Player Matchup

Yemoja
Yemoja
Eitanst
Yemoja
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
134W - 189L
1,377 Elo+
Party 3
Merlin
Merlin
KinoAishi
Merlin
Level 29
God Stats
5W - 7L
1,650 SR
Queue Stats
31W - 46L
1,537 Elo+
Party 3
Medusa
Medusa
hakeemymon
Medusa
Level 29
God Stats
3W - 1L
1,512 SR
Queue Stats
7W - 6L
1,489 Elo+
Party 1
Chernobog
Chernobog
killerkaleal
Chernobog
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,489 Elo+
Party 1
Nemesis
Nemesis
lampreid
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,503 Elo+
Solo
Team Averages
Level 23
1,532 SR
1,479 Elo+

VS

Team Averages
Level 15
1,500 SR
1,704 Elo+
Loki
Loki
AndrewDiGud
Loki
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 12L
1,683 Elo+
Party 2
Terra
Terra
JustAKapi
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,683 Elo+
Party 2
Achilles
Achilles
RaijinKasai
Achilles
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 16L
1,683 Elo+
Party 2
Agni
Agni
fulton00
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,683 Elo+
Party 2
Thanatos
Thanatos
Спектруман
Thanatos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,788 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Eitanst
Yemoja
19
6 / 5 / 30
13,348
1,112
11,560
14,584
14,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
KinoAishi
Merlin
20
8 / 7 / 30
14,306
1,192
27,306
13,420
4,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
hakeemymon
Medusa
20
19 / 4 / 20
15,725
1,310
27,445
14,279
4,951
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chernobog
killerkaleal
Chernobog
19
4 / 6 / 33
12,475
1,040
12,014
14,505
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
lampreid
Nemesis
19
9 / 4 / 22
12,636
1,053
11,700
17,574
8,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

165

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 8 / 15
13,157
1,096
17,029
17,099
7,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
JustAKapi
Terra
20
3 / 9 / 19
13,325
1,110
15,879
24,484
32,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
RaijinKasai
Achilles
19
9 / 8 / 12
13,772
1,148
15,709
22,912
17,324
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
17
1 / 9 / 5
10,695
891
9,242
15,546
11,018
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 12 / 7
12,018
1,002
13,055
18,319
7,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

181
Kill Participation
84
46
Kills
26
26
Deaths
46
135
Assists
58
Player
Kills
Deaths
Assists
KDA
L
7
8
15
1.81
W
Yemoja
Eitanst
Yemoja
6
5
30
4.2
L
Terra
JustAKapi
Terra
3
9
19
1.39
W
Merlin
KinoAishi
Merlin
8
7
30
3.29
L
Achilles
RaijinKasai
Achilles
9
8
12
1.88
L
Agni
1
9
5
0.39
W
Medusa
hakeemymon
Medusa
19
4
20
7.25
W
Chernobog
killerkaleal
Chernobog
4
6
33
3.42
W
Nemesis
lampreid
Nemesis
9
4
22
5
L
6
12
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,025
Damage
70,914
74,362
Taken
98,360
37,789
Mitigated
75,795
12,523
Healing
16,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,029
6,149
0
0
17,099
7,489
0
7,988
9,111
0
28,013
W
Yemoja
Eitanst
Yemoja
11,560
1,458
1,758
1,172
14,584
14,415
0
5,522
9,062
18,172
0
L
Terra
JustAKapi
Terra
15,879
3,130
4,779
4,760
24,484
32,497
0
9,280
15,204
31,340
0
W
Merlin
KinoAishi
Merlin
27,306
1,726
0
1,092
13,420
4,968
0
6,824
6,596
59,677
0
L
Achilles
RaijinKasai
Achilles
15,709
5,451
0
1,091
22,912
17,324
0
9,572
13,340
0
40,178
L
Agni
9,242
1,396
0
0
15,546
11,018
0
7,424
8,122
32,540
0
W
Medusa
hakeemymon
Medusa
27,445
17,143
804
1,741
14,279
4,951
0
3,978
10,301
0
47,731
W
Chernobog
killerkaleal
Chernobog
12,014
6,670
0
2,176
14,505
4,984
0
4,246
10,259
0
23,682
W
Nemesis
lampreid
Nemesis
11,700
5,680
0
3,780
17,574
8,471
0
4,551
13,023
0
27,766
L
13,055
3,947
0
5,455
18,319
7,467
0
4,602
13,717
0
22,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,490
Gold Earned
62,967
204
Minions Killed
154
7
Camps Cleared
4
910,723
Distance Traveled
947,702
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
13,157
1,096
18
2
0
212,117
0
W
Yemoja
13,348
1,112
12
1
0
160,690
0
L
Terra
13,325
1,110
35
3
0
211,952
0
W
Merlin
14,306
1,192
77
6
1
167,668
0
L
Achilles
13,772
1,148
48
4
2
225,346
0
L
Agni
10,695
891
42
4
0
170,723
1
W
Medusa
15,725
1,310
49
4
1
185,673
0
W
Chernobog
12,475
1,040
33
3
2
170,685
0
W
Nemesis
12,636
1,053
33
3
3
226,007
2
L
Thanatos
12,018
1,002
11
1
2
127,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role