Player Matchup

Neith
Neith
Condog876
Neith
Level 16
God Stats
3W - 7L
1,414 SR
Queue Stats
16W - 16L
1,456 Elo+
Party 3
Nemesis
Nemesis
Pangus00
Nemesis
Level 99
God Stats
3W - 1L
1,727 SR
Queue Stats
109W - 126L
1,514 Elo+
Party 3
The Morrigan
The Morrigan
ScorchingFox
The Morrigan
Level 106
God Stats
8W - 8L
1,550 SR
Queue Stats
229W - 249L
1,468 Elo+
Solo
Artio
Artio
rhysmeagher10
Artio
Level 29
God Stats
17W - 18L
1,492 SR
Queue Stats
26W - 29L
1,438 Elo+
Party 3
Achilles
Achilles
thebigshoeinacat
Achilles
Level 64
God Stats
3W - 7L
1,954 SR
Queue Stats
66W - 71L
1,411 Elo+
Party 3
Team Averages
Level 63
1,628 SR
1,457 Elo+

VS

Team Averages
Level 46
1,420 SR
1,427 Elo+
Cthulhu
Cthulhu
BeardmanF
Cthulhu
Level 26
God Stats
0W - 8L
1,118 SR
Queue Stats
15W - 26L
1,371 Elo+
Party 2
Mercury
Mercury
Clink_Hawk
Mercury
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
307W - 276L
1,514 Elo+
Solo
Hercules
Hercules
Jack_Oneill__SG1
Hercules
Level 43
God Stats
11W - 9L
1,550 SR
Queue Stats
32W - 38L
1,391 Elo+
Party 2
Izanami
Izanami
SVG3344
Izanami
Level 18
God Stats
37W - 52L
1,429 SR
Queue Stats
157W - 182L
1,446 Elo+
Party 1
Anubis
Anubis
stonemasen
Anubis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
485W - 488L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Condog876
Neith
11
3 / 3 / 2
6,426
494
5,561
8,931
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Pangus00
Nemesis
14
5 / 0 / 2
8,022
617
6,785
7,986
3,265
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
ScorchingFox
The Morrigan
14
4 / 0 / 2
7,892
607
5,420
3,298
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 5
6,554
504
2,450
9,608
5,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 1 / 2
7,080
545
4,856
7,238
8,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeardmanF
Cthulhu
10
1 / 3 / 4
6,684
514
6,487
7,701
6,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mercury
Clink_Hawk
Mercury
12
3 / 2 / 0
6,818
524
3,515
7,412
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 0
5,314
409
1,446
6,481
5,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
SVG3344
Izanami
10
2 / 3 / 2
6,169
475
6,782
9,074
2,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
stonemasen
Anubis
12
0 / 4 / 0
6,637
511
2,211
7,770
3,522
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
6
6
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BeardmanF
Cthulhu
1
3
4
1
L
Mercury
Clink_Hawk
Mercury
3
2
0
1.5
W
Neith
Condog876
Neith
3
3
2
1.33
L
0
1
0
0
W
Nemesis
Pangus00
Nemesis
5
0
2
6
L
Izanami
SVG3344
Izanami
2
3
2
1
W
The Morrigan
ScorchingFox
The Morrigan
4
0
2
5
W
1
2
5
1.75
L
Anubis
stonemasen
Anubis
0
4
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,072
Damage
20,441
37,061
Taken
38,438
20,466
Mitigated
20,982
11,827
Healing
11,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BeardmanF
Cthulhu
6,487
160
546
2,112
7,701
6,545
66
964
6,717
18,379
0
L
Mercury
Clink_Hawk
Mercury
3,515
1,638
0
650
7,412
2,387
0
428
6,980
0
43,204
W
Neith
Condog876
Neith
5,561
2,209
0
4,317
8,931
2,498
492
2,629
6,302
0
27,541
L
1,446
344
0
1,275
6,481
5,799
0
900
5,166
0
16,055
W
Nemesis
Pangus00
Nemesis
6,785
3,926
0
680
7,986
3,265
756
1,368
6,618
0
56,989
L
Izanami
SVG3344
Izanami
6,782
4,862
0
3,931
9,074
2,729
363
1,208
7,791
0
50,215
W
The Morrigan
ScorchingFox
The Morrigan
5,420
585
0
986
3,298
988
0
1,172
2,101
45,660
604
W
2,450
25
507
3,086
9,608
5,309
238
3,210
6,398
20,625
0
L
Anubis
stonemasen
Anubis
2,211
188
0
2,707
7,770
3,522
0
3,510
4,048
51,102
0
W
4,856
1,666
0
2,251
7,238
8,406
457
319
6,744
0
35,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,974
Gold Earned
31,622
330
Minions Killed
349
0
Camps Cleared
0
1,265,173
Distance Traveled
1,125,600
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,684
514
28
2
0
221,737
4
L
Mercury
6,818
524
94
7
0
284,462
2
W
Neith
6,426
494
56
4
0
227,269
1
L
Hercules
5,314
409
30
2
0
224,824
3
W
Nemesis
8,022
617
90
7
0
295,803
3
L
Izanami
6,169
475
95
7
0
200,583
1
W
The Morrigan
7,892
607
85
7
0
240,713
3
W
Artio
6,554
504
26
2
0
246,392
2
L
Anubis
6,637
511
102
8
0
193,994
2
W
Achilles
7,080
545
73
6
0
254,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role