Player Matchup

Chaac
Chaac
Gold IV
Faalc0n
Chaac
Gold IV
Level 128
God Stats
7W - 4L
1,680 SR
Queue Stats
35W - 32L
1,588 MMR
Party 1
Mercury
Mercury
Gold IV
GM Prisma613
Mercury
Gold IV
Level 69
God Stats
4W - 3L
1,288 SR
Queue Stats
26W - 15L
1,631 MMR
Party 2
Ymir
Ymir
Gold II
I TurnOnTim I
Ymir
Gold II
Level 117
God Stats
13W - 10L
1,732 SR
Queue Stats
179W - 172L
1,489 MMR
Party 2
Nu Wa
Nu Wa
Silver I
Satyyre
Nu Wa
Silver I
Level 160
God Stats
20W - 20L
1,714 SR
Queue Stats
279W - 268L
1,556 MMR
Party 1
Neith
Neith
Silver I
Zeux205
Neith
Silver I
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,577 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,583 SR
1,568 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,586 SR
1,568 MMR
Merlin
Merlin
Silver I
JoshOlaseinde
Merlin
Silver I
Level 82
God Stats
1W - 2L
1,665 SR
Queue Stats
7W - 10L
1,578 MMR
Solo
Fenrir
Fenrir
Gold II
Regum Palladium
Fenrir
Gold II
Level 149
God Stats
3W - 5L
1,335 SR
Queue Stats
184W - 184L
1,569 MMR
Solo
Geb
Geb
Bronze III
aidohora
Geb
Bronze III
Level 124
God Stats
3W - 4L
1,721 SR
Queue Stats
21W - 22L
1,558 MMR
Solo
King Arthur
King Arthur
Silver I
flUfy-Foefje
King Arthur
Silver I
Level 117
God Stats
2W - 8L
1,545 SR
Queue Stats
109W - 108L
1,569 MMR
Solo
Hou Yi
Hou Yi
Gold III
xxPidge5069
Hou Yi
Gold III
Level 142
God Stats
1W - 3L
1,667 SR
Queue Stats
54W - 55L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Faalc0n
Chaac
20
1 / 1 / 10
15,690
560
18,608
27,358
38,629
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
GM Prisma613
Mercury
20
6 / 3 / 8
16,751
598
11,614
23,052
11,009
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
1 / 2 / 10
14,282
510
7,800
22,308
28,390
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Satyyre
Nu Wa
20
8 / 1 / 9
17,687
632
39,864
16,462
7,644
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Zeux205
Neith
20
9 / 2 / 9
16,587
592
31,098
19,534
12,700
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Cu ChulainnApolloSetJanusDanzaburou

VS

Bans
TsukuyomiKumbhakarnaCupidKhepriCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 4
12,529
447
21,471
21,303
8,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 7 / 2
13,403
479
9,185
26,864
16,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
0 / 7 / 6
10,636
380
6,683
31,197
27,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
flUfy-Foefje
King Arthur
20
1 / 3 / 5
12,982
464
13,405
30,592
30,013
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
20
3 / 5 / 2
12,762
456
11,963
24,859
9,765
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
28
25
Kills
9
9
Deaths
25
46
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
Faalc0n
Chaac
1
1
10
6
W
Mercury
GM Prisma613
Mercury
6
3
8
3.33
W
1
2
10
3
L
1
3
4
1
L
4
7
2
0.71
W
Nu Wa
Satyyre
Nu Wa
8
1
9
12.5
W
Neith
Zeux205
Neith
9
2
9
6.75
L
0
7
6
0.43
L
King Arthur
flUfy-Foefje
King Arthur
1
3
5
1.17
L
Hou Yi
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,984
Damage
62,707
108,714
Taken
134,815
98,372
Mitigated
91,596
39,103
Healing
36,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Faalc0n
Chaac
18,608
2,963
0
15,597
27,358
38,629
2,137
5,087
20,378
536
92,221
W
Mercury
GM Prisma613
Mercury
11,614
5,836
0
9,092
23,052
11,009
2,744
4,777
18,067
0
153,297
W
7,800
1,184
0
3,892
22,308
28,390
1,074
7,360
14,140
40,389
0
L
21,471
370
528
7,490
21,303
8,337
0
10,206
10,554
123,476
0
L
9,185
508
0
5,231
26,864
16,262
0
9,443
16,784
0
79,671
W
Nu Wa
Satyyre
Nu Wa
39,864
6,355
514
5,064
16,462
7,644
4,204
5,702
10,380
153,335
0
W
Neith
Zeux205
Neith
31,098
14,189
0
4,944
19,534
12,700
10,154
6,841
12,516
0
137,601
L
6,683
601
0
6,490
31,197
27,219
0
11,363
19,349
34,295
0
L
King Arthur
flUfy-Foefje
King Arthur
13,405
1,390
0
8,243
30,592
30,013
0
8,242
21,493
1,381
91,574
L
Hou Yi
11,963
5,209
0
8,780
24,859
9,765
0
6,887
17,614
0
106,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,997
Gold Earned
62,312
786
Minions Killed
751
0
Camps Cleared
0
2,766,531
Distance Traveled
2,496,473
29
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,690
560
173
6
0
513,771
4
W
Mercury
16,751
598
174
6
0
660,233
4
W
Ymir
14,282
510
71
3
0
562,310
6
L
Merlin
12,529
447
228
8
0
496,983
16
L
Fenrir
13,403
479
142
5
0
518,993
0
W
Nu Wa
17,687
632
189
7
0
545,258
13
W
Neith
16,587
592
179
6
0
484,959
2
L
Geb
10,636
380
25
1
0
537,273
9
L
King Arthur
12,982
464
165
6
0
475,006
6
L
Hou Yi
12,762
456
191
7
0
468,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role