Player Matchup

Fenrir
Fenrir
Death X Dreams
Fenrir
Level 118
God Stats
3W - 0L
1,757 SR
Queue Stats
86W - 86L
1,621 Elo+
Party 1
Hercules
Hercules
IAMTHEPOWERR782
Hercules
Level 18
God Stats
2W - 6L
1,314 SR
Queue Stats
27W - 32L
1,460 Elo+
Solo
Hades
Hades
Operator256
Hades
Level 28
God Stats
12W - 7L
1,450 SR
Queue Stats
130W - 139L
1,499 Elo+
Solo
Ra
Ra
WarLord2369
Ra
Level 7
God Stats
3W - 2L
1,339 SR
Queue Stats
16W - 16L
1,502 Elo+
Party 1
Danzaburou
Danzaburou
X C r a c k a X
Danzaburou
Level 29
God Stats
44W - 32L
1,637 SR
Queue Stats
276W - 244L
1,498 Elo+
Solo
Team Averages
Level 40
1,499 SR
1,516 Elo+

VS

Team Averages
Level 36
1,489 SR
1,391 Elo+
Jormungandr
Jormungandr
Hey Im Stevy
Jormungandr
Level 15
God Stats
2W - 7L
1,580 SR
Queue Stats
3W - 8L
1,413 Elo+
Solo
Izanami
Izanami
TheAdventureBug
Izanami
Level 14
God Stats
11W - 20L
1,512 SR
Queue Stats
37W - 58L
1,292 Elo+
Solo
Janus
Janus
WhitEDrNooBy
Janus
Level 137
God Stats
8W - 8L
1,436 SR
Queue Stats
281W - 293L
1,463 Elo+
Party 2
Artemis
Artemis
bingsleigh420
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,425 Elo+
Party 2
Apollo
Apollo
capii788
Apollo
Level 9
God Stats
4W - 17L
1,420 SR
Queue Stats
46W - 76L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 3
6,091
609
4,034
5,736
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
8
2 / 2 / 6
5,887
589
2,484
6,419
2,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
5 / 0 / 3
5,699
570
3,863
5,152
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 2 / 4
5,456
546
4,005
3,970
1,216
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
X C r a c k a X
Danzaburou
10
7 / 0 / 4
6,493
649
5,060
3,790
1,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Hey Im Stevy
Jormungandr
7
0 / 3 / 1
4,473
447
3,401
5,279
2,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 7 / 0
4,146
415
1,760
6,546
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 4 / 2
4,243
424
2,627
5,203
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes

Shoes

+6%
Movement Speed

Artemis
6
0 / 7 / 0
4,109
411
1,150
7,721
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Apollo
capii788
Apollo
9
3 / 2 / 0
5,270
527
2,582
3,824
934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
22
Kills
3
4
Deaths
23
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
L
Jormungandr
Hey Im Stevy
Jormungandr
0
3
1
0.17
W
Hercules
2
2
6
2.5
W
5
0
3
6.5
L
0
7
0
0
W
2
2
4
2
L
0
4
2
0.25
W
Danzaburou
X C r a c k a X
Danzaburou
7
0
4
9
L
Artemis
0
7
0
0
L
Apollo
capii788
Apollo
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,446
Damage
11,520
25,067
Taken
28,573
8,441
Mitigated
7,570
10,414
Healing
2,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,034
1,426
0
2,265
5,736
1,798
102
693
4,927
0
23,299
L
Jormungandr
Hey Im Stevy
Jormungandr
3,401
730
0
222
5,279
2,440
0
2,447
2,581
13,057
0
W
Hercules
2,484
1,071
0
1,477
6,419
2,672
682
1,342
4,833
0
14,951
W
3,863
823
66
2,052
5,152
1,651
545
1,554
3,396
19,482
0
L
1,760
1,434
0
694
6,546
1,468
41
1,901
4,545
0
13,157
W
4,005
566
813
1,562
3,970
1,216
617
566
3,331
21,453
0
L
2,627
179
0
350
5,203
803
150
647
4,460
15,264
0
W
Danzaburou
X C r a c k a X
Danzaburou
5,060
2,212
0
2,179
3,790
1,104
1,042
1,151
2,552
0
24,879
L
Artemis
1,150
700
0
899
7,721
1,925
355
1,695
5,986
0
5,535
L
Apollo
capii788
Apollo
2,582
1,561
0
594
3,824
934
840
691
3,133
0
14,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,626
Gold Earned
22,241
199
Minions Killed
106
0
Camps Cleared
0
992,289
Distance Traveled
955,955
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,091
609
43
4
0
245,593
3
L
Jormungandr
4,473
447
19
2
0
233,234
3
W
Hercules
5,887
589
29
3
0
185,758
2
W
Hades
5,699
570
47
5
0
195,975
3
L
Izanami
4,146
415
33
3
0
171,149
0
W
Ra
5,456
546
32
3
0
195,144
0
L
Janus
4,243
424
21
2
0
203,393
0
W
Danzaburou
6,493
649
48
5
0
169,819
1
L
Artemis
4,109
411
11
1
0
168,442
0
L
Apollo
5,270
527
22
2
0
179,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role