,650
393
56
3
0
359,978
5
L
Xbalanque
9,746
443
121
6
0
357,458
8
L
Janus
9,360
425
160
7
0
363,604
6
W
Cerberus
12,248
557
54
2
0
413,503
7
W
Fenrir
12,147
552
118
5
0
456,906
8
L
Kali
8,241
375
69
3
0
464,849
18

Distance Traveled

Minion Kills by Role

Gold Earned by Role