Player Matchup

Janus
Janus
DurrtyJ
Janus
Level 149
God Stats
0W - 1L
1,735 SR
Queue Stats
77W - 75L
1,613 Elo+
Solo
Guan Yu
Guan Yu
Fenrislobo33
Guan Yu
Level 109
God Stats
5W - 3L
1,973 SR
Queue Stats
51W - 44L
1,659 Elo+
Solo
Apollo
Apollo
Ipaukko
Apollo
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 49L
1,633 Elo+
Solo
Cupid
Cupid
MarcusTheScout
Cupid
Level 141
God Stats
2W - 4L
1,385 SR
Queue Stats
155W - 161L
1,550 Elo+
Party 1
Horus
Horus
Smoke6832
Horus
Level 156
God Stats
0W - 8L
1,058 SR
Queue Stats
79W - 68L
1,595 Elo+
Party 1
Team Averages
Level 135
1,530 SR
1,610 Elo+

VS

Team Averages
Level 144
1,705 SR
1,665 Elo+
Heimdallr
Heimdallr
Mαgi
Heimdallr
Level 156
God Stats
10W - 3L
1,631 SR
Queue Stats
336W - 154L
1,752 Elo+
Party 2
Cerberus
Cerberus
SanBuky
Cerberus
Level 147
God Stats
20W - 11L
1,668 SR
Queue Stats
154W - 136L
1,582 Elo+
Solo
Nu Wa
Nu Wa
SnoekiePoekiee
Nu Wa
Level 155
God Stats
13W - 3L
1,831 SR
Queue Stats
364W - 211L
1,771 Elo+
Party 2
Mercury
Mercury
Tchargooo
Mercury
Level 138
God Stats
1W - 0L
1,670 SR
Queue Stats
12W - 16L
1,468 Elo+
Solo
Chaac
Chaac
luka110
Chaac
Level 124
God Stats
3W - 0L
1,724 SR
Queue Stats
94W - 98L
1,750 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DurrtyJ
Janus
15
1 / 7 / 4
9,705
462
7,172
13,913
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Fenrislobo33
Guan Yu
13
4 / 4 / 4
9,604
457
9,026
19,634
16,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
Ipaukko
Apollo
19
4 / 3 / 2
12,085
575
18,083
15,354
10,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 5 / 1
9,857
469
6,095
16,866
5,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Smoke6832
Horus
14
2 / 5 / 5
9,160
436
6,993
17,066
6,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Mαgi
Heimdallr
20
8 / 2 / 6
13,017
620
19,393
13,994
6,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
SanBuky
Cerberus
16
3 / 3 / 8
10,350
493
12,268
19,955
13,742
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
9 / 1 / 7
13,148
626
15,378
5,793
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Tchargooo
Mercury
19
3 / 5 / 9
12,355
588
10,238
18,116
8,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
luka110
Chaac
18
1 / 2 / 4
11,912
567
9,550
22,407
27,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
12
Kills
24
24
Deaths
13
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
DurrtyJ
Janus
1
7
4
0.43
L
Guan Yu
Fenrislobo33
Guan Yu
4
4
4
1.5
L
Apollo
Ipaukko
Apollo
4
3
2
1.67
L
1
5
1
0.3
W
Heimdallr
Mαgi
Heimdallr
8
2
6
5.5
W
Cerberus
SanBuky
Cerberus
3
3
8
2.33
L
Horus
Smoke6832
Horus
2
5
5
0.9
W
9
1
7
12.5
W
Mercury
Tchargooo
Mercury
3
5
9
1.5
W
Chaac
luka110
Chaac
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,369
Damage
66,827
82,833
Taken
80,265
43,921
Mitigated
58,507
21,545
Healing
28,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DurrtyJ
Janus
7,172
434
0
437
13,913
3,904
0
6,415
7,338
65,494
0
L
Guan Yu
Fenrislobo33
Guan Yu
9,026
2,088
1,214
3,932
19,634
16,711
0
9,470
9,900
0
28,483
L
Apollo
Ipaukko
Apollo
18,083
12,442
0
6,401
15,354
10,876
3,274
2,772
12,430
0
91,962
L
6,095
3,520
288
7,001
16,866
5,863
114
2,055
14,740
0
62,265
W
Heimdallr
Mαgi
Heimdallr
19,393
14,918
0
6,155
13,994
6,684
4,728
1,963
11,895
0
101,913
W
Cerberus
SanBuky
Cerberus
12,268
823
315
3,564
19,955
13,742
0
2,928
16,837
59,172
0
L
Horus
Smoke6832
Horus
6,993
3,740
716
1,556
17,066
6,567
0
6,050
10,772
0
50,223
W
15,378
3,004
0
1,071
5,793
1,912
3,504
1,006
4,679
93,376
0
W
Mercury
Tchargooo
Mercury
10,238
3,409
0
5,812
18,116
8,293
232
557
17,523
0
86,041
W
Chaac
luka110
Chaac
9,550
2,644
0
11,596
22,407
27,876
826
212
22,159
0
71,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,411
Gold Earned
60,782
568
Minions Killed
698
0
Camps Cleared
0
2,038,029
Distance Traveled
2,101,515
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,705
462
135
6
0
407,362
3
L
Guan Yu
9,604
457
35
2
0
466,261
0
L
Apollo
12,085
575
187
9
0
339,151
6
L
Cupid
9,857
469
127
6
0
388,851
5
W
Heimdallr
13,017
620
170
8
0
401,331
3
W
Cerberus
10,350
493
99
5
0
427,710
9
L
Horus
9,160
436
84
4
0
436,404
10
W
Nu Wa
13,148
626
150
7
0
403,523
6
W
Mercury
12,355
588
134
6
0
484,946
7
W
Chaac
11,912
567
145
7
0
384,005
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role