Player Matchup

Anhur
Anhur
BucksFire
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Gronii
Scylla
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
NeroGammer
Tyr
Level 109
God Stats
21W - 16L
1,543 SR
Queue Stats
34W - 38L
1,573 Elo+
Party 2
Ao Kuang
Ao Kuang
XSrichi44
Ao Kuang
Level 137
God Stats
4W - 2L
1,500 SR
Queue Stats
129W - 124L
1,583 Elo+
Party 2
Fenrir
Fenrir
cayecr7
Fenrir
Level 35
God Stats
2W - 5L
1,916 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Team Averages
Level 105
1,592 SR
1,531 Elo+

VS

Team Averages
Level 43
1,543 SR
1,460 Elo+
Cthulhu
Cthulhu
AxelExtreme
Cthulhu
Level 27
God Stats
7W - 6L
1,571 SR
Queue Stats
26W - 29L
1,521 Elo+
Party 1
Poseidon
Poseidon
EricShaun
Poseidon
Level 26
God Stats
9W - 8L
1,443 SR
Queue Stats
183W - 263L
1,376 Elo+
Party 1
Izanami
Izanami
ibber94
Izanami
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,430 Elo+
Party 1
Bastet
Bastet
jogsonfire
Bastet
Level 68
God Stats
32W - 36L
1,700 SR
Queue Stats
276W - 319L
1,381 Elo+
Party 1
Bacchus
Bacchus
ligmaballs69
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BucksFire
Anhur
19
12 / 2 / 7
11,915
662
16,336
12,442
4,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Gronii
Scylla
16
3 / 5 / 7
10,259
570
7,432
8,393
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 0 / 6
10,829
602
6,206
14,047
9,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
XSrichi44
Ao Kuang
17
7 / 3 / 7
10,711
595
14,825
12,563
4,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
cayecr7
Fenrir
14
4 / 1 / 9
9,451
525
5,033
7,407
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AxelExtreme
Cthulhu
14
2 / 2 / 2
8,533
474
9,955
10,187
8,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
EricShaun
Poseidon
13
2 / 9 / 4
7,974
443
5,186
11,280
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ibber94
Izanami
13
0 / 6 / 3
8,060
448
5,708
13,552
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
jogsonfire
Bastet
15
7 / 6 / 0
9,218
512
5,597
16,645
5,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
ligmaballs69
Bacchus
11
0 / 5 / 4
7,355
409
7,152
15,915
8,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
28
Kills
11
11
Deaths
28
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AxelExtreme
Cthulhu
2
2
2
1.5
W
Anhur
BucksFire
Anhur
12
2
7
7.75
L
Poseidon
EricShaun
Poseidon
2
9
4
0.44
W
Scylla
Gronii
Scylla
3
5
7
1.3
W
2
0
6
5
W
Ao Kuang
XSrichi44
Ao Kuang
7
3
7
3.5
W
Fenrir
cayecr7
Fenrir
4
1
9
8.5
L
Izanami
ibber94
Izanami
0
6
3
0.25
L
Bastet
jogsonfire
Bastet
7
6
0
1.17
L
Bacchus
ligmaballs69
Bacchus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,832
Damage
33,598
54,852
Taken
67,579
27,321
Mitigated
29,352
21,402
Healing
14,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AxelExtreme
Cthulhu
9,955
379
0
1,004
10,187
8,787
245
4,325
5,818
38,917
0
W
Anhur
BucksFire
Anhur
16,336
9,672
0
7,703
12,442
4,857
2,328
4,621
7,746
0
87,785
L
Poseidon
EricShaun
Poseidon
5,186
1,043
0
1,220
11,280
3,474
230
5,114
5,988
42,357
0
W
Scylla
Gronii
Scylla
7,432
560
0
1,758
8,393
2,927
252
3,866
4,477
59,116
0
W
6,206
266
0
5,619
14,047
9,847
1,572
6,747
6,875
0
69,693
W
Ao Kuang
XSrichi44
Ao Kuang
14,825
4,963
0
4,684
12,563
4,837
0
3,543
8,920
69,124
0
W
Fenrir
cayecr7
Fenrir
5,033
628
0
1,638
7,407
4,853
66
2,896
4,461
0
16,551
L
Izanami
ibber94
Izanami
5,708
3,634
222
4,170
13,552
3,307
547
2,551
10,957
0
49,333
L
Bastet
jogsonfire
Bastet
5,597
2,401
0
4,860
16,645
5,691
0
5,697
10,748
91
48,815
L
Bacchus
ligmaballs69
Bacchus
7,152
1,774
0
3,277
15,915
8,093
0
4,104
11,811
23,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,165
Gold Earned
41,140
515
Minions Killed
368
0
Camps Cleared
0
1,866,900
Distance Traveled
1,596,577
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,533
474
58
3
0
372,686
4
W
Anhur
11,915
662
141
8
0
337,061
6
L
Poseidon
7,974
443
76
4
0
300,637
2
W
Scylla
10,259
570
115
6
0
344,484
5
W
Tyr
10,829
602
150
8
0
411,917
3
W
Ao Kuang
10,711
595
88
5
0
369,831
0
W
Fenrir
9,451
525
21
1
0
403,607
0
L
Izanami
8,060
448
113
6
0
282,802
0
L
Bastet
9,218
512
87
5
0
302,550
5
L
Bacchus
7,355
409
34
2
0
337,902
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role