Player Matchup

Arachne
Arachne
Bronze III
Deatht1ckle
Arachne
Bronze III
Level 127
God Stats
4W - 5L
1,413 SR
Queue Stats
61W - 60L
1,459 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
DropOne
Sylvanus
Bronze III
Level 61
God Stats
0W - 2L
1,286 SR
Queue Stats
68W - 63L
1,450 MMR
Party 1
Merlin
Merlin
Silver II
Olmstead-50
Merlin
Silver II
Level 121
God Stats
0W - 1L
1,551 SR
Queue Stats
20W - 22L
1,411 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
Overdog999
Danzaburou
Gold IV
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,509 MMR
Party 2
Chaac
Chaac
Gold V
Tchael_
Chaac
Gold V
Level 148
God Stats
26W - 30L
1,847 SR
Queue Stats
312W - 315L
1,459 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,519 SR
1,458 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 94
1,646 SR
1,457 MMR
Kuzenbo
Kuzenbo
Bronze III
Camachew
Kuzenbo
Bronze III
Level 69
God Stats
1W - 0L
1,741 SR
Queue Stats
1W - 1L
1,500 MMR
Party 3
Hun Batz
Hun Batz
Silver IV
FinalComma
Hun Batz
Silver IV
Level 53
God Stats
1W - 1L
1,239 SR
Queue Stats
11W - 14L
1,366 MMR
Party 4
Chernobog
Chernobog
Silver II
Nelcuez
Chernobog
Silver II
Level 101
God Stats
3W - 1L
1,777 SR
Queue Stats
170W - 159L
1,419 MMR
Party 3
Osiris
Osiris
Silver II
OOhippo
Osiris
Silver II
Level 158
God Stats
18W - 17L
1,599 SR
Queue Stats
158W - 147L
1,447 MMR
Solo
Scylla
Scylla
Gold III
getitgibby
Scylla
Gold III
Level 88
God Stats
6W - 5L
1,873 SR
Queue Stats
152W - 153L
1,556 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Deatht1ckle
Arachne
17
4 / 5 / 3
11,210
467
9,065
19,553
10,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
DropOne
Sylvanus
15
3 / 7 / 3
10,217
426
13,284
20,464
24,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
16
2 / 5 / 2
10,481
437
11,919
14,148
5,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Overdog999
Danzaburou
17
0 / 4 / 3
10,954
456
6,292
11,052
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Tchael_
Chaac
19
1 / 1 / 0
11,790
491
15,566
23,299
26,545
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetTsukuyomiCu ChulainnNemesisCthulhu

VS

Bans
King ArthurNu WaErlang ShenAphroditeRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Camachew
Kuzenbo
16
2 / 3 / 12
11,624
484
9,603
24,356
33,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
FinalComma
Hun Batz
20
2 / 0 / 7
12,759
532
8,791
15,690
6,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chernobog
Nelcuez
Chernobog
20
7 / 1 / 6
13,941
581
20,548
18,434
11,950
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Osiris
OOhippo
Osiris
19
0 / 2 / 2
12,091
504
10,447
14,191
16,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
getitgibby
Scylla
19
11 / 4 / 1
12,764
532
17,890
12,991
5,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
10
Kills
22
22
Deaths
10
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Camachew
Kuzenbo
2
3
12
2.67
L
Arachne
Deatht1ckle
Arachne
4
5
3
1.1
L
Sylvanus
DropOne
Sylvanus
3
7
3
0.64
W
Hun Batz
FinalComma
Hun Batz
2
0
7
5.5
W
Chernobog
Nelcuez
Chernobog
7
1
6
10
W
Osiris
OOhippo
Osiris
0
2
2
0.5
L
Merlin
2
5
2
0.6
L
Danzaburou
Overdog999
Danzaburou
0
4
3
0.38
L
Chaac
Tchael_
Chaac
1
1
0
1
W
Scylla
getitgibby
Scylla
11
4
1
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,126
Damage
67,279
88,516
Taken
85,662
71,569
Mitigated
73,879
29,238
Healing
28,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Camachew
Kuzenbo
9,603
3,781
0
4,964
24,356
33,372
146
11,155
12,806
34,253
0
L
Arachne
Deatht1ckle
Arachne
9,065
7,190
0
5,712
19,553
10,647
0
5,500
13,897
0
84,041
L
Sylvanus
DropOne
Sylvanus
13,284
3,283
2,589
5,008
20,464
24,335
264
8,670
11,619
44,331
7,379
W
Hun Batz
FinalComma
Hun Batz
8,791
1,957
0
6,698
15,690
6,623
0
3,637
11,907
0
102,180
W
Chernobog
Nelcuez
Chernobog
20,548
13,820
0
9,961
18,434
11,950
4,045
6,426
11,923
0
142,407
W
Osiris
OOhippo
Osiris
10,447
5,150
0
3,955
14,191
16,472
1,067
3,496
10,678
0
91,894
L
Merlin
11,919
853
0
2,107
14,148
5,474
0
5,047
8,987
61,836
0
L
Danzaburou
Overdog999
Danzaburou
6,292
2,402
0
3,371
11,052
4,568
842
3,708
7,268
0
69,364
L
Chaac
Tchael_
Chaac
15,566
2,720
0
10,451
23,299
26,545
226
3,902
19,252
18,960
79,731
W
Scylla
getitgibby
Scylla
17,890
1,811
0
2,426
12,991
5,462
1,501
3,389
9,415
94,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,652
Gold Earned
63,179
637
Minions Killed
728
0
Camps Cleared
0
2,085,041
Distance Traveled
2,296,088
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,624
484
49
2
0
477,170
6
L
Arachne
11,210
467
121
5
0
445,147
8
L
Sylvanus
10,217
426
88
4
0
384,840
1
W
Hun Batz
12,759
532
157
7
0
514,755
4
W
Chernobog
13,941
581
207
9
0
481,391
6
W
Osiris
12,091
504
154
6
0
403,419
5
L
Merlin
10,481
437
130
5
0
398,109
7
L
Danzaburou
10,954
456
123
5
0
410,429
2
L
Chaac
11,790
491
175
7
0
446,516
11
W
Scylla
12,764
532
161
7
0
419,353
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role