Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Abyssal Zeph
Hachiman
Level 46
God Stats
18W - 10L
1,257 SR
Queue Stats
149W - 132L
1,568 Elo+
Party 1
Horus
Horus
PredawnMoon
Horus
Level 106
God Stats
7W - 1L
1,715 SR
Queue Stats
80W - 47L
1,669 Elo+
Party 1
Team Averages
Level 78
1,491 SR
1,579 Elo+

VS

Team Averages
Level 106
1,438 SR
1,410 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Louphao_
Sol
Level 124
God Stats
233W - 199L
1,625 SR
Queue Stats
360W - 401L
1,543 Elo+
Solo
Nu Wa
Nu Wa
Zebamble
Nu Wa
Level 107
God Stats
0W - 2L
1,189 SR
Queue Stats
0W - 4L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
2 / 0 / 5
6,945
695
4,254
6,371
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Abyssal Zeph
Hachiman
10
5 / 1 / 1
7,565
757
6,966
6,464
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 4
6,598
660
3,949
7,491
5,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 3 / 1
6,558
656
7,069
5,901
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 1 / 0
6,978
698
6,831
9,549
2,545
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nu Wa
Zebamble
Nu Wa
7
0 / 4 / 0
5,616
562
869
4,092
1,232

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
8
Kills
1
1
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
0
5
4.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
1
0.17
W
Hachiman
Abyssal Zeph
Hachiman
5
1
1
5.5
L
1
1
0
1
W
1
0
4
3
L
Nu Wa
Zebamble
Nu Wa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,169
Damage
14,769
20,326
Taken
19,542
10,682
Mitigated
5,212
8,317
Healing
7,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
4,254
852
0
1,098
6,371
2,378
0
2,302
4,069
28,012
0
L
Ah Muzen Cab
 
Ah Muzen Cab
7,069
2,298
0
1,635
5,901
1,435
424
1,138
4,519
0
28,099
W
Hachiman
Abyssal Zeph
Hachiman
6,966
3,594
0
1,950
6,464
2,526
0
2,824
3,640
0
21,180
L
6,831
1,109
123
5,741
9,549
2,545
69
1,283
7,946
41,138
0
W
3,949
1,559
1,728
3,541
7,491
5,778
0
2,634
4,857
0
17,661
L
Nu Wa
Zebamble
Nu Wa
869
282
0
0
4,092
1,232
8
1,471
2,423
3,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,108
Gold Earned
19,152
112
Minions Killed
127
0
Camps Cleared
0
569,881
Distance Traveled
443,435
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,945
695
58
6
0
192,370
2
L
Ah Muzen Cab
6,558
656
54
5
0
189,340
1
W
Hachiman
7,565
757
34
3
0
179,095
1
L
Sol
6,978
698
66
7
0
162,327
1
W
Horus
6,598
660
20
2
0
198,416
2
L
Nu Wa
5,616
562
7
1
0
91,768
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role