Player Matchup

Erlang Shen
Erlang Shen
Beads-Dayo
Erlang Shen
Level 28
God Stats
21W - 11L
1,711 SR
Queue Stats
274W - 116L
1,866 Elo+
Solo
Neith
Neith
Darky-_Snoow
Neith
Level 3
God Stats
36W - 58L
1,684 SR
Queue Stats
130W - 202L
1,731 Elo+
Solo
Hades
Hades
Die4 1nugget
Hades
Level 25
God Stats
2W - 2L
1,817 SR
Queue Stats
15W - 8L
2,055 Elo+
Solo
Set
Set
MrObliviation
Set
Level 28
God Stats
5W - 3L
1,568 SR
Queue Stats
111W - 131L
1,573 Elo+
Solo
Ares
Ares
chickenkwang
Ares
Level 17
God Stats
4W - 3L
1,500 SR
Queue Stats
91W - 76L
2,022 Elo+
Solo
Team Averages
Level 20
1,656 SR
1,850 Elo+

VS

Team Averages
Level 18
1,542 SR
1,684 Elo+
Sylvanus
Sylvanus
Crinizzle
Sylvanus
Level 12
God Stats
2W - 3L
1,514 SR
Queue Stats
12W - 11L
1,682 Elo+
Solo
Cu Chulainn
Cu Chulainn
JamiePoo_
Cu Chulainn
Level 20
God Stats
1W - 3L
1,403 SR
Queue Stats
13W - 11L
1,605 Elo+
Solo
Hera
Hera
RMX_
Hera
Level 7
God Stats
0W - 2L
1,758 SR
Queue Stats
9W - 4L
1,872 Elo+
Party 1
Anhur
Anhur
YunLin3010
Anhur
Level 29
God Stats
12W - 14L
1,532 SR
Queue Stats
29W - 25L
1,666 Elo+
Solo
Loki
Loki
aaTillDeath
Loki
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Beads-Dayo
Erlang Shen
16
7 / 1 / 3
9,483
593
10,150
15,058
8,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 3 / 1
6,045
378
1,407
6,772
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 9
8,545
534
12,769
12,319
5,413
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
7 / 4 / 3
8,936
559
6,557
10,739
4,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 0
8,970
561
8,405
12,157
10,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Crinizzle
Sylvanus
12
1 / 1 / 3
7,144
447
3,388
9,122
5,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cu Chulainn
JamiePoo_
Cu Chulainn
13
2 / 6 / 4
8,010
501
10,931
14,536
8,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
RMX_
Hera
12
5 / 5 / 2
8,165
510
9,209
8,216
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
13
1 / 2 / 1
7,593
475
5,738
11,940
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 6 / 3
7,213
451
5,981
12,461
3,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
20
Kills
12
12
Deaths
20
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Beads-Dayo
Erlang Shen
7
1
3
8.5
L
Sylvanus
Crinizzle
Sylvanus
1
1
3
2.5
W
0
3
1
0.17
W
3
3
9
2.5
L
Cu Chulainn
JamiePoo_
Cu Chulainn
2
6
4
0.67
W
7
4
3
2.13
L
Hera
RMX_
Hera
5
5
2
1.2
L
Anhur
1
2
1
0.75
L
3
6
3
0.75
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,288
Damage
35,247
57,045
Taken
56,275
29,982
Mitigated
24,050
19,149
Healing
16,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Beads-Dayo
Erlang Shen
10,150
6,323
0
8,595
15,058
8,051
0
1,389
13,195
0
61,221
L
Sylvanus
Crinizzle
Sylvanus
3,388
902
1,584
3,758
9,122
5,647
0
4,013
5,109
18,276
0
W
1,407
411
0
1,272
6,772
1,902
126
3,503
2,938
0
16,751
W
12,769
1,596
1,408
4,922
12,319
5,413
0
3,491
8,733
56,137
0
L
Cu Chulainn
JamiePoo_
Cu Chulainn
10,931
3,136
0
3,583
14,536
8,769
0
2,203
12,333
2,256
33,086
W
6,557
3,234
0
1,068
10,739
4,278
724
3,559
6,837
0
58,652
L
Hera
RMX_
Hera
9,209
1,144
0
446
8,216
2,403
776
3,241
4,975
36,948
0
L
Anhur
5,738
2,853
0
5,093
11,940
3,524
0
7,968
3,972
0
47,525
L
5,981
1,861
0
2,533
12,461
3,707
0
3,749
8,712
0
33,625
W
8,405
796
0
1,884
12,157
10,338
0
1,084
11,023
52,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,979
Gold Earned
38,125
428
Minions Killed
317
0
Camps Cleared
0
1,470,164
Distance Traveled
1,407,093
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,483
593
115
7
0
336,102
4
L
Sylvanus
7,144
447
36
2
0
260,109
6
W
Neith
6,045
378
35
2
0
264,327
1
W
Hades
8,545
534
109
7
0
260,600
4
L
Cu Chulainn
8,010
501
54
3
0
294,648
1
W
Set
8,936
559
89
6
0
310,606
1
L
Hera
8,165
510
65
4
0
290,231
2
L
Anhur
7,593
475
94
6
0
264,340
4
L
Loki
7,213
451
68
4
0
297,765
1
W
Ares
8,970
561
80
5
0
298,529
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role