Player Matchup

Bacchus
Bacchus
CL0wNEDD
Bacchus
Level 19
God Stats
4W - 3L
1,458 SR
Queue Stats
86W - 87L
1,497 Elo+
Solo
Mercury
Mercury
Ceez739
Mercury
Level 24
God Stats
21W - 30L
1,408 SR
Queue Stats
259W - 261L
1,431 Elo+
Solo
Izanami
Izanami
I F1dD3L SRGN I
Izanami
Level 18
God Stats
7W - 11L
1,716 SR
Queue Stats
12W - 13L
1,597 Elo+
Solo
Sol
Sol
MartyrDanny
Sol
Level 17
God Stats
2W - 3L
1,300 SR
Queue Stats
41W - 38L
1,599 Elo+
Party 2
Loki
Loki
RightOfKiings
Loki
Level 28
God Stats
2W - 2L
1,215 SR
Queue Stats
40W - 33L
1,583 Elo+
Party 2
Team Averages
Level 21
1,419 SR
1,541 Elo+

VS

Team Averages
Level 10
1,447 SR
1,447 Elo+
Ares
Ares
Anbu_Disease
Ares
Level 4
God Stats
1W - 2L
1,254 SR
Queue Stats
10W - 9L
1,438 Elo+
Party 1
Cerberus
Cerberus
DREAMING-BEAST
Cerberus
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 30L
1,438 Elo+
Party 1
Sol
Sol
IICrucifiedII
Sol
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 1
Pele
Pele
Soulless_Jester1
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 46L
1,438 Elo+
Party 1
Arachne
Arachne
m2m-10
Arachne
Level 22
God Stats
23W - 35L
1,482 SR
Queue Stats
117W - 160L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CL0wNEDD
Bacchus
17
8 / 0 / 24
11,574
1,286
8,946
5,873
9,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Ceez739
Mercury
19
19 / 1 / 21
12,283
1,365
22,017
8,673
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 5 / 26
10,691
1,188
22,099
8,603
3,792
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
16 / 0 / 20
13,158
1,462
30,882
8,614
3,150
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 3 / 14
8,945
994
7,331
6,682
2,452
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

302

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 15 / 5
9,403
1,045
5,607
27,081
17,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
14
1 / 12 / 2
8,538
949
6,385
20,922
13,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 6 / 5
7,943
883
4,135
9,273
3,204
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 10 / 3
9,276
1,031
10,329
23,211
9,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
m2m-10
Arachne
14
2 / 9 / 4
8,542
949
5,372
19,918
7,922
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
27
52
Kills
8
9
Deaths
52
105
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
15
5
0.23
W
Bacchus
CL0wNEDD
Bacchus
8
0
24
20
W
Mercury
Ceez739
Mercury
19
1
21
29.5
L
Cerberus
1
12
2
0.17
W
8
5
26
4.2
L
0
6
5
0.42
W
16
0
20
26
W
1
3
14
2.67
L
4
10
3
0.55
L
Arachne
m2m-10
Arachne
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,275
Damage
31,828
38,445
Taken
100,405
22,515
Mitigated
52,694
7,688
Healing
8,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,607
1,017
0
832
27,081
17,860
0
9,266
17,815
19,828
0
W
Bacchus
CL0wNEDD
Bacchus
8,946
879
0
594
5,873
9,167
0
2,058
3,815
16,109
0
W
Mercury
Ceez739
Mercury
22,017
13,275
0
1,305
8,673
3,954
0
3,989
4,684
0
31,401
L
Cerberus
6,385
947
0
1,396
20,922
13,962
0
8,665
12,257
15,479
0
W
22,099
17,255
0
0
8,603
3,792
0
4,337
4,266
0
47,228
L
4,135
1,717
0
1,319
9,273
3,204
0
4,288
4,985
15,111
0
W
30,882
12,003
0
5,789
8,614
3,150
0
4,069
4,545
53,145
0
W
7,331
2,384
0
0
6,682
2,452
0
1,674
5,008
0
16,133
L
10,329
3,324
0
3,176
23,211
9,746
0
9,527
13,684
0
35,226
L
Arachne
m2m-10
Arachne
5,372
4,042
135
1,940
19,918
7,922
0
8,082
11,836
0
13,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,651
Gold Earned
43,702
167
Minions Killed
154
10
Camps Cleared
1
840,417
Distance Traveled
714,843
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,403
1,045
17
2
0
137,690
0
W
Bacchus
11,574
1,286
17
2
2
179,091
0
W
Mercury
12,283
1,365
19
2
1
213,944
0
L
Cerberus
8,538
949
29
3
0
126,841
0
W
Izanami
10,691
1,188
71
8
0
121,125
2
L
Sol
7,943
883
28
3
0
124,714
2
W
Sol
13,158
1,462
50
6
2
166,116
1
W
Loki
8,945
994
10
1
5
160,141
0
L
Pele
9,276
1,031
64
7
0
156,325
0
L
Arachne
8,542
949
16
2
1
169,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role