Player Matchup

Nemesis
Nemesis
Eaa1012
Nemesis
Level 108
God Stats
8W - 2L
1,650 SR
Queue Stats
478W - 426L
1,554 Elo+
Party 3
Hou Yi
Hou Yi
Killoer
Hou Yi
Level 104
God Stats
32W - 22L
1,603 SR
Queue Stats
305W - 263L
1,657 Elo+
Party 3
Bellona
Bellona
Nerhu
Bellona
Level 144
God Stats
20W - 17L
1,729 SR
Queue Stats
530W - 484L
1,623 Elo+
Party 3
Cthulhu
Cthulhu
RTXStockManager
Cthulhu
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 61L
1,628 Elo+
Solo
Freya
Freya
butthead954
Freya
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 38L
1,654 Elo+
Party 3
Team Averages
Level 87
1,597 SR
1,623 Elo+

VS

Team Averages
Level 66
1,556 SR
1,586 Elo+
Rama
Rama
DTown17
Rama
Level 28
God Stats
11W - 11L
1,567 SR
Queue Stats
506W - 327L
1,587 Elo+
Party 2
Vulcan
Vulcan
Konter212
Vulcan
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 31L
1,614 Elo+
Party 1
Vamana
Vamana
Litzin-
Vamana
Level 117
God Stats
4W - 2L
1,500 SR
Queue Stats
247W - 183L
1,640 Elo+
Party 2
Ares
Ares
Magneto48YT
Ares
Level 87
God Stats
1W - 1L
1,711 SR
Queue Stats
99W - 87L
1,536 Elo+
Party 1
Pele
Pele
Átlás
Pele
Level 67
God Stats
0W - 4L
1,500 SR
Queue Stats
28W - 44L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Eaa1012
Nemesis
20
10 / 0 / 7
12,813
641
11,012
13,801
10,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
Killoer
Hou Yi
20
15 / 1 / 3
13,989
699
20,349
13,190
5,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Nerhu
Bellona
19
3 / 5 / 6
12,191
610
15,694
22,522
21,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 4 / 11
11,456
573
11,878
20,033
18,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
6 / 2 / 10
11,505
575
9,600
13,785
6,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DTown17
Rama
15
1 / 8 / 3
9,204
460
5,419
14,145
5,421
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Konter212
Vulcan
16
2 / 8 / 2
9,807
490
12,978
13,074
5,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Litzin-
Vamana
18
2 / 4 / 3
10,621
531
12,089
22,770
20,442
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
2 / 8 / 2
7,678
384
7,726
18,520
14,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
Átlás
Pele
15
5 / 10 / 2
9,690
485
7,849
19,635
6,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
38
Kills
12
12
Deaths
38
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Rama
DTown17
Rama
1
8
3
0.31
W
Nemesis
Eaa1012
Nemesis
10
0
7
13.5
W
Hou Yi
Killoer
Hou Yi
15
1
3
16.5
L
Vulcan
Konter212
Vulcan
2
8
2
0.38
L
Vamana
Litzin-
Vamana
2
4
3
0.88
L
2
8
2
0.38
W
Bellona
Nerhu
Bellona
3
5
6
1.2
W
4
4
11
2.38
W
6
2
10
5.5
L
Pele
Átlás
Pele
5
10
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,533
Damage
46,061
83,331
Taken
88,144
62,232
Mitigated
51,714
28,487
Healing
18,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
DTown17
Rama
5,419
3,461
0
3,334
14,145
5,421
0
3,056
11,089
0
56,709
W
Nemesis
Eaa1012
Nemesis
11,012
4,982
0
1,640
13,801
10,761
34
2,918
10,747
0
98,355
W
Hou Yi
Killoer
Hou Yi
20,349
13,247
0
6,315
13,190
5,432
4,060
3,257
9,913
0
108,542
L
Vulcan
Konter212
Vulcan
12,978
2,268
0
460
13,074
5,059
0
6,369
6,705
72,460
0
L
Vamana
Litzin-
Vamana
12,089
7,370
0
8,705
22,770
20,442
0
4,429
18,341
54
80,868
L
7,726
208
0
1,355
18,520
14,163
0
4,817
13,703
29,206
0
W
Bellona
Nerhu
Bellona
15,694
7,025
0
9,540
22,522
21,336
2,258
328
22,157
0
84,324
W
11,878
1,648
664
2,742
20,033
18,576
114
8,397
11,451
60,190
0
W
9,600
3,892
0
7,586
13,785
6,127
2,566
5,184
8,305
53,265
0
L
Pele
Átlás
Pele
7,849
1,471
0
4,557
19,635
6,629
0
2,807
16,828
0
50,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,954
Gold Earned
47,000
665
Minions Killed
530
0
Camps Cleared
0
1,950,513
Distance Traveled
1,776,782
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,204
460
105
5
0
345,280
6
W
Nemesis
12,813
641
132
7
0
421,278
2
W
Hou Yi
13,989
699
168
8
0
404,887
4
L
Vulcan
9,807
490
138
7
0
360,739
9
L
Vamana
10,621
531
158
8
0
361,578
3
L
Ares
7,678
384
29
1
0
336,987
3
W
Bellona
12,191
610
162
8
0
369,788
2
W
Cthulhu
11,456
573
110
6
0
381,040
9
W
Freya
11,505
575
93
5
0
373,520
1
L
Pele
9,690
485
100
5
0
372,198
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role