Player Matchup

Cthulhu
Cthulhu
Badman2000
Cthulhu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 32L
1,701 Elo+
Party 1
Bellona
Bellona
Delvx
Bellona
Level 145
God Stats
6W - 1L
1,543 SR
Queue Stats
74W - 40L
1,701 Elo+
Party 1
Cernunnos
Cernunnos
MrMatpler
Cernunnos
Level 126
God Stats
2W - 0L
1,296 SR
Queue Stats
68W - 36L
1,701 Elo+
Party 1
Janus
Janus
fajeczek00
Janus
Level 87
God Stats
9W - 3L
1,678 SR
Queue Stats
17W - 11L
1,701 Elo+
Party 1
Team Averages
Level 122
1,504 SR
1,701 Elo+

VS

Team Averages
Level 149
1,522 SR
1,556 Elo+
Bacchus
Bacchus
Gnulbem
Bacchus
Level 157
God Stats
0W - 1L
1,485 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Julia13542
Nu Wa
Level 125
God Stats
3W - 5L
1,416 SR
Queue Stats
10W - 16L
1,336 Elo+
Solo
Baron Samedi
Baron Samedi
isma202
Baron Samedi
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 59L
1,532 Elo+
Solo
Fenrir
Fenrir
saimori
Fenrir
Level 160
God Stats
0W - 1L
1,688 SR
Queue Stats
14W - 8L
1,854 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Badman2000
Cthulhu
16
1 / 2 / 11
10,668
821
8,705
16,461
13,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Delvx
Bellona
18
8 / 2 / 6
11,543
888
12,223
17,323
9,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
MrMatpler
Cernunnos
17
3 / 1 / 9
10,782
829
6,504
8,891
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
17
6 / 3 / 7
11,039
849
7,458
5,739
2,223
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gnulbem
Bacchus
15
4 / 4 / 3
9,861
759
8,262
12,825
11,989
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
15
2 / 4 / 3
9,397
723
7,503
7,815
2,892
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
isma202
Baron Samedi
14
0 / 6 / 2
8,545
657
7,538
11,341
8,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
saimori
Fenrir
14
1 / 5 / 1
8,846
680
6,804
11,531
6,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
18
Kills
7
8
Deaths
19
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Badman2000
Cthulhu
1
2
11
3.25
W
Bellona
Delvx
Bellona
8
2
6
5.5
L
Bacchus
Gnulbem
Bacchus
4
4
3
1.38
L
Nu Wa
2
4
3
0.88
W
Cernunnos
MrMatpler
Cernunnos
3
1
9
7.5
W
Janus
6
3
7
3.17
L
Baron Samedi
isma202
Baron Samedi
0
6
2
0.17
L
Fenrir
saimori
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,890
Damage
30,107
48,414
Taken
43,512
29,457
Mitigated
30,354
11,583
Healing
5,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Badman2000
Cthulhu
8,705
586
667
960
16,461
13,808
199
6,222
7,510
36,634
0
W
Bellona
Delvx
Bellona
12,223
5,103
0
5,444
17,323
9,863
524
8,634
8,514
0
44,795
L
Bacchus
Gnulbem
Bacchus
8,262
423
0
1,454
12,825
11,989
0
4,965
7,860
27,215
0
L
Nu Wa
7,503
2,383
0
0
7,815
2,892
1,462
2,443
5,372
26,966
0
W
Cernunnos
MrMatpler
Cernunnos
6,504
2,728
0
4,243
8,891
3,563
1,764
5,558
3,308
0
41,706
W
Janus
7,458
369
0
269
5,739
2,223
1,698
3,513
2,201
35,253
0
L
Baron Samedi
isma202
Baron Samedi
7,538
174
1,179
1,365
11,341
8,968
0
5,719
5,622
30,215
0
L
Fenrir
saimori
Fenrir
6,804
986
0
1,849
11,531
6,505
0
3,433
8,098
0
25,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,032
Gold Earned
36,649
271
Minions Killed
184
13
Camps Cleared
11
1,078,403
Distance Traveled
867,138
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,668
821
50
4
4
272,248
4
W
Bellona
11,543
888
65
5
5
282,659
3
L
Bacchus
9,861
759
47
4
3
239,415
2
L
Nu Wa
9,397
723
45
3
3
201,025
4
W
Cernunnos
10,782
829
88
7
2
256,898
1
W
Janus
11,039
849
68
5
2
266,598
2
L
Baron Samedi
8,545
657
54
4
1
194,736
2
L
Fenrir
8,846
680
38
3
4
231,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role