Player Matchup

Arachne
Arachne
Delete_Smite
Arachne
Level 15
God Stats
7W - 2L
1,607 SR
Queue Stats
62W - 38L
1,686 Elo+
Solo
Ra
Ra
Imanexisti
Ra
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,486 Elo+
Solo
Loki
Loki
Nav1s Kent
Loki
Level 18
God Stats
2W - 2L
1,713 SR
Queue Stats
12W - 6L
1,674 Elo+
Solo
Tyr
Tyr
SGomez-_-
Tyr
Level 26
God Stats
5W - 7L
1,399 SR
Queue Stats
35W - 28L
1,644 Elo+
Solo
Ullr
Ullr
Sonny_Bunni
Ullr
Level 16
God Stats
60W - 59L
1,602 SR
Queue Stats
271W - 250L
1,649 Elo+
Solo
Team Averages
Level 16
1,564 SR
1,628 Elo+

VS

Team Averages
Level 22
1,576 SR
1,537 Elo+
Sobek
Sobek
Alpha-Zeno24
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,655 Elo+
Solo
Cerberus
Cerberus
DarthChaos_GAS
Cerberus
Level 28
God Stats
27W - 22L
1,640 SR
Queue Stats
302W - 304L
1,539 Elo+
Solo
He Bo
He Bo
I farm noobs739
He Bo
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,250 Elo+
Party 1
Apollo
Apollo
SpicyDeluxeMeal
Apollo
Level 25
God Stats
3W - 2L
1,742 SR
Queue Stats
111W - 86L
1,626 Elo+
Party 1
Danzaburou
Danzaburou
monkeyboxmonkey7
Danzaburou
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 94L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Delete_Smite
Arachne
12
1 / 0 / 3
7,875
606
1,905
8,821
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 2 / 2
8,396
646
2,776
6,702
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 1 / 3
6,978
537
1,012
5,588
1,419
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

12
1 / 2 / 0
8,041
619
6,145
11,145
6,850
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
4 / 0 / 0
8,729
671
6,301
6,870
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,649
358
1,886
6,892
4,201
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
14
3 / 1 / 0
7,705
593
7,747
10,655
6,074
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
1 / 1 / 1
4,786
368
1,278
2,400
557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 2 / 1
5,335
410
1,516
4,051
2,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
monkeyboxmonkey7
Danzaburou
7
0 / 0 / 1
4,808
370
837
4,060
881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
5
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Cerberus
3
1
0
3
W
Arachne
Delete_Smite
Arachne
1
0
3
2.5
L
1
1
1
1.5
W
3
2
2
2
W
1
1
3
2.5
W
1
2
0
0.5
W
4
0
0
4
L
0
2
1
0.25
L
Danzaburou
monkeyboxmonkey7
Danzaburou
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,139
Damage
13,264
39,126
Taken
28,058
15,738
Mitigated
13,984
13,938
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,886
314
0
957
6,892
4,201
0
553
6,339
7,447
0
L
Cerberus
7,747
1,073
0
6,449
10,655
6,074
0
879
9,776
51,083
0
W
Arachne
Delete_Smite
Arachne
1,905
1,578
0
1,694
8,821
2,721
1,256
643
8,178
0
53,400
L
1,278
49
0
429
2,400
557
0
497
1,903
8,564
0
W
2,776
528
1,600
2,947
6,702
2,183
2,066
2,298
4,336
50,024
0
W
1,012
409
0
1,391
5,588
1,419
1,967
761
4,173
0
19,712
W
6,145
2,160
0
2,508
11,145
6,850
444
5,745
5,400
0
41,321
W
6,301
2,791
0
3,798
6,870
2,565
5,468
1,294
5,576
0
53,747
L
1,516
843
0
250
4,051
2,271
0
847
3,204
0
23,010
L
Danzaburou
monkeyboxmonkey7
Danzaburou
837
112
0
2,417
4,060
881
0
0
4,060
0
14,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,019
Gold Earned
27,283
388
Minions Killed
244
0
Camps Cleared
0
1,206,652
Distance Traveled
835,900
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,649
358
15
1
0
191,604
1
L
Cerberus
7,705
593
125
10
0
236,351
4
W
Arachne
7,875
606
82
6
0
262,460
3
L
He Bo
4,786
368
24
2
0
85,835
1
W
Ra
8,396
646
95
7
0
251,390
2
W
Loki
6,978
537
46
4
0
241,792
1
W
Tyr
8,041
619
82
6
0
246,654
0
W
Ullr
8,729
671
83
6
0
204,356
0
L
Apollo
5,335
410
57
4
0
146,184
3
L
Danzaburou
4,808
370
23
2
0
175,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role