Player Matchup

Amaterasu
Amaterasu
Gangstarboystyle
Amaterasu
Level 18
God Stats
20W - 22L
1,387 SR
Queue Stats
73W - 90L
1,184 Elo+
Party 2
Susano
Susano
Shenkaljohnallan
Susano
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Softiiboi
Sun Wukong
Level 16
God Stats
23W - 25L
1,331 SR
Queue Stats
46W - 63L
1,195 Elo+
Party 2
Artio
Artio
artlex6
Artio
Level 28
God Stats
30W - 22L
1,421 SR
Queue Stats
95W - 113L
1,376 Elo+
Solo
Kali
Kali
enlynxed
Kali
Level 5
God Stats
1W - 1L
1,730 SR
Queue Stats
2W - 5L
1,625 Elo+
Solo
Team Averages
Level 14
1,474 SR
1,376 Elo+

VS

Team Averages
Level 17
1,464 SR
1,477 Elo+
Heimdallr
Heimdallr
AuGuardian
Heimdallr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
JMSH
Cthulhu
Level 6
God Stats
11W - 13L
1,318 SR
Queue Stats
18W - 20L
1,383 Elo+
Solo
Vulcan
Vulcan
VelvetThunder111
Vulcan
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Vledermuis
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
corvoti
Kukulkan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
6
1 / 0 / 1
4,016
502
594
3,641
1,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 4 / 2
3,497
437
840
3,413
846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sun Wukong
Softiiboi
Sun Wukong
7
1 / 0 / 0
4,134
517
604
3,555
1,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

Artio
artlex6
Artio
3
0 / 2 / 0
3,360
420
382
2,068
720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
7
2 / 3 / 1
4,497
562
2,330
4,458
1,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AuGuardian
Heimdallr
7
2 / 1 / 1
4,740
593
3,285
1,718
419
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
JMSH
Cthulhu
7
1 / 0 / 2
4,713
589
777
2,127
849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 1 / 1
4,964
621
2,469
2,682
605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
9
3 / 0 / 0
5,294
662
1,258
2,883
835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
corvoti
Kukulkan
6
2 / 4 / 0
4,380
548
942
4,004
885
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
4
Kills
9
9
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AuGuardian
Heimdallr
2
1
1
2.5
L
Amaterasu
1
0
1
1.5
W
Cthulhu
JMSH
Cthulhu
1
0
2
2
L
0
4
2
0.25
L
Sun Wukong
Softiiboi
Sun Wukong
1
0
0
1
W
1
1
1
1.5
W
Neith
3
0
0
3
L
Artio
artlex6
Artio
0
2
0
0
W
Kukulkan
corvoti
Kukulkan
2
4
0
0.5
L
Kali
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,750
Damage
8,731
17,135
Taken
13,414
5,574
Mitigated
3,593
2,892
Healing
3,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AuGuardian
Heimdallr
3,285
1,211
0
254
1,718
419
0
0
1,643
0
13,562
L
Amaterasu
594
283
0
547
3,641
1,068
0
641
3,000
0
11,029
W
Cthulhu
JMSH
Cthulhu
777
0
0
504
2,127
849
0
0
2,077
8,688
0
L
840
252
0
0
3,413
846
0
756
2,657
0
3,154
L
Sun Wukong
Softiiboi
Sun Wukong
604
69
0
1,492
3,555
1,678
0
1,052
2,503
0
12,343
W
2,469
455
0
313
2,682
605
897
0
2,682
25,159
0
W
Neith
1,258
1,011
0
1,588
2,883
835
2,871
382
2,501
0
20,498
L
Artio
artlex6
Artio
382
105
0
258
2,068
720
0
0
2,068
3,784
0
W
Kukulkan
corvoti
Kukulkan
942
360
0
690
4,004
885
0
0
4,004
9,937
0
L
Kali
2,330
1,235
0
595
4,458
1,262
220
1,739
2,719
0
9,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,504
Gold Earned
24,091
94
Minions Killed
150
0
Camps Cleared
0
719,061
Distance Traveled
648,077
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
4,740
593
25
3
0
133,059
1
L
Amaterasu
4,016
502
25
3
0
164,186
1
W
Cthulhu
4,713
589
16
2
0
138,038
1
L
Susano
3,497
437
7
1
0
177,693
0
L
Sun Wukong
4,134
517
28
4
0
131,272
0
W
Vulcan
4,964
621
45
6
0
155,035
2
W
Neith
5,294
662
47
6
0
114,817
0
L
Artio
3,360
420
9
1
0
67,282
1
W
Kukulkan
4,380
548
17
2
0
107,128
0
L
Kali
4,497
562
25
3
0
178,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role