Player Matchup

Hun Batz
Hun Batz
Silver III
Tronglonok
Hun Batz
Silver III
Level 38
God Stats
2W - 7L
1,560 SR
Queue Stats
120W - 138L
1,141 MMR
Party 2
Hercules
Hercules
Silver IV
ptrnlm
Hercules
Silver IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 138L
1,070 MMR
Party 2
Merlin
Merlin
Silver IV
slarssa
Merlin
Silver IV
Level 128
God Stats
0W - 2L
1,337 SR
Queue Stats
120W - 138L
1,070 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,466 SR
1,094 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 66
1,500 SR
1,242 MMR
Ymir
Ymir
Silver IV
Enzo-Argentino
Ymir
Silver IV
Level 65
God Stats
2W - 4L
1,500 SR
Queue Stats
306W - 411L
1,279 MMR
Solo
The Morrigan
The Morrigan
Silver I
ma2s_91
The Morrigan
Silver I
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,224 MMR
Party 1
Xbalanque
Xbalanque
Silver I
xWaiiZy
Xbalanque
Silver I
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,224 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Tronglonok
Hun Batz
14
3 / 7 / 0
10,859
639
5,583
13,086
6,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
ptrnlm
Hercules
13
0 / 5 / 2
10,447
615
3,733
22,017
21,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
slarssa
Merlin
15
1 / 3 / 4
10,522
619
11,851
9,946
3,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
DanzaburouZhong KuiHou YiZeusChaac

VS

Bans
Baron SamediCu ChulainnAnubisVamanaRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 7
11,464
674
7,833
9,990
8,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

The Morrigan
ma2s_91
The Morrigan
16
7 / 1 / 7
12,187
717
11,196
7,764
3,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
xWaiiZy
Xbalanque
16
7 / 3 / 6
12,242
720
19,970
16,357
5,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
15
15
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
Hun Batz
Tronglonok
Hun Batz
3
7
0
0.43
W
The Morrigan
ma2s_91
The Morrigan
7
1
7
10.5
L
Hercules
ptrnlm
Hercules
0
5
2
0.2
L
Merlin
slarssa
Merlin
1
3
4
1
W
Xbalanque
xWaiiZy
Xbalanque
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,167
Damage
38,999
45,049
Taken
34,111
32,375
Mitigated
18,626
10,537
Healing
10,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,833
645
0
2,777
9,990
8,919
629
4,317
5,213
29,502
0
L
Hun Batz
Tronglonok
Hun Batz
5,583
1,388
0
1,278
13,086
6,685
0
4,723
8,363
0
27,619
W
The Morrigan
ma2s_91
The Morrigan
11,196
2,846
0
2,076
7,764
3,872
1,453
2,501
4,947
53,258
5,444
L
Hercules
ptrnlm
Hercules
3,733
1,184
0
7,580
22,017
21,696
0
9,554
12,463
0
23,676
L
Merlin
slarssa
Merlin
11,851
307
0
1,679
9,946
3,994
0
3,551
6,395
71,853
0
W
Xbalanque
xWaiiZy
Xbalanque
19,970
13,285
243
5,421
16,357
5,835
1,407
3,735
12,072
0
73,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,828
Gold Earned
35,893
194
Minions Killed
198
0
Camps Cleared
0
836,048
Distance Traveled
885,754
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,464
674
24
1
0
292,126
3
L
Hun Batz
10,859
639
38
2
0
251,778
4
W
The Morrigan
12,187
717
97
6
0
295,669
1
L
Hercules
10,447
615
27
2
0
311,234
1
L
Merlin
10,522
619
129
8
0
273,036
1
W
Xbalanque
12,242
720
77
5
0
297,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role